Fallout 4

File information

Last updated

Original upload

Created by

nepogoda

Uploaded by

nepogoda

Virus scan

Safe to use

62 comments

  1. BohhY
    BohhY
    • member
    • 0 kudos
    Is there anything i can do? I started a new game, unkowing i had this installed from before, and now i cant progress Taking Independence. Any ideas on how to proceed?
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      Nope.
  2. kylokat
    kylokat
    • member
    • 0 kudos
    Great idea, but absolutely DO NOT download this until you're completely done with Old Guns. It doesn't just block Old Guns, it blocks Taking Independence from even starting. Took me a solid hour of fucking around with console commands and my load order before I figured it out.
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      True. Reading the installation description is a great time saver.
    2. BohhY
      BohhY
      • member
      • 0 kudos
      Asking a bit late, but do you remember how did you fix this issue? i ran into the same problem
  3. DickyDee
    DickyDee
    • member
    • 4 kudos
    Does this mod break previsbines? 
  4. deleted106975578
    deleted106975578
    • account closed
    • 0 kudos
    I can't get this mod to work. It's not actually affecting anything regarding the castle even the boundary is there a fix to this?
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      Make sure that plugin actualy activated and that it is as low as possible in loadorder.
  5. AlexNChill
    AlexNChill
    • member
    • 0 kudos
    It seems that this mod either has been broken or it conflicts with the Castle Walls Repaired Ultimate Vanilla Edition.

    The things it breaks that I've found:
    1. Breaks the "Old Guns quest" by removing or making the trigger for the artillery test fire tiny. AKA no matter where you throw that flare , The old hag on the radio will tell you "Thats not the target" and so on.
    2. Snaps the terrain on the western bastion. I think the Castle repair mod changes the terrain there, so I think it might be a conflict of mods for this second point.
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      The things that I've found:
      1. You didn't read the description of the mod before installing it.
      2. You didn't read the description of the mod before writing this post.
  6. Breandan
    Breandan
    • member
    • 16 kudos
    I use the now-hidden Castle Rebuilt by StematHome and can confirm this is compatible with it for those who use it.
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      Excellent! Thank you for testing this. And thanks for the screenshot, it's very nice.
    2. DHemlock
      DHemlock
      • premium
      • 1 kudos
      Thank you. I still have this mod backed up and was curious.
  7. IceBlazeWinters
    IceBlazeWinters
    • member
    • 2 kudos
    will this mod work with eaither of these
    a. https://www.nexusmods.com/fallout4/mods/25551
    or
    b. https://www.nexusmods.com/fallout4/mods/32932
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      This mod should work with any blueprints for the Castle.
  8. ContentChop
    ContentChop
    • member
    • 2 kudos
    does this conflict with Jenncave's castle mod and the fixed castle mod?
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      Sorry, I don't know, have not tried.
      You can try it yourself, I recommend to put my mod AFTER.
    2. MechaKnack
      MechaKnack
      • member
      • 3 kudos
      Did you find out if this was compatible? I have attempted to use them together but so far the closest I got, kept the rubble that blocked the doorways. I really wanted to use this mod for my Minuteman play through.

      Edit: I sucked it up and messed around with xedit using 'City on the Lake' and the 'Clean and Simple Merges' mod with the Castle. I'm not 100% sure which conflict fixed it (as there were several conflicts with various other mods as it turned out.) So I just fixed them until they were all green and saved.

      Loaded my game and now Nepogda's, City on the Lake and Jenn Cave's, Clean and Simple Merges (with Castle and Magnificent Spectacle Island) work together!
    3. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      MechaKnack, I'm glad that you eventually found a way.
  9. Supabad95
    Supabad95
    • member
    • 0 kudos
    Legit hard to get this mod working properly but im gonna try the load order advice in the comments
    EDIT: Using the load order described earlier in the comments got it to work
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      Wonderful!
  10. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 32 kudos
    Could you do this for the airport?
    I'd love to place planes and build runways, modders have added planes from New Vegas, the Stingray and I could even put the UFO there for study.
    1. nepogoda
      nepogoda
      • supporter
      • 8 kudos
      I could try, but my current computer is not able to support the game. So far I can’t help you.
    2. ImmortalAbsol
      ImmortalAbsol
      • premium
      • 32 kudos
      Aw feels bad man, thanks for the prompt response.