the main file is the painted texture. The two old files are the vault tec symbol versions where i only Photoshop re textured. Sorry for confusion Will fix names.
The normal is not baked, less quality when it's not. No new spec map so the safe reflects of the old texture. Texture could be a tad more dark but not important.
Sorry if this seemed harsh but since it's your first mod it's understandable Really good retext though
The normal maps I will be fixing but with the spec maps I had some issue as I have only worked with black and white spectacular maps before but the FO4 have the same tint as the normal maps so I'm still confused about that.
Was a forgotten file I removed it from the latest version. The NVIDIA adobe plugin crashes in CC so I use a separate program for the normal then save them in Photoshop to get the DDS file format. OK so B&W specs work thanks I will look into that. Thanks.
@ClearanceClarence Fallout 4 doesn't use a greyscale 1-channel specular map. It uses glossiness and shininess in the red and green channels of the _s bitmap.
Welcome to the modding! Congrats on your first mod!
By the way, some feedback: I'd suggest you to make the texture a tad darker, more "thick" metal - style. In other words, something closer to the original design
19 comments
10/10
The normal is not baked, less quality when it's not.
No new spec map so the safe reflects of the old texture.
Texture could be a tad more dark but not important.
Sorry if this seemed harsh but since it's your first mod it's understandable
The normal maps I will be fixing but with the spec maps I had some issue as I have only worked with black and white spectacular maps before but the FO4 have the same tint as the normal maps so I'm still confused about that.
Fallout 4 doesn't use a greyscale 1-channel specular map. It uses glossiness and shininess in the red and green channels of the _s bitmap.
Congrats on your first mod!
By the way, some feedback:
I'd suggest you to make the texture a tad darker, more "thick" metal - style.
In other words, something closer to the original design
Thank you for the welcome and feedback.