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GAZArts

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GAZArts1

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237 comments

  1. tsudemoman
    tsudemoman
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    Nice quest but... I really don't understand wat happen in vault 83 from both quest because of my bad English, sorry
  2. madkap42
    madkap42
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    • 3 kudos
    I placed the mod near the top of my load order but the Akashic Library is still nowhere to be found. The marker didn't appear on my Pip-Boy and when I went approximately where it appears on the map in video walkthroughs I consulted, it wasn't there. I double checked to be sure it was installed and enabled in Vortex, too. Am I missing something?
  3. CHASE6
    CHASE6
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    Hi.  I can't find the key in either version of cafeteria.  I wonder if it feel through the map.  Could I have a location where it's supposed to be and the item id, please?
    1. GAZArts1
      GAZArts1
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      I wish I could help but I made this mod 6 years ago and I don't really recall the specifics anymore. I also don't have access to my old files as I put them into storage so I can't check the Item ID. If I remember there's a cafeteria when you first walk into the Vault, its very small and it's set up as if the Vault Dwellers were having some sort of Karaoke Session. It's highly doubtful I'd have put a key that early into the Vault exploration. The second Cafeteria is downstairs and is maintained by a Robot Chef. Now...if the key was in this room, which I suspect it was, I'd have probably made it so the Robot Chef gave you the key during conversation. If I were making the mod today, that's how I'd have done it. Make sure you exhaust all dialogue with the robot. Absolute worse case scenario, you may have to revert to a previous save before you entered Vault 28 so that everything gets reset. 

      Kind Regards - Gaz 

      Follow up: Weird, as I was getting up from writing this I had a memory flash... I believe the key WAS in that first cafeteria, but back in the past when it was all clean, and I left it on one of the booth tables. If its not there its probably been blown off into a corner or under another table. Good Luck!
    2. CHASE6
      CHASE6
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      Thanks for heads up. I understand. It’s definitely not there. I’ll tcl to check under the floor. If I don’t find it, I’ll just tcl through the locked door. lol. I’m liking the mod btw, thanks!
    3. streetyson
      streetyson
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      I just finished the quests, and definitely found all keys without too much difficulty. Note there's one keycard you don't find but is given to you by an NPC (not the handy chef). Anyway, iirc, one key was near/under a cafeteria table, maybe by some skeletons. Others were similarly tucked under/in certain spots at least partly visible if you were stood in the right place and looking the right way. One was, iirc, on the floor near a skeleton outside a door, but even that wouldn't get disturbed as it's a quiet spot and you need that key to open the door where the next lot of trouble exists. Anyway, nice little story that kind-of builds into lore in an unexpected way. Many thanks.
    4. ljonathan
      ljonathan
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      Used this Mod many times, Always worked, This time, No Nursery Key
    5. WickedDispair
      WickedDispair
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      In case of future people looking for the Nursery Key, and can't find it laying around.  Check the synth that was in the room.  Somehow it had been picked up, and I could loot it off of the synth's body.
    6. crehater
      crehater
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      • 8 kudos
      I played this mod again. Before, I had no issue getting the key from the Cafeteria (Past Vault). Now, there was only one synth in that Cafetaria. I destroyed it... no key. Reloaded, went in hiding mode by crouching and looked at it's inventory (pickpocket mode). It was carrying the Nursery key. I killed the Synth and poof... the key was gone.

      I was using an energy rifle. I switched to a normal rifle, shot it and then the key was there.

      Disintegrating the Synth, seems to disintegrate the key... 
    7. CHASE6
      CHASE6
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      Interesting, that's probably what happened to me.  TCL is amazing for odd stuff like this!
    8. Alphaproject6
      Alphaproject6
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      If can't find on the ground check the synths. Ran into problem of the key not being in the room. The one time I'm not being a loot goblin it was on the synth. Spent an hour searching till finally checked it.
  4. ubercoincollector
    ubercoincollector
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    some would say this was too short , but IMO this is just right length, very well constructed and entertaining........thank you
  5. wjteoh2
    wjteoh2
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    Dumb question - installed the mod and started the game. There is... no indication on where to go. Could any kind person just point me in the right direction? Thanks!
    1. jakov235
      jakov235
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      I arrived at library... but thats end of the mod, for me. Casey ignore and library only blessing like priest, nothing else happening
  6. bmoliver
    bmoliver
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    Nice quest - thank!

    I ended up accidentally finding the vault first and cleared everything out without actually starting the two quests.  After checking a bit, I realized I had to first start at the library, so I went there and both quest then started normally.  Having already cleared out the vault, completing the two quests took very little time.
    1. GAZArts1
      GAZArts1
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      Haha, thats amusing and i'm glad it didn't cause you much fuss. I think if i were to ever make this mod again I'd make it so the player has to obtain an object from the library first otherwise the entrance to the Vault wouldn't have opened. Ah well lol. 
  7. Jenpants
    Jenpants
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    interesting mod but the text to speech is god awful and sounds ridiculous.
    1. GAZArts1
      GAZArts1
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      When I made this six years ago text to speech was nowhere near as good as it was today, I have thought about maybe sometime changing the voice files for that one NPC. 
    2. crazyape85
      crazyape85
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      • 8 kudos
      I don't want to sound needy or entitled, but given that there are already ba2 archives in the mod, would it be possible to tie all the loose files into the archives or is that not feasible?  I have never modded before so I am unaware about the feasibility of such things.  Thank you for your time.
  8. Salzber
    Salzber
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    • 5 kudos
    This mod has 294 itm's and 182 deleted references.
    1. GAZArts1
      GAZArts1
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      But boy is it fun to play. 
  9. RunErikRunO
    RunErikRunO
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    I did the quest, but I have questions not related to quests themselves, but about npc, I killed them both after completing the quest, because at some point this place start to scare me, who is this guy skeleton on the table? Looks like he commented suicide but then you read the letter he didn’t sent and there is about how he found this library, about weird librarian reaction and how he found the new point of life without drugs. So there is no much point in him killing himself. Then the only bookshelf you can use “horror” one, and why they didn’t throw all the skeletons away and instead place them in chairs and etc? At some point I just decided that maybe this two ppl some murdering hobos so I killed them. But maybe I just paranoic. Mod author maybe you can explain? Thx for mod btw
    1. naitzmic
      naitzmic
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      I agree; the librarian and her cousin are creepy - but I assume the reason they keep skeletons around is pretty much the same as why people in Fallout 4 generally surround themselves with 200 year old garbage; 
      They're so averse to cleaning up that it defies all logic.  

      The horror stories are just an assortment of reddit posts from r/nosleep, so I wouldn't think too much into that. They don't fit in at all, written as they are, talking about "the comments" and their smartphones and whatnot.  
  10. deleted132919533
    deleted132919533
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    How should my loading order be with the Vault83 and Vault28 ? I see that they are overwritten in mo2