The Calvin Coolidge Institute is a brand new dungeon mod for Fallout 4 that'll provide a glimpse at the madness that ensued within pre-War Americans. Located between Big John's Salvage and Relay Tower 0SC-527 and designed primarily for mid to high-level Sole Survivors. Lower ones may still take a whack at it, but do so at your own risk. :)
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda Game Studios for providing the assets necessary to craft the entire complex.
Michel Sabbagh for creating the layout, placing clutter everywhere, adding light sources, navmeshing the lot, scripting the AI, and testing the mod sundry times.
No external assets made by other modders were used for the creation of the Calvin Coolidge Institute.
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Translations
Spanish
Russian
German
Translations available on the Nexus
Language
Name
German
Author:Mitchformer --- Translation ProfKnibble
Deep within the Commonwealth lies a secret complex that was formed by Dr. Harlow Nettle, one of Vault-Tec's main authorities on survival preparation who also happens to be a distant descendant of Calvin Coolidge (hence the name). Originally designed as an education center for the Overseers before the Great War decimated the Commonwealth, the Calvin Coolidge Institute is now a husk of its former self. The souls unlucky enough to still be inside when the bombs dropped began losing their sanity by distracting themselves with morbid endeavors and odd interests that eventually resulted in everyone buying the farm.
Raiders now roam the underground establishment and have taken an affinity to some of the practices the would-be Overseers engaged in. It seemed as though the Coolidge Institute would never see another turn of events given its secrecy... until the Sole Survivor came.
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The Calvin Coolidge Institute features:
- 15+ different rooms of varying size that are full of trinkets and secrets to uncover spread across two floors.
- A dozen raiders and molerats who will test both your stealth and combat skills.
- Half-a-dozen locked containers that require keys or advanced lockpicking skills to procure unique items.
- Lots of teddy bears, plungers, mannequins and peculiarly positioned skeletons to contend with!
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NOTE: This is the first dungeon I ever designed for a Bethesda RPG. As such, I would greatly appreciate if you could provide me with valuable feedback and constructive criticism so that I may continue honing my design chops. You may leave a comment or reach me via my Twitter handle, Watfen64. Updates may be released to fix potential bugs ranging from the visual (floating objects, Z-fighting, etc.) to the mechanical (faulty AI, spotty collision, etc.). Feel free to drop suggestions as well!
Also, because this mod contains items stemming from all DLC packs, playing the Calvin Coolidge Institute without the add-ons may cause some unforeseen quirks (e.g. missing objects and props). No other mods are needed to have a swell experience.