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AngryZealot

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AngryZealot

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78 comments

  1. AngryZealot
    AngryZealot
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    I expect I've missed something somewhere. If anyone notices any weird constant sound looping during firefights, let me know.
  2. DamaoZhao
    DamaoZhao
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    The original ideal was good, but as a result, the mod did add a latency before the sound play.
    So after mouse click and recoil animation start point, there's a lag before the sound is played. The rocket launcher's sound has the most noticable latency.
  3. viperX5
    viperX5
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    • 2 kudos
    this sounds worse then vanilla 
    1. AngryZealot
      AngryZealot
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      • 28 kudos
      The sounds are identical to vanilla
    2. LeatherSeats
      LeatherSeats
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      • 2 kudos
      I agree honestly. I think the loops are there for a reason and work fine. Though, the unlooped "Assault Rifle" does sound a lot more fitting considering how chunky it is
    3. Luucy3
      Luucy3
      • member
      • 7 kudos
      Agree lol

      Sometimes Vanilla is better :)
  4. W1N3
    W1N3
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    What about making a variant of the SFX that has a single sound on loop like this one, but has a dedicated automatic firing sound?
  5. Lertkrush
    Lertkrush
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    This is cool, but weapons sound clunky because there's small delay which may or may not happen between automatic gun shot. You can hear the inconsistent gun sound if you shoot while aiming down sight.

    The correct solution to make better weapon sound would be to make new loop .wav files with proper loop tags (for all 5 ROF of each weapon) instead.
    1. srchnfnd
      srchnfnd
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      Me too. Unsteady intervals.
  6. grasskimberlie513
    grasskimberlie513
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    Auto combat shotgun is still looping for me. Does anybody have any suggestions.
  7. deleted2456547
    deleted2456547
    • account closed
    • 24 kudos
    I think this is a engine level bug because I've seen it reported even for FO76, dang Bethesda! Been using this mod for quite a while and still get the sound loop on raiders using vanilla weapons. Sound loop also happens from my character using a semi-automatic QBZ-191, yes a custom weapon. Sometimes I one shot NPCs without them firing their weapon and still gets the sound loop not from my character but from the dead NPCs.

    Not saying this mod is useless it probably reduced the chances of the sound loop happening and I still thank mod author for making this mod, as this is the only mod trying to patch this bug.
  8. Matt6sic6
    Matt6sic6
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    • 18 kudos
    Does this fix the stupid audio bug I get with the splatter cannon and handmade automatic rifle?
    1. Verter
      Verter
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      • 31 kudos
      As I found out, the problem arises due to the lack of a sound file in the archive of the Nuka World add-on (WPN_RifleHomemadeAssault_Fire_Auto_MuzzleBrake_0900rpm_Player_LPM.wav). For Handmade rifle with muzzle brake there is no file for 900 rpm but in esp this file is present. Due to a bug in increasing rate of fire, the game just takes the maximum rate of fire at 900 rpm, but there is no sound file in the add-on archive. Look for the FormID "DLC04WPNRifleHandmadeAssaultFireAutoSilencedPlayerLPM [SNDR:06050AB2]" and you see it. So, i take sound file for 780 rpm, rename it to 900 rpm and there is no bug anymore!
      So, here is a fix https://www.dropbox.com/s/z1xj1ow30cdd5yl/Handmade%20Rifle%20Sound%20Fix.rar?dl=0
    2. ArawnBalek
      ArawnBalek
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      • 3 kudos
      Well, I just installed it and the handmade automatic rifle sounds good now
    3. jacky2668
      jacky2668
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      How do you install it?
    4. ArawnBalek
      ArawnBalek
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      • 3 kudos
      i used nexus mod manager
    5. Maifailun
      Maifailun
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      • 1 kudos
      @Verter this really fixes the problem regarding looping handmade rifle sounds. So, kudos to you!
    6. LordDravek
      LordDravek
      • supporter
      • 1 kudos
      Thanks Verter,
  9. JeriV1
    JeriV1
    • supporter
    • 8 kudos
    is there any way to make patches for other weapon mods?
    I'm not expecting you to make a ton of individual patches but maybe a tutorial on how to make out own would be nice
  10. Salzber
    Salzber
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    • 5 kudos
    Slight problem with the nuka world file shooting a single shot from the auto verison sound like there are two shots.
  11. SamFisher91
    SamFisher91
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    • 8 kudos
    So does the "Better Automatic Weapon Sounds - Nuka World" version of this mod include both the BASE game weapon sound replacers AND Nuka World weapon sound replacers in the SAME file? Or does it only cover the Nuka World Weapons and not the base game as well? Do I have to download both main files
    1. Sangeki
      Sangeki
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      • 9 kudos
      Had the same question, so I checked them in FO4Edit and the answer is you need both. Vanilla only touches vanilla and Nuka only touches Nuka.
    2. Jacket93
      Jacket93
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      Thank you, had the same question
    3. beta546
      beta546
      • supporter
      • 1 kudos
      Literally the first line on the Nuka download says:

      "Changes to the Handmade Rifle"