This page was last updated on 30 October 2021, 7:46AM
Changelogs
Version 1.2.4
Fixes the aggro bug. For the bugfix to take effect, you have to start a new game, otherwise it will not work
Version 1.2.3
New mesh for the 40mm launcher platform, inspired to the Milkor MGL 32
Version 1.2.2
Various fixes: mostly typo fixing, renaming some object and general eyecandy
Finally fixed the "Graygarden bug" now Supervisor White has it's weapons correctly attached to his thruster arms. This applies to Mr. Gutsy too. Special Thanks to Lystraeus for showing me how to do it.
Further updates to the exclusion lists for both the Shoulder Mounted Gauss Rifle and Shoulder Mounted Quad Rocket Launcher
Updated Nuka World Patch for the new version
Version 1.2.1
Reuploaded main archive without the optional "Nuka World Patch". Thanks to Stuchinoko for pointing it out
Version 1.2
New Weapons: 40 mm Grenade Launcher, 40 mm Canister Shot and 81mm Incendiary Mortar Launcher
Lightning Gun renamed to Tesla Gun
Tesla Gun now does extra damage to Robots, Synths, Turrets and Power armor, with a small chance to briefly deactivate them
Reinstated the "Unstable" effect on both Fusion Core Launcher and Frenzy Gas Launcher since they were too OP
Heavy Flamer Gun renamed to Napalm Thrower
Napalm Thrower now sets enemies on fire and leave a trail of flame were it hits
New mesh for the Mortar Launcher plaftorm
100 mm Mortar Launchers renamed to 81 mm, for better consistency with the new mesh bore diameter
Various changes to crafting requirements for certain weapons and miscellaneous mods
Removed the combat nerf for the Protectron Head
Further increased the long range accuracy of Sentry Bots Heads
All YOUR new robots will have and Aggro radius of 2048 added to them, this should make them a bit more perceptive of their sorrounding, meaning that they won't wait for the enemy to shoot them first in order to engage in combat
Increased the combat capabilities of Assaultron Head
Fixed various oversight and typos
Version 1.1
New Weapons: Mr. Handy Mace, Mr. Handy Axe, Shoulder Mounted Quad Missile Laucher, Back Mounted 100mm Mortar Laucnher, Back Mounted 100mm Mortar Cluster Laucher
Fixed "pixelated" textures for both Shoulder Mounted Fusion Core Launcher and Shoulder Mounted Gas Launcher
Fixed VATS / destroyed weapons bug
Flamer projectile now actually sets enemies on fire
Added a new recipe at the Chem Workbench which allows you to retrieve Lorenzo Artifact Gamma dish
Kinetic Dampening Unit no longer can be installed on a robot equipped with Mr. Handy Thruster
Change the crafting requirements of certain robot mods to a more ( IMHO ) logical approach
Futher Increased Senty Bot Head long range combat abilities and accuracy