Fallout 4
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Cicada3301

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Cicada3301

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21 comments

  1. Bl00dSpatt3R
    Bl00dSpatt3R
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    Noticed a laughable conflict with Sim Settlements

    If a settlement goes into a deficit, you can find some of your turrets smoking and requiring repairs even though they still seem to be functioning




    Not sure about the other things yet
    1. SeptimusRaven
      SeptimusRaven
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      They're smoking because even if they were set to Essential/Invulnerable, the generators have no health bars (his mod removes the 'Destructible' category data entirely). When combat happens, the script goes over the health data and notices the generators have no health and then automatically decides that they must've been destroyed in combat, and because the generators were destroyed, then the turrets should be destroyed too. It's Bethesda logic, i know... it's just stupid.
      Anyway, the turrets are already flagged as Invulnerable so there's no need to worry about those. And about the power plants, what i did and proved to be an effective partial fix, is to flag them as Immune to damage at both stages; 100% and they also have a 0% stage - Destroyed. I also went and set that 0% to 5% because HA!... What this does it basically makes them invincible in actual combat. On the other hand, when scripted combat occurs (and you''re on the other side of the map diggin' through rubble for resources) they may still be destroyed. Sometimes... i'm not gonna pretend i understand why that happens. The only way to stop it from happening is to flag them with Essential/Invulnerable, just like the turrets. And i only have FO4Edit available to me and it can''t do the flagging so i'm out. Peace.
    2. NoobYorkCity
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      LITERALLY came to this mod to fix the "feature" of self-destructing turrets, pumps, and generators, and the first thing I think is "I'll ask if there's any conflict with Sim Settlements 2." ¬_¬ I'm still unclear though. Are the "destroyed items" still good even though they look destroyed? Do I still have to "reseat" the wire connections between powered items and power, or will they show as still being powered by the smoking pile of metal?
  2. mfvicli
    mfvicli
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    Working still, thanks
  3. Merlin45
    Merlin45
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    Thx for this wonderful mod. Kudos for your special work. :)
    Edit: Works perfect.
  4. thejiffiness
    thejiffiness
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    Don't think this mod works well with "scrap everything" as a synth was pretending to a be a settler but attacked the other settlers along with the other synths. As a side note, the synths in your settlements (minus the ones like Sturges) do attack and cause unhappiness! Don't believe the morons who say they don't. I have screenshots of everything.

    Update: I just merged this with scrap everything. I merged it by removing the destruction data from the items in the construction kit.
  5. Merlin45
    Merlin45
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    Can you make it for this mod too? https://www.nexusmods.com/fallout4/mods/11999
    I use the only plants version.
  6. Cicada3301
    Cicada3301
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    1.1.1 version available, requires Automatron and one of Wasteland Workshop DLC. Now works fine with NMM, i hope.
  7. hard8
    hard8
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    There was a very overpowered turret in the Nuka - world in Nuka-World power plant on a catwalk close to the Nuka-Cola Quantum bottling machine, I was headed towards the part of the Nuka-World power plant that is only accessible after the parks power is restored!..

    I had to open console and type kill well targeting the turret and still it was over powered and took a few more minutes of shooting at tell it exploded finally
  8. lasse1001
    lasse1001
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    Thank you Cicada3301 for this mod. It is so annoying to repair those things, even if they usually repair itself after a while.

    You might want to add the DLC01_WorkshopTurretSpotlight "Spotlight - Wall-Mounted" [NPC_:01002658] also from the Automatron Dlc if you have that one, and the English AIO version have a corrupt archive so you might have to re upload that. Thanks again.
  9. krwada
    krwada
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    I keep trying to download the All-in-one ... and I keep getting as error.

    Oh well!
    1. lasse1001
      lasse1001
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      Yeah, there's a problem with that one apparently so I downloaded the AIO Russian -version and changed the names to English in it, but its probably better if Cicada3301 re uploads that one. Nexus must have busted it.
  10. Merlin45
    Merlin45
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    I use it for the plants and it works perfect. For Turrets I use another mod for a long time now and don`t want to change it. Awesome work. Endorse.