Fallout 4

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Zurath

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Zurath

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24 comments

  1. McGriggles
    McGriggles
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    There is someone around here who made a couple xEdit Scripts for automating AWKCR and VIS patches for other mods. They are called AWKCRifier and VISifier and on the AWKCRifier page it has an optional file that does this I believe
    1. Zurath
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      You are talking about this: https://www.nexusmods.com/fallout4/mods/28898 probably. Not the same though. And more scripts. Meh.
    2. McGriggles
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      Well he did have separate pages for his scripts and on the AWKCRifier page pra had an optional esp that did this and another one that added a new workbench for settings holotapes and such. But I don't see that page under his files anymore. Maybe it was someone else?The script works well though, it's only an xEdit script so i dont see whats so bad about it but anyways, I was only letting you know because you said you weren't sure if someone had done this :)
    3. Zurath
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      Yes well in any case it's impossible to find, unless you know exactly where to look. Also I'm not a fan of using scripts in cases you don't really need them. Explosives from vanilla game supposed to be at the explosives station as a base AWKCR feature. I can't see a single reason for using scripts to make it happen.
      But I think you only wanted me to know that there is this "Pra's Fo4Edit Scripts" mod, which I did not know about btw. So in any case thank you for the tip.
    4. Ebby Exaspimaru
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      xEdit scripts... are not at all the same thing as in-game script. They're scripts provided to automate certain actions when use xEdit, the utility for modifying .esp/.esm files without the CK. In this case, they're scripts for automating modifying a plugin to make use of AWKCR workbenches, making the same kinds of edits you've done by hand here. They're not running in-game or anything, it's just an editing tool for plugins.
    5. McGriggles
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      Well... These aren't scripts that run in game. Are we having some kind or miscommunication here? Lol they're for FO4edit and all they do is rename items and move recipes for you inside of the esp. It's not a script that even touches the game really. And the scripts didn't move explosives for you, there was an optional .esp includes I'm the page that did that for you. Just like this does, but the point is kind of moot seeing as that specific page doesn't seem to be around anymore so in other words, that mod that does the same as this. Which is all I was trying to let you know, sorry for any confusion. :)
    6. McGriggles
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      ^^ what Ebby said is right as well
    7. Zurath
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      Oh. That's interesting. In any case. I see no way to find it. I was searching here, I was searching in Google. And I found 0 mentions of the mod making explosives utilize AWKCR workbench.
  2. ComZiz
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    Why is the DLC01RepairKit "Robot Repair Kit" [ALCH:01004F12] in explosives workbench?
  3. ValtielCurse
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    Thank you for this!
    1. dpsampson
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      Ditto.
  4. Nexak
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    ...all this time I thought I'd just broken something with the bench but never got around to even checking why it had no recopies.

    Woops.
  5. sanjayraj85
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    Great mod.Will Nuka world dlc will be supported it is awkward to craft only Nuka grenade in chem station.
  6. lazloarcadia
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    Any chance a patch could be made for homemade explosives?
    https://www.nexusmods.com/fallout4/mods/24212
    1. Lancars
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      I second this. I like using the Safe Cracker myself. Its a crude stick bomb. Please?
    2. Zurath
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      Done. Please test it.
  7. Araragi00
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    Is there any chance youre gonna add a Grenades Expansion Pack version? That would be wack and I would love you forever.
    1. Zurath
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      Is that a mod? Could you give me a link?
    2. Dreacon
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      the one I found is this one:

      https://www.nexusmods.com/fallout4/mods/16404

      Not sure if that was the one he is referring to.
    3. Zurath
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      I don't really like mods that add stuff only for the sakes of quantity. Just my opinion.
    4. lazloarcadia
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      I would agree, however variety is another story, and there is a lot of variety in the world.

      If one of us came up with a working patch for some of the other explosives mods would you be interested in us uploading them as optional files to your mod? I'm thinking of seeing if I cant get something like that to work. I'm thinking it should be something as simple as loading both / all mods into FO4Edit and changing a keyword from ChemStation to ExplosivesStation or something similiar. Any suggestions on this would also be appreciated.
  8. ilovekitty
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    Thank you very much ! Does exactly what it claims to do. Simple and long awaited, I allways wondered why there are no recipies at explosiv-workbenches and thought my AWKCR might be broken somehow. Good to know it just was missed to add. I don't use explosives that much, but it kinda sucks that everything ends up at chem-station while there are workbenches for explosives. Again: Thanks!
  9. seacows
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    THANK GOODNESS. It was driving me nuts that I had the bench but no options.
  10. WaRi0
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    thanks for this, looks super useful :)