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SystemLordBhaal

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SystemLordBhaal

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55 comments

  1. darthirus
    darthirus
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    Ok I had a question about what you said involving changing the range of the power generators if FO4 edit. Sadly, I have no idea where to find this in FO4 edit. Can anyone help me out here?
    1. darthirus
      darthirus
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      Ok, I did some tinkering and I think it is the WorkshopEmitterSmall under the Activator list. Please someone tell me if I am correct.
  2. darthirus
    darthirus
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    Hello, coming back to this mod because I absolutely love it. However I noticed that some of the required mods are no longer available on Nexus. Is there any way that the links could be changed to where the mods are now currently hosted? I know this is asking a lot. I've been searching and found a few.

    https://rentry.org/89gads for Vault 88 - More Vault Rooms and Ground
    for Vault 88 Extras https://www.loverslab.com/files/file/18309-vault-88-extras/
    Creative Clutter and Do It Yourself can be found in the creation club.
    Clean Pre-War Assets Expanded is in creation club but only for Xbox One.
    Modular Kitchen can be found in the creation club.
    Gruffydd's Signs and Posters are only for Xbox One.

    I hope this helps and I'm not sure what to do about the ones that are xbox only.
  3. darthirus
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    Some of the decorations mods you have listed in the description are no longer available on nexus. Creative Clutter and Do It Yourself are now hidden by the mod author CrayonKit.
  4. RasterOps
    RasterOps
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    Love the design, especially the Atrium. I've been put off by this blueprint for some time due to the number of required mods. So I chose to exclude most of the decoration mods but installed all the foundation mods. Then after importing I decided to install more decoration mods and re-import. You did a great job on this and the less I have to do to complete the settlement the better.

    However... I noticed a few things. Don't know if it's an install problem or something else.
    1) Many mods are no longer accessible on the Nexus.
    2) I had pretty severe "hall of mirrors" effect. But 7StarC's mod (https://www.nexusmods.com/fallout4/mods/35309) fixed this.
    3) There are some missing pieces in the Atrium, catwalk pieces, railing and a wall piece.
    4) NPC's won't move through some doorways despite using cygnosis's mod (https://www.nexusmods.com/fallout4/mods/24699).
    5) There are no defenses. I did install the bubble turret mod but there are none placed. I don't know if that is by design or not.
    6) Most lights etc. are not lit. Some can be selected/deselected to power up. I'm thinking these are only getting power from the reactor radius not the wall/floors as there are no wall emitters (vault wall conduit).
    7) The remaining lights aren't getting any power, even when I add conduits. I experimented with the Reactor room walls, a conduit and a terminal. By selecting walls, etcetera, then placing them again I was able to get power distributed in this room. An emitter or two and the far (west?) lights turned on. Continuing this method outside the reactor room and I was able to get power moving there as well. But I'm not motivated right now to reconnect almost every wall (etc.) to get power moving throughout the rest of the vault.
    8) The main water pump in the east wing is not powered.
  5. Minbari17
    Minbari17
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    I prepare to download this mod. Looks very nice, but I have a question. Do I really need these mods in descriptions, or these are only optional? Thanks :)
    1. Awsomonium
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      Yes, or the build will look VERY VERY patchy and be missing stuff a lot.
  6. adammcbane
    adammcbane
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    I like the look of this, nice job.
  7. darthirus
    darthirus
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    Having problems finding the vendor counters esp.
    1. darthirus
      darthirus
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      I didn't have it enabled. FML...
  8. RhaevynHart
    RhaevynHart
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    This is very well done! I love LOVE the map you included! Sadly... I will not use Scrap Everything. It just destroys my game saves every time and I refuse to use it. Oh well, kudos on a great build.
  9. phenix97
    phenix97
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    Any idea what the fo4edit FormID for changing the wireless power generators is? Would like to increase it like you have.
  10. flourtortilla
    flourtortilla
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    cant seem to get the stone walls and floors to move out of this vault :( not sure what im doing wrong
    1. SystemLordBhaal
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      Ahhh, I think I know, if you are using Place Anywhere from the front page and you can't highlight some of those objects then you need to Enable Extra Object Selection, it's a function in Place Anywhere, I think by default it's the Insert key on the keyboard. It lets you highlight some more terrain based objects and things like power armor frames and the workshops.

      Let me know if that works!
    2. tronak66
      tronak66
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      I am having the same problem and although I got the unlocked now message when hitting the insert key it still wont allow me to select it. Also, tried console disable and didn't work either.

      Edit: had Scrap Everything not installed properly, had to add ini line and change load order