Fallout 4

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BmanBlazer

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bmanzzs

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  1. bmanzzs
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    XBOX DOWNLOAD:
    https://bethesda.net/en/mods/fallout4/mod-detail/4054297

    Big thank you to L0rd0fWar for providing the Military Backpack and Mercenary Rucksack models. They are originally featured on his mod, The Mercenary pack, which contains a bunch of other incredibly high quality custom models. 
    Big shoutout to BlahBlahDEEBlahBlah for assisting development.
    Another shoutout to Exoclyps for patching my mod while I was inactive.
    Tinker’s Rucksack mesh graciously provided by m150
    Back-Mounted Portable Radio Transceiver model created by the talented Matthew McClure.
  2. bmanzzs
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    v1.7 Released for PC and Xbox!
    (6/3/24)
    Note: This update is compatible with both next-gen patch and version 10.1.163 of Fallout 4 (also note this is a big patch, so I would advise a “clean” save if you would like to upgrade on your current save file. That is, uninstall mod and make a new save, then reinstall. Keep in mind all backpacks you have collected will be deleted from the save and settings reset)

    Patch Notes
    - Default global spawn rates have been increased, and the values in the settings holotape have also been scaled accordingly to +10/25/50%
    - Added new backpack: Junkie’s Chem Stash (level 45)
    - Added new backpack: Super Mutant’s Trunk (level 35)
    - Added new backpack: Sling Pouch (level 30)
    - Woodsman’s Backpack: first upgrade rebalanced from -2 to -1 Agility, second upgrade Agility penalty has been removed entirely, and all upgrades now properly increase the overall cap value of the backpack
    - Limited Edition Nuka-Pack!: base carry weight bonus has been increased by 5, ingredient requirements updated, and new upgrades have been added from Nuka mixes with models featured from this amazing mod by ()
    - Makeshift Backpack: added new upgrade (+1 Luck)
    - G.A.R.I. Personal Carrying Device Mk II: issue resolved with the second upgrade not increasing character’s jump height correctly
    - Other higher level backpacks’ stats have been adjusted for better late game viability
    - Levels, weight, and cap values have been adjusted for nearly all backpacks.
    - Materials and textures have been optimized which reduces overall file size significantly and should slightly increase performance
    - Water drink script optimized
    - All descriptions on the armor workbench mods now correctly display primary legendary effects
    - Back-Mounted Portable Radio Transceiver has been renamed to Manpack Portable Radio Transceiver

    1.6.4 Updates & Bug Fixes
    - Added new backpack: Manpack Radio Transmitter (level 35) 
    - Updated world locations for Postman’s MailbagBedroll Backpack, and G.A.R.I. Personal Carrying Device Mk II
    - Cleaned up the female mesh of Small Shoulder Bag
    Bedroll Backpack changed to level 20 and added stricter requirements to the upgrades
    - Removed the +1 Endurance buff from Military Ammo Harness

    1.6.3 Updates & Bug Fixes
    - (1.6.3a hotfix) resolved fomod installer issue
    - Added new backpack: Small Shoulder Bag (level 1)
    - Carry capacity bonus for Postman’s Mailbag has been changed from +10/15 to +15/20/25, value slightly increased, and world location changed
    - One of the NPCs in Boston Backpacks HQ has been updated to a higher quality skin with FX
    - Vault-Tec Utility Backpack upgrade has been rebalanced from +2CHR to +1CHR with stricter requirements, and the names and models for the loose mods are now bobbleheads instead of the generic box
    - Updated info for a bunch of different misc mods to match their correlated object mods
    - Fixed a missing texture in the material file for Mountaineer’s Backpack and moved the mesh closer to the player character

    1.6.2 Updates & Bug Fixes
    - Further material/texture optimization to reduce file size
    - Added "silent" and alternative start option in fomod installer
    - P.E.G.A. Personal Carrying Device Mk III: backpack model moved closer to the player character, added a bunch more color options for the rad logo, restored the antennae model, and redid the armor addon/index system to prevent phantom object mods/invisible meshes
    - Added Military Duffle Bag into the loot pool
    - Updated Art Transforms to resolve an issue where the “Featured Item” pick-up effect on certain backpacks was displaying the incorrect position/rotation
    - Fixed a couple of typos and outdated information in holotapes

    1.6.1 Updates & Bug Fixes

    - Nearly every material and texture file has been optimized which significantly reduces overall file size (especially for Xbox) and will also minimally increase performance
    - Added new backpack: Vault-Tec Utility Backpack (level 60) with four unique armor workbench mods
    - Added new armor: Armored Vault 95 Jumpsuit
    - Cleaned up the interior of Boston Backpacks HQ, further improved the navmesh, and added a few surprises including a lore terminal
    - Rebalanced stats on the upgraded versions of G.A.R.I. Personal Carrying Device Mk II
    Woodsman’s Backpack’s workbench mod Knife Sharpening Sheath now uses a different method of increasing the wearer’s melee damage and has been changed from +5% to +10%
    - Substantial amount of .esp cleanup, more dirty edits removed, unused forms deleted, unused/redundant assets deleted
    - Some backpack models have been moved closer to the player character to prevent the backpack from appearing to “float” in mid-air
    - Resolved an issue with certain workbench mods not being assigned to the correct co-mod, which resulted in no increased carry weight after upgrading the backpack

    1.5.8 Updates & Bug Fixes
    - Boston Backpacks HQ layout has been updated
    - The navmesh for Boston Backpacks HQ has been updated meaning companions can now properly access the terminal, safe, etc.
    - Raider's Harnessed Metal Container color workbench mods have been removed and material files reset, which fixes a rare bug potentially causing a crash that would occur due to corrupt files (thank you Foxhound525 for finding this)
    - Fixed a minor issue with the cheat holotape missing a property

    Previous Major Bug Fixes
    - All precombine/previs issues fixed. Framerate greatly increased in the area surrounding Boston Backpacks HQ
    - Fixed a bug where the sneak ability for the player character would break after entering Boston Backpacks HQ


    Other Previous Major Updates
  3. bmanzzs
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    FAQ & TROUBLESHOOTING:

    All three main DLCs are required.

    Q: The backpacks are invisible when I equip them and the carry weight stacks!

    A: Most likely another armor or clothing mod conflicts with mine. Some mods that use slot 54 (cape), such as pip-boy mods, will cause this issue.

    Q: Carry weight doesn't transfer to Power Armor even though I have the magazine!
    A: In order for that to work correctly, my mod needs to load last a lot of the time, or at least after certain mods. This is because any mod that edits power armor effects will have unavoidable conflicts with mine due to necessary changes to the form called "EnchPA_Abilities", which most power armor mods also change. I can't inject the edits with a script.

    Q: Can I use my existing save with the newest patch?
    A: This is a tricky question. Most of the time, there is no need for a new game. However, if there are a significant amount of edits in a patch or there is a wide gap in the versions for your save file it may be best to start a new game. As said, most of the time you shouldn't need to, but if the patch edits a backpack's effect, you need to at least drop it on the ground then pick it back up. Another example is if I move a backpack to a new cell and you already picked it up, a new "duplicate" backpack will reappear in that new location. Level lists and spawns should also update just fine on an old save with a new patch. If you wish to be 100% safe, simply do not update the mod.

    Q: Why aren't backpacks appearing in the world?
    A: Even though there are a lot of different types of backpacks, I made the default spawn rate RARE. Be patient, kill lots of gunners and raiders, and be sure to search EVERY suitcase, armor container, armor vendor, and remember that bosses have a higher spawn rate! The settings holotape allows you to edit the spawn rate, but even at +40% they won't spawn every minute.

    WARNING: SPOILERS AHEAD!
    Detailed Backpack Stats (CHEAT SHEET) Here
  4. bmanzzs
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    Junkie’s Chem Stash and Sling Pouch both have new, sort of "experimental" legendary effects. They might be super overpowered or perhaps the opposite, I'm not quite sure yet, haha. The addiction debuffs seem to counteract the strength of Junkie's Chem Stash upgrades while Sling Pouch's AP Regen rate helps a lot for sprinting and a VATs build but hopefully not too much. Let me know!
  5. makmellow
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    I removed the last version, played without it for 5 minutes, saved it again and then installed 1.70. Then I found the mailbag in Olivia. It's okay as an object, but the textures seem to be missing when equipping it.



    PS: i use oldgen
    1. sabster123
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      same with postman's mailbag. 
  6. freeze3g
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    PEGA backpack should autodrink water as I understand however it is not working for me.
    Also weight bonus not applying to power armour. So maybe its related somehow. Mod in the bottom of the load order. 
  7. MajorCj
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    Not sure if this has been mentioned but in the HQ when trying to access the lore terminal it zooms in too far and you can't see/read the screen.

    I had a quick search through the comments but I didn't see anything mentioned, would be good to be able to read what's on there.
  8. bp42s
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    loving this mod and the latest update, just wanted to let you know that you left a few vanilla worldspace edits. nothing precomb breaking, just letting you know. should only take a few seconds to fix in xedit

    [CELL:00018AA2] (in Commonwealth "Commonwealth" [WRLD:0000003C])

    GlowingSeaPOIRJ03 [CELL:0000E798] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -29,-27)

    GlowingSeaPOIRJ03 [CELL:0000E798] (in Commonwealth "Commonwealth" [WRLD:0000003C] at -29,-27)
  9. TheSlayer115
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    Hello!
    I'm having an issue with my Power Armor and the mod. I have the  magazines and equipped backpacks, but the carry weight is not increasing while I am using Power Armor. I also placed the mod  at the bottom of my load order. Any assistance would be greatly appreciated. Thank you in advance!
    1. bmanzzs
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      Curious are you on the next gen patch? 
    2. TheSlayer115
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      Yes I am on the next gen patch
      Everything works fine as far as I see it's just the power armor that is bugged 
      Outside of it I got 340 carry weight when I hop on i go to 310
  10. Ormmwar
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    The HQ is not apeearing, i did not get holotape either. If i type help backpack 4 in the console there is nothing returning. Mod is last in the load order. Checked versions 1.5.8 1.6.2 1.6.4 on F4VR
    1. Ormmwar
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      For anyone with the same issue, i've fixed it. In FO4VREdit change header version from 1.0 to 0.95, it'll fix it
    2. bmanzzs
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      First I've heard about this. I wonder if CK will reset the header version when I save, or I could create a separate .esp once again.
  11. milosubro
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    Excelent mod! bmanzzs, I have been using the mod for years and I have used it every time I have done a new run, grateful for your work. It's silly but any possibility of a patch to be able to display the BobbleHeads of the mod on a BobbleHeads Stand? I don't know if it's my bug but I can't put the BobbleHeads on display. I think they have a very cool artistic style and I would like to be able to display them as collection
    1. bmanzzs
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      Thank you!

      I had that idea for a moment, but unfortunately it would require a dirty edit which could potentially cause more conflicts.

      However now that I think about it I could add a separate bobblehead display that one could construct. It just wouldn't be as clean
  12. BillytheGreat
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    Can someone post all the info about the Vault Tech Utility Backpack ? Location for the backpack and the upgrade bobbleheads ? 

    I found the backpack and an armored jumpsuit locked inside a curio in the overseer office of vault 95. Also I found the charisma upgrade bobble in the Regional Vault Tech HQ and another one in vault 81( the ballistic upgrade, I think).

    Still missing 2 upgrades ( energy and sneak), no idea tho where to look.
  13. SlumpedJoe
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    Love all the backpacks when I can see them. Sadly, all backpacks are invisible when I add them to my character. Whats weirder is they add to my carry weight whenever I equip them but are still invisible...I am using the NCR Veteran Ranger armor as well and hope this isn't whats causing this
  14. LimitBreakerDR
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    Hey, loving the mod on Xbox and needed to know if im completely missing something with the Backpack HQ safe key, is it supposed to spawn in the building or somewhere else?