Just FYI - Sim Settlements is planning to add a mechanic that will keep NPCs you haven't met/recruited OFF the list of available leaders (right now they just appear) - once they do I'll be adding more, mostly looking at all the LVL 4 vendors.
I've already added Sheffield (NukaCola adict) and the Vault-Tec Rep, then realized this might be a problem and decided to pause.
What is the reference from "and there were 9" because a song I enjoy starts off with "and then there were eight" (which pairs well next to 1 threw 8 by Mac Miller)
the leaders don't work for me either. even when I have met them and done the settlement quest they do not appear on the available leaders for the appropriate settlement. I have SS 3 in one pack and conqueror running. any ideas?
How about making automatron leaders and synth leaders. Heck you could expand on automatron customize leaders with diff pros and cons or a cheat file to have all the advantages of the automatron
I'd probably remove "institute ally" from Roger Warwick. Not only is it contrary to the plot, but making him leader of his own farm will spawn in a number of synths that immediately murder Bill should he still be alive.
Blake Abernathy (Abernathy farm), Jacob Orden (Covenant), Brian Fitzgerald (Covenant), Abraham Finch (Finch farm), Jun and Marcy Long (Sanctuary), Old Man Stockton (Bunker Hill). Overall, I do think it is good to have more than one choice for settlements with named NPCs.
hey just wanting to tell you that sturges might need to be removed since kinggath from what i've seen added him in the base mod so he already has a leader setup so could be what was making him break a month or two back
Come to think of it, I don't recall seeing it working since the latest patch either. Then again I have been mainly working in one settlement lately and haven't really been looking to start another settlement.
I want goodfeels. I was using another mod that adds him as a leader but its not working anymore and everyone thinks its on my end when i tested SS/IR/RotC and that mod by themselves with no other mods active and i still can't get it to work. In the other mod Goodfeels boosted crops. So he made co op a great place to have farms.
can`t get it to work :( sim settlement and sim settlements ROW working as it should but can´t assign any other then companions in any settlements have done sanctuary quest with Sturges
tried change load order, have no effects
someone have any ides?? would be grateful for any help
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I've already added Sheffield (NukaCola adict) and the Vault-Tec Rep, then realized this might be a problem and decided to pause.
Thanks in advance.
Could it be a load order issue?
Duuuuuude...
In the other mod Goodfeels boosted crops. So he made co op a great place to have farms.
can`t get it to work :(
sim settlement and sim settlements ROW working as it should
but can´t assign any other then companions in any settlements
have done sanctuary quest with Sturges
tried change load order, have no effects
someone have any ides??
would be grateful for any help