Love these T-shirts! I have one problem however. I noticed that sometimes NPC's can't wear the T-shirts and/or armor at the same time! If I equip their armor It's fine, but if I equip the T-shirt outfit they go naked. (just underwear). It's not a tragedy but it is kinda startling to enter a settlement and 1/2 the settlers are running around in their underwear, it also happens occasionally with raiders. (thats funny, raiders in underwear!) There doesn't seem to be any kind of pattern to it, so I haven't pinpointed a cause. Sorry.
I love this, but is there any chance it could be overwriting items added to leveled lists by other mods? I started a new game, and so far most of the raiders at Concord spawned wearing an outfit from this mod, while NONE of them were wearing anything from Eli's armor compendium (which I also have installed). I thought was a bit unusual. Could it simply be random chance?
It can be random chance but we'll look into this. Finding the correct LLs to inject into, and figuring out what exactly to inject and how often isn't obvious sadly.
CCC injects into a few lists that Eli overrides. It's perfectly safe though. We just tested and had both CCC shirts and some of Elis tanktop variants spawn on the ghouls in The Slog. Raiders are completely untouched by Eli btw.
Sorry about that, then. Obviously my brain was on the fritz. (Which happens frequently, considering I am Very Old and on lots of pain meds LOL.)
These are great, though! As a former web developer and junior sysadmin, I'm especially enjoying the "Dirty Sysadmin Shirt" (which may not be the exact name, but close), body tags, and "got root" shirts.
(If you ever want to add more computer geek references in the future, may I suggest, "we like to mv it mv it," or perhaps, "sudo rm -rf raiders." Of course, obviously only Linux/Unix/BSD geeks will get either of those, but... *shrug*)
That would be AWKCR functionality anyway, Armorsmith doesn't have a crafting workbench by itself. The patch only adds the crafting slots for AE and brings the outfit slot usage in line with AE.
I'm not seeing a different texture change, I changed the textures because i wanted to use this to create shirts for my own personal use, but when i loaded it in the ck it shows the vanilla tshirt and slacks
The Fisto shirt is wack! Finally a dark jeans mod. I know Im in no position of requesting, but is there any chance you will be adding a black texture to the sneakers? I would love you very much. Thanks for the mod.
26 comments
I have one problem however. I noticed that sometimes NPC's can't wear the T-shirts and/or armor at the same time! If I equip their armor It's fine, but if I equip the T-shirt outfit they go naked. (just underwear). It's not a tragedy but it is kinda startling to enter a settlement and 1/2 the settlers are running around in their underwear, it also happens occasionally with raiders. (thats funny, raiders in underwear!) There doesn't seem to be any kind of pattern to it, so I haven't pinpointed a cause. Sorry.
These are great, though! As a former web developer and junior sysadmin, I'm especially enjoying the "Dirty Sysadmin Shirt" (which may not be the exact name, but close), body tags, and "got root" shirts.
(If you ever want to add more computer geek references in the future, may I suggest, "we like to mv it mv it," or perhaps, "sudo rm -rf raiders." Of course, obviously only Linux/Unix/BSD geeks will get either of those, but... *shrug*)
It's not what you say, but how you say it ;)
The next version will include a set of sneakers textures (amongst other things).