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HookyUk

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HookyUk

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16 comments

  1. CrimsonFireCat
    CrimsonFireCat
    • member
    • 1 kudos
    my favorite sanctuary blueprint bc it's lightweight enough that i can still play around with it without having to set up all the infrastructure stuff myself <3
  2. SigynX1
    SigynX1
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    • 70 kudos
    Such a great blueprint. Thank you!
  3. Landenoire
    Landenoire
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    • 7 kudos
    The best performance friendly one. Sanctuayr is insanely heavy raw cell area so better keep it light.
  4. lolbored
    lolbored
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    • 0 kudos
    I'm hoping someone can help. Where are the recruitment beacons? I found 1 but the radio signal is still playing. I'm not ready for people at my settlements yet. lol
  5. Valamyr
    Valamyr
    • supporter
    • 13 kudos
    Thanks, this is the only non-5000 objects+ vanilla Sanctuary I liked hahah. Not too much work, good functionality. Acceptable performance though I did end up scrapping some of your stuff.

    I did have a CTD at the end of the import, but miraculously the autosave 2 seconds before it worked out fine! :)
  6. fr33rang3r
    fr33rang3r
    • supporter
    • 2 kudos
    I loaded it following the instructions, I hope. I built nothing and used the mod for loading these blueprints. But when I arrived in Sanctuary things were oddly placed, floating, etc. Do I need to clean Sanctuary first?

    I nuked the settlement, then attempted the transfer again and it looks like it took this time. Not sure what I missed the first time around.
  7. RainbowDash956
    RainbowDash956
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    Would be great if it didn't CTD every time I tried to import. Tried all troubleshooting steps and still crashes.
    1. HookyUk
      HookyUk
      • supporter
      • 0 kudos
      Could be something else in your load order causing the problem with transfer settlements, are you using any scrap mods? 'Scrap everything' etc. Try importing a different settlement and see if it still happens. Make sure autosave is switched off as this can also cause problems when importing.
  8. RhaevynHart
    RhaevynHart
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    • 42 kudos
    Going to change this message after a playtest.
  9. paku12
    paku12
    • member
    • 1 kudos
    Ummm can you release a performance version for this I mean the water supplier is a bit over kill... by the way from red rocket looking to sanctuary whats your framerate id like to know
    1. paku12
      paku12
      • member
      • 1 kudos
      btw I only have 40 framerate looking away from sanctuary I hope I can make it go to 50 and AGAIN A f*#@ing GREAT MOD ITS LOOKS GOOD IT KINDA RUNS GOOD WELL NOT THAT GOOD FOR ME BUT STILL ONE OF THE BEST LORE FRIENDLY SANCTUARY MOD
    2. HookyUk
      HookyUk
      • supporter
      • 0 kudos
      Hey bud glad you like the settlement.
      It's hard for me to do a 'performance' version as I'm probably running a completely different setup than you are. When I built this my rig specs were:
      i5 Devil's Canyon
      Asus STRIX gtx960 2gb OC Edition
      8 gb ram
      My FPS would normally sit at a steady 60 unless I was running around trying to force it to drop, even so it would only drop to 55 at most. So it is probably a system performance thing rather than the settlement. also depends on what over mods you are using. What your pc spec?
      Also depends on how many settlers you have as this can cause huge load on your system if too many
  10. janekrahe13
    janekrahe13
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    • 2 kudos
    Man, what a fun, lived-in design. And its nice that it's basically vanilla - I try to keep my mod list pretty low and it's always disappointing find a settlement blueprint I really love that has a mod list a mile long.
    1. HookyUk
      HookyUk
      • supporter
      • 0 kudos
      Glad you like it so far! But yeah, I've tried a few for Sanctuary that were close to vanilla and my common reaction was "Oh my god it's awesome...OH MY GOD WHERE HAS MY FRAME RATE GONE!?!" But that's the problem when people break the build limit too far I guess. I set myself a 2x build limit and so far it's only sitting around 45% and holding up well with no FPS loss. So that's why I thought I would upload it now while I know it's stable so people can add their own touches if they want to or just stick to using the central area to keep it under control.