0 of 0

File information

Last updated

Original upload

Created by

HardwareSc8

Uploaded by

HardwareSc8

Virus scan

Safe to use

47 comments

  1. HardwareSc8
    HardwareSc8
    • supporter
    • 3 kudos
    Locked
    Sticky
    AWKCR has been updated to (I believe) include a fix for this issue; HOWEVER: any mod that has not been updated will still load after the AWKCR .esm,..

    So, for the time being, this is still needed if you use any out-of-date Pip-Boy mods. Just make sure this loads after them.
  2. NovaHydrak
    NovaHydrak
    • member
    • 1 kudos
    For anyone else suffering the Pip-Boy Flashlight hiding the Pip-Boy option in the Armor Workbench, here is a alternative Flashlight mod from the same creator. [Tactical Flashlights] it'll add a headset piece instead of using the Pip-Boy for the lighting. Sadly the only lacking thing as of writing this is the Flashlight's Beam Textures are simply just plain. But now, you can have the normal Pip-Boy skins, and the normal lighting, with a actual flashlight. I know I couldn't get this Mod Fix to work for it sadly, at least until they update this fix. Maybe it was my own fault too but I see many people having the same issues, and changing the priority of the mod doesn't seem to change anything, at least on Vortex. 

    So you don't need this mod if you're suffering the same issue, at least as of now. Just replace "Pip-Boy Flashlight" with "Tactical Flashlights". If you have Armorsmith Extended also installed, the crafting recipe won't be in the Chemistry Bench, but instead on the Armorsmith Workbench under "Headgear - Headbands". I recommend the Sonic Earpiece if you don't want to show the flashlight very much on your character.

    Hope this helps anyone!

    (Also if you're using any Pip-Boy Extra Skins mods, you don't need their Flashlight Patches anymore.)
    1. PorcinoStrike93
      PorcinoStrike93
      • supporter
      • 2 kudos
      Thx!
  3. SETZIG
    SETZIG
    • member
    • 0 kudos
    I was having this problem since using the mod called "Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)". Apparently the mod overrides the vanilla Pip-Boy record (ARMO:00021B3B) so it wouldn't show pip-boy in armor workbench and you wouldn't be able to use cc content for your pip-boy. Luckily we have this mod. Works perfectly. Thank you @HardwareSc8
  4. willerod9
    willerod9
    • premium
    • 0 kudos
    I can't force it to work. I'm using vortex and so I tried adding rule for this mod to load after the flashlight - nothing. I added it into a separate group that was at the end of the chain - nothing.

    Is there anything else I can do?
  5. DocDeath666
    DocDeath666
    • premium
    • 3 kudos
    thank you so much for the 1st time i can use my paint kodos to you
  6. cblakeway
    cblakeway
    • member
    • 0 kudos
    Glad that I stumbled on this thread and mod.  I was having the problem where Pip-Boy did not show up in the Armor Bench when the Pip-Boy Flashlight mod was installed.  Installed this fix and then made sure to load after the Pip-Boy Flashlight mod.  Works perfectly.  Thanks for this mod!!
  7. JaK1up
    JaK1up
    • premium
    • 2 kudos
    Works well to fix pip boy flashlight with cc skins....
    1. True0BRS
      True0BRS
      • member
      • 4 kudos
      Agreed.
  8. User_35607895
    User_35607895
    • account closed
    • 10 kudos
    I wish the new nexus site would do a better job at searching. I tried several searches relating to pipboy, pip-boy, creation club, cc, paint, even fix and patch and never saw this. I created my own from the problem I had, which stemmed from Armor Keywords. Oddly I went from having no pipboy in the Armor bench to two once I made my own patch with that one line item. As I mentioned, Armor Keywords was my problem. The patches in their forum sticky didn't include pipboy fixes sadly.
    1. User_35607895
      User_35607895
      • account closed
      • 10 kudos
      I'm afraid it isn't working for me. Tried various positions in the load order. I use Armor Keywords, which surprisingly hasn't done anything with this problem.
    2. HardwareSc8
      HardwareSc8
      • supporter
      • 3 kudos
      Huh. I'll have to look at it with the new AWKCR and see if I can spot what the problem is...
    3. User_35607895
      User_35607895
      • account closed
      • 10 kudos
      Discovered last night that it was Pipboy Flashlight loaded after this mod that prevented your changes, which once moved worked just fine. There are so many pipboy changes in so many mods that the most obvious one escaped me. Ha!
    4. deestilo
      deestilo
      • member
      • 1 kudos
      AWKCR just been recently updated. Again. :)
    5. HuntingHun
      HuntingHun
      • supporter
      • 0 kudos
      I had the exact same problem. I have bought CC paints and wondered why I can't see the pip-boy in the workbench. This mod fixed the problem with pip-boy flashlight!

      Many thanks!!

      (If only there was an esl version of this mod that would be mega awesome!, but thanks anyway.)
  9. TimvorixosZN
    TimvorixosZN
    • member
    • 0 kudos
    It works perfectly with pip boy flashlight just make sure that flashlite loads before the patch
  10. mepradayounada
    mepradayounada
    • supporter
    • 11 kudos
    the skins now show up at the armor workbench, but the flashlight beam is back to vanilla again.
  11. CadiasFinest40k
    CadiasFinest40k
    • supporter
    • 0 kudos
    The Creation Club Pipboy Skins do not work with this mod, is there a way to fix that?