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Mikael

Uploaded by

migeli

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19 comments

  1. ronyalan
    ronyalan
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    • 15 kudos
    amazing!

    10/10
  2. SailoMedia
    SailoMedia
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    • 0 kudos
    I agree with everyone else that the vault tec logo sold this... love it!
  3. User_3996262
    User_3996262
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    • 24 kudos
    I grew attached to the Vault-Tec Safe such a wonderful thought!! would endorse 10 times if I could
  4. MrsHandy
    MrsHandy
    • member
    • 8 kudos
    Great idea to add the VT logo! It totally makes sense that they make safes... crappy safes that can be picked with a bobby pin!
  5. BaxterX7
    BaxterX7
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    • 0 kudos
    Beautiful work. A++
  6. Yallo_Pukken
    Yallo_Pukken
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    • 2 kudos
    There are 3 file versions for download. Which one on your screens? Painted, dark or painted dark? ;-)
    1. migeli
      migeli
      • supporter
      • 14 kudos
      the main file is the painted texture. The two old files are the vault tec symbol versions where i only Photoshop re textured. Sorry for confusion Will fix names.
  7. Suspiria73
    Suspiria73
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    • 3 kudos
    On the side by side pic, the left is the original fallout4 version and yours on the right ?
    1. migeli
      migeli
      • supporter
      • 14 kudos
      yes
  8. t1000n1
    t1000n1
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    • 5 kudos
    Looks great. Any plan for 2k version?
    1. migeli
      migeli
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      • 14 kudos
      Once I get a handle on this texturing and get this texture to look even better then yeah i will do 2k version.
  9. ClearanceClarence
    ClearanceClarence
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    • 1,843 kudos
    Some more feedback:

    The normal is not baked, less quality when it's not.
    No new spec map so the safe reflects of the old texture.
    Texture could be a tad more dark but not important.

    Sorry if this seemed harsh but since it's your first mod it's understandable Really good retext though
    1. migeli
      migeli
      • supporter
      • 14 kudos
      It is fine

      The normal maps I will be fixing but with the spec maps I had some issue as I have only worked with black and white spectacular maps before but the FO4 have the same tint as the normal maps so I'm still confused about that.
    2. ClearanceClarence
      ClearanceClarence
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      • 1,843 kudos
      I only use B&W specmaps and they always work fine and BTW I downloaded the file to look at the files but I wonder why is there a .png file in there ?
    3. migeli
      migeli
      • supporter
      • 14 kudos
      Was a forgotten file I removed it from the latest version. The NVIDIA adobe plugin crashes in CC so I use a separate program for the normal then save them in Photoshop to get the DDS file format. OK so B&W specs work thanks I will look into that. Thanks.
    4. ensssss
      ensssss
      • supporter
      • 47 kudos
      @ClearanceClarence
      Fallout 4 doesn't use a greyscale 1-channel specular map. It uses glossiness and shininess in the red and green channels of the _s bitmap.
    5. ClearanceClarence
      ClearanceClarence
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      • 1,843 kudos
      I am aware
  10. darksynth0
    darksynth0
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    • 40 kudos
    Welcome to the modding!
    Congrats on your first mod!

    By the way, some feedback:
    I'd suggest you to make the texture a tad darker, more "thick" metal - style.
    In other words, something closer to the original design
    1. migeli
      migeli
      • supporter
      • 14 kudos
      Hi,

      Thank you for the welcome and feedback.