The power switch is so well made realistic, with it living place quiet a lot, but also save a lot of space, you can even put it in the street light base, the street lights wires connection becomes more organized. But it would be better if it could be placed directly on the ground, now it must be attached to a vertical surface, limiting the use of the range.
I picked up the broken battery and have that but there is no option in the workshop to create one. I don't think I got the dialog box describing that it could be fixed.
Great mod - perfect for the next playthrough of Fallout 4
I also think it makes sense that the science perk is set so high - because here "head" (the mind) should beat the "body" (the muscles). Finally something useful for the "nuclear physicist" perk!
The mini power plants - based on nuclear-heated thermo-electricity - have been part of the game since the beginning of the Fallout series. So far, however, they were at most building material in separate mods, e.g. to manufacture or repair a robot (Fallout 3) or used to charge/regenerate power or micro-fusion cells (Fallout NV)
Great Idea for a mod, but what was in your head making the using of the mod so complicated. The whole you need to examine this that or the other thing to make it work idea was not well thought out. I wish this worked but nope. So I guess thanks for nothing???
If it works for you that is great. Since I am not the only person in this comment section that is having problems with it my point stands. Make a quest or make a crafting requirement or make it something you learn from a skill magazine. The script that gives you the whole examine the broken battery thing seems not well thought out to me since it won't work in my game. I have tried all the fixes suggested in the comments here and have had no success.
Actually - a radioisotope thermoelectric generator is very easy to build. High school physics classes build the hard part of them as a classroom experiment. They are small (but usually heavy), have no moving parts, generate a couple hundred watts and tend to last for centuries (or more, depending on the nuclear material). NASA uses them on satellites and space probes. The Soviet Union used them to power lighthouses. The basic design is two different electrical conductors (nickel steel on one side, copper on the other, for example) connected together. One side is heated, one side is cooled - and "automagicly" electric current flows. The bigger the temperature difference and the greater the surface areas of the connected metals, the more electricity. To build the thing you need science and nuclear engineer perks - and a 7 intelligence. From your incredulity, I'm assuming you don't have the science 1 perk IRL. But that's okay - the wastelands needs all types of people - not just nerds that can build a nuclear battery.
Well.. This is a bit strange.. I am using the "loose" files version as it seems to be the version that works best for others. And it does work... Sort of. I was unable to Examine the broken fission batteries ( i tried whit all of them just to be sure it did not work at all).
But i am still able to get my hands on those nice Batteries whit the help of the console, but it would be rather nice to build them instead. If i get it to work as intended i will naturally endorse this as i like this idea :)
54 comments
console
set FissionBatteryAvailable to 1
I also think it makes sense that the science perk is set so high - because here "head" (the mind) should beat the "body" (the muscles).
Finally something useful for the "nuclear physicist" perk!
The mini power plants - based on nuclear-heated thermo-electricity - have been part of the game since the beginning of the Fallout series.
So far, however, they were at most building material in separate mods, e.g. to manufacture or repair a robot (Fallout 3)
or used to charge/regenerate power or micro-fusion cells (Fallout NV)
The basic design is two different electrical conductors (nickel steel on one side, copper on the other, for example) connected together. One side is heated, one side is cooled - and "automagicly" electric current flows. The bigger the temperature difference and the greater the surface areas of the connected metals, the more electricity.
To build the thing you need science and nuclear engineer perks - and a 7 intelligence. From your incredulity, I'm assuming you don't have the science 1 perk IRL. But that's okay - the wastelands needs all types of people - not just nerds that can build a nuclear battery.
But i am still able to get my hands on those nice Batteries whit the help of the console, but it would be rather nice to build them instead. If i get it to work as intended i will naturally endorse this as i like this idea :)