Replaces the thirdperson walk and run animations to keep your weapon up at all times this gives your character a more tactical feeling There are 2 possible animations Ready: Gun pointed higher (looks like he/she is going to shoot) Synth: Gun pointed lower than ready option (looks like he/she is focused)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Bethesda
Donation Points system
This mod is not opted-in to receive Donation Points
Keep It Up Ready
Replaces the "relaxed" thirdperson walk and run animations with the "ready" animations to keep your weapon up at all times
Keep It Up Synth
Replaces the "relaxed" thirdperson walk and run animations with the "synth" animations to keep your weapon up at all times
Installation
Use NMM or Extract the files into your fallout 4 directory
!!! Important !!!
This mod only works on weapons that use the same animations as the submachine gun It does not work on pistols or melee weapons