Hey! I loved the mod, to the point that I would have loved it to have 5 more floors. Well structured, generous in loot, with its dose of puzzles and search for the keys. Also, fun, with lots of details like the messages written with objects from the game and some "indecent" postures of some skeletons. I had a lot of fun playing it and I also got a few scares. Congratulations on your work and the result obtained. Don't stop!
This was . . . something. Really gonzo decor. Well done! Sadly, because of my preferential use of explosives, I think I messed up a few of the dioramas, but I got the gist. Thank you very much for this creative, and fun exploration!
hi great mod but just a heads up you might want to learn how to make containers and ncp inventories have there own id because in my game the cooler that you used has 500 caps everywhere in the game not just in the dungeon and on certain raiders they has more resources then usually have again not just in the dungeon , but keep it up you are clearly talented .
Sigh... so much free space on the east of the map and this had to be placed by Boston :(
I avoid anything Boston like the plague. That place kills FPS and bloats saves. Could the location be moved to somewhere a bit less crowded, please? For example, near Fort Hagen or near vault 95.
I love the mod but it seems to glitch out the walls in the mutant overrun Fallon's Department store.... I have tried placing it in many places in my load order from the very top to the very bottom with no luck.. the only fix is to disable it...
Ha ha, no worries. Safe key's in the clothes basket inside the kitchenette (first floor), and medical storage's literally inside the gurney chap's cranium next to it.
Tough to find, I know. My goal was to entice the player to explore every nook and cranny of the level and enhance the feeling of discovery whenever they stumble upon something of value, like the keys.
I just saw a video by Oxhorn featuring your mod, and it made me curious :D Looks like the institute would be a prime candidate for a Wild Wasteland perk.
I just noticed the video he posted. Glad to see it got a generally positive response. I'll admit that the visual storytelling could've been a bit clearer and lore friendliness was something I should've paid more attention to, but at least that gives me more room for improvement! :)
Feel free to share your feedback/constructive criticism.
have you thought of giving one of the raiders power armor. not raider armor, but as a final raider boss, give a challenge. i would go with T-51 just because you don't see many enemies with that armor
I actually had a Power Armor Raider in there while the dungeon was still in development, but replaced them with a Survivalist since I feared it would result in an encounter that was more punishing than challenging.
I'll keep that in mind, however, should I decide to revisit this project.
23 comments
I avoid anything Boston like the plague. That place kills FPS and bloats saves. Could the location be moved to somewhere a bit less crowded, please? For example, near Fort Hagen or near vault 95.
Tough to find, I know. My goal was to entice the player to explore every nook and cranny of the level and enhance the feeling of discovery whenever they stumble upon something of value, like the keys.
Looks like the institute would be a prime candidate for a Wild Wasteland perk.
Feel free to share your feedback/constructive criticism.
I'll keep that in mind, however, should I decide to revisit this project.