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  1. tg626
    tg626
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    Just FYI - Sim Settlements is planning to add a mechanic that will keep NPCs you haven't met/recruited OFF the list of available leaders (right now they just appear) - once they do I'll be adding more, mostly looking at all the LVL 4 vendors.

    I've already added Sheffield (NukaCola adict) and the Vault-Tec Rep, then realized this might be a problem and decided to pause.
  2. KrZny
    KrZny
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    What is the reference from "and there were 9" because a song I enjoy starts off with "and then there were eight" (which pairs well next to 1 threw 8 by Mac Miller)
  3. NotiH
    NotiH
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    the leaders don't work for me either. even when I have met them and done the settlement quest they do not appear on the available leaders for the appropriate settlement. I have SS 3 in one pack and conqueror running. any ideas?
    1. tg626
      tg626
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      None. At this point I have no other reports this being an issue.
  4. howiebabey
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    How about making automatron leaders and synth leaders. Heck you could expand on automatron customize leaders with diff pros and cons or a cheat file to have all the advantages of the automatron
  5. Erdaus
    Erdaus
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    I'd probably remove "institute ally" from Roger Warwick. Not only is it contrary to the plot, but making him leader of his own farm will spawn in a number of synths that immediately murder Bill should he still be alive.
  6. TheFarix
    TheFarix
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    Blake Abernathy (Abernathy farm), Jacob Orden (Covenant), Brian Fitzgerald (Covenant), Abraham Finch (Finch farm), Jun and Marcy Long (Sanctuary), Old Man Stockton (Bunker Hill). Overall, I do think it is good to have more than one choice for settlements with named NPCs.
    1. Warie
      Warie
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      Old Man Stockton is not a settler.
  7. ironcladsoul
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    hey just wanting to tell you that sturges might need to be removed since kinggath from what i've seen added him in the base mod so he already has a leader setup so could be what was making him break a month or two back
  8. Galirn
    Galirn
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    Appears to no longer be working with the latest updates. Go to a location and it says that there are no available leaders. Is there a work around? Or?

    Thanks in advance.
    1. Lerch2000
      Lerch2000
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      Come to think of it, I don't recall seeing it working since the latest patch either. Then again I have been mainly working in one settlement lately and haven't really been looking to start another settlement.

      Could it be a load order issue?
  9. 2Scribble
    2Scribble
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    Definitely need Tina and Shefield added - oh! Professor Goodfeels anyone?

    Duuuuuude...
    1. Keleigh3000
      Keleigh3000
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      Far out! Groovy!
    2. Lancars
      Lancars
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      I want goodfeels. I was using another mod that adds him as a leader but its not working anymore and everyone thinks its on my end when i tested SS/IR/RotC and that mod by themselves with no other mods active and i still can't get it to work.
      In the other mod Goodfeels boosted crops. So he made co op a great place to have farms.
  10. walker1127
    walker1127
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    Sanctuary keeps prompting me that Sturges doesn't want to be the leader then it CTD. What's going on there?
    1. tg626
      tg626
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      Don't know about the CTD, but the "isn't interested in being a leader" means they've got a quest going on -according to Kinggath and company.
  11. haaz
    haaz
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    have issue

    can`t get it to work :(
    sim settlement and sim settlements ROW working as it should
    but can´t assign any other then companions in any settlements
    have done sanctuary quest with Sturges

    tried change load order, have no effects

    someone have any ides??
    would be grateful for any help
    1. tg626
      tg626
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      I'd suggest getting another pack and seeing if that works. In betting it won't. You'll have more luck asking kinggath and the SS crew.
    2. Canisius
      Canisius
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      Did you update the sim settlement mods? New updates for the main mod and the two expansions were released this week.