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Ophelia Claude Z

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OpheliaNeoma

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24 comments

  1. BRE1989
    BRE1989
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    The amount of possible modifications is impressive, great work.
  2. DracoRex1000
    DracoRex1000
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    • 0 kudos
    Hope to see this on XBOX One one day, keep up the good work!!!
  3. nandrovar
    nandrovar
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    • 1 kudos
    So, I have a strange problem. When I add the weapon to my inventory, it works fine when I equip it and wield it, but as soon as I highlight it at a workbench or inspect the model in my inventory, I get an immediate CTD. Are there any compatibility issues that I missed, or is this a new issue altogether? I love the idea of the mod and really want to use it, but I'm not sure what's happening.
    1. OpheliaNeoma
      OpheliaNeoma
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      I'm not sure. There shouldn't be any compatibility problems because it doesn't do anything to the base game.
    2. nandrovar
      nandrovar
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      Hm. I'll try poking around in the files and see if I can try anything. Will post if I get results
    3. nandrovar
      nandrovar
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      Is there something that AWCKR or Any Mod Any Weapon might not like about viewing the model in Pipboy or workbench? Trying to figure out possible issues. What's weird is that it works fine otherwise. I can equip it, fire it, drop it and carry it around, but the second I look at it in Pipboy Inspect or workbench, it crashes with no error message. No matter the load order or manual install vs NMM install.
    4. OpheliaNeoma
      OpheliaNeoma
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      File a bug report, and if you can, provide your load order. I'll see what I can do.
    5. nandrovar
      nandrovar
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      Alright, filed the report under the mod's bug tab. Thanks for looking into this, and sorry for the trouble.
    6. nandrovar
      nandrovar
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      • 1 kudos
      Should have mentioned my game version from the start, I feel so dumb. Sorry to waste your time like that.
    7. OpheliaNeoma
      OpheliaNeoma
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      No worries. Happens to everybody, things going right under our noses! Thanks for at least trying to troubleshoot.
    8. nandrovar
      nandrovar
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      Can confirm that it works after update. Creation Crap sucks, but I don't want to miss out on mods like this. Works great, by the way. Excited to see more from this.
  4. TheArid
    TheArid
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    Are you going to add mods for institute/energy weapons as well? Would love to see a laser shotgun or something.

    How about melee weapons too? They are lacking customization atm.
    1. OpheliaNeoma
      OpheliaNeoma
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      Yeah, eventually I will start to add the other weapon types.
  5. crawe1x
    crawe1x
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    • 10 kudos
    Aesthetically, these new mods look great. Well done!

    Just an idea...I always liked the fundamental look of the combat rifle and the combat shotgun. (Are you planning to include the shotgun in this mod eventually? Given that it's basically the same weapon, I really think you should). What bothered me about the original vanilla weapons was that they lacked detail, moddability, and that they looked identical, though the new Creation Kit skins have really helped with the weapons' appearance. Now if these weapons were part of a modular system, then the identical looks would make a lot of sense. I think calibers are key. This would allow the player to create anything from a .38/.45/.44/10mm SMG to a 5.56/7.62/.308 automatic assault rifle to a 7.62/.308/.50 sniper rifle to a 12g shotgun. That would be a great modular system.

    Anyway, looking forward to seeing how this mod develops and keep up the great work.
    1. chiron18
      chiron18
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      • 1 kudos
      like

      recievers:
      - standard
      - hardned
      - advanced
      caliber:
      - .38
      - .45
      - 10mm
      firing mod:
      - automatic
      - semi-automatic
      - carbine
      - salve

      so that we can change between these options
      and a option for seethrough scopes

      that would be great addition
    2. OpheliaNeoma
      OpheliaNeoma
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      Check out some of my VWE teaser images on the image share, you might be surprised!

      Shotguns will be part of the mod eventually, but in their own class rather than as part of other guns. Once I can work on animations I will remodel the combat shotgun into a pump action.
    3. crawe1x
      crawe1x
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      • 10 kudos
      Excellent!
  6. bock228
    bock228
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    Are you planning on making this mod compatible with other Attachment/Weapons Modification Mods?
    1. OpheliaNeoma
      OpheliaNeoma
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      The weapons in this mod are completely separate from the actual vanilla ones, so the mods that have to do with them won't have any issue.
  7. AHYHAX
    AHYHAX
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    • 2 kudos
    Add dis pls!

    https://www.nexusmods.com/fallout4/mods/22801
  8. crawe1x
    crawe1x
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    • 10 kudos
    Sounds really cool. Looking forward to see how this develops.
  9. SkrachUglogwee
    SkrachUglogwee
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    CBBE patch in the future please?
  10. TheArid
    TheArid
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    • 1 kudos
    Horizon balance patch in the future please?
    1. OpheliaNeoma
      OpheliaNeoma
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      Sorry! Not planning to create patches for overhauls, due to the future scope this mod will encompass.