Fallout 4

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Mr Jose Cuervo

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MrJoseCuervo

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  1. MrJoseCuervo
    MrJoseCuervo
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    TIP: Get the Invisible Marker Pack and you can remove Carla's smoking markers. Once you do that She will wander around Sanctuary with the AI Tweak applied.

    Invisible Marker Pack:https://www.nexusmods.com/fallout4/mods/28645
  2. Drivinghard
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    hello from the 'end of my rope' .. totally done with 3 or more Caravaners showing up at the same Settlement at the same time ..

    was NOT able to find any mods or console commands to regulate/alter caravan schedules/frequencies etc.. so the next BEST thing would be your idea here .. at least if they dispursed around the settlement it would take some 'intrusiveness' away ..

    has anybody come across 'console' methods for altering these/similar caravaners settings?
  3. czamudio18
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    so does this fix the bunches of Caravan sellers in my settlement
    1. MrJoseCuervo
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      Yeah but they still walk to their default spot from time to time. I am testing a newer version that I think fixes the Brahmin on the roof problem.
    2. shadowjack23
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      Did you get anywhere with fixing the wandering brahmin problem? I really like the mod, but finding pack brahmin standing around in my settlement bars just looks weird.
  4. shadowjack23
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    A great mod for immersion; it makes sense that traders visiting your settlement would want to explore and make use of the amenities you've built. However, is there any way to tweak it so that their pack brahmin stay near the trade caravan post? They seem to share the sandbox radius of the traders, and I keep finding them stuck on stairs and inside buildings.

    As another idea, is there any way to make a mod that changes the location within the settlement that your own provisioners go to? It's particularly relevant to Somerville Place, where they walk right across the settlement before turning round, which can lead to their brahmin getting stuck in buildings.
  5. BearExperiment
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    Anyone know a way to get rid of Carla's smoking markers? I followed the link on the sticky and it says the file is hidden. I have a settlement in Sanctuary and she always seems to end up in front of the house with the workbench, and her brahmin are always spawning in walls and other weird areas that are kinda far from the caravan tent.
  6. hard8
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    I removed the mod Move Caravaneers idle markers by Fishfiend that added a doormat that allowed you to move her spot elsewhere in Sanctuary, she favors the spot in front of the start out house all the time without the Move Caravaneers idle markers mod installed
    1. MrJoseCuervo
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      Yeah its because she has a quest. Once the quest is complete she will roam.
    2. JDaremo
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      she has a quest? Didn't know that.
    3. MrJoseCuervo
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      It appears I'm mistaken. She has no quest, so her actions must be because of a script. She seems to want to stay at that spot no matter what.
    4. maverikch
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      for me it seems random. i got thematic and practical installed. with a stand for carla. and at first she alwys stood at that spot forever when visiting sanctuary. even 5like couln't fix this. than i found this mod and installed it. at my next encounter with carla at sanctuary she went to the stand - so hurray! days later i fast travelled to sactuary and same issue: she stands just at that specific spot. the difference between then and now, i recall, is being that then when she went to the stand she was entering sanctuary from the bridge. this time she was already there when i entered sanctuary. it must be tied to something else than just sandbox limitations. or well as you say maybe some script or other AI issues...
  7. thunderlord2200
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    is there anyway to make all the venders go to all your settlements from the start? while giving other venders guards like Trash can Carla has none..
    1. MrJoseCuervo
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      Pretty sure I would have to use the CK to do that and thats not going to happen. Sorry. But if you're interested in doing that there are videos on Youtube that walk you through how to do it. What you are wanting to do will require some scripting (script fragments in the quests). At least thats the only way I know how, there may be a quick and dirty way to achieve the same thing.
    2. thunderlord2200
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      thank you for the comment, i get a headache just thinking about the CK way out of my league. lol
    3. JDaremo
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      Hmmmm, JoseCuervo . . . (Had some of your Tequila last night . . .)
      Why won't you use the CK? Just out of curiosity of course.
    4. MrJoseCuervo
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      It's against my religion.
    5. Korvil
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      If you want Carla to have guards you can try this mod:

      https://rd.nexusmods.com/fallout4/mods/18905?tab=description

      It does overhaul her appearance though, but from what I can find that is the only mod on the nexus that adds guards to her.
    6. crawe1x
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      @thunderlord2200: Try https://www.nexusmods.com/fallout4/mods/23602

      It allows you to make all vendors go to any settlement of your choice. Should work fine with this mod.
  8. wileecoyote1969
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    This is one of those mods that leaves a tiny footprint but make a huge difference in-game! I hated when 3 or 4 traders would all bunch up under one outpost tent. It was impossible to talk to them. Your mod has solved that problem! The mod I didn't know I needed until I had it! Added screenshot.
  9. JDaremo
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    Love to see an optional add-on to make them essential . . . or are they already?
    1. MardukNT
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      To keep any named traders (and a few other unique NPC's) from randomly getting killed, look at adding Protected Unique NPC's by MPankey to your load order also.

      Cheers!
  10. yzerman19
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    Excellent idea for a mod...makes it more realistic.
  11. septak
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    Curious, the Fomod doesn't seem to be working (it's in the files?) anyway...I don't use extended settlements, will the increased range from your original 1512 to 2512 cause the NPCs to roam further outside the vanilla settlement than desired? I imagine it won't and instead just tells the caravan to cover a larger area so as long as there are sandboxable markers in the radius they will choose one and go to that one (which means they will still stay within the intended area of the settlement if this makes sense haha). Cheers.
    1. MrJoseCuervo
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      The larger radius causes them to use idle markers that are within that space. The only reason they would leave is if there was a marker outside of the boundary and with their range. Just to give you an idea, the Brahmin that wonder to your settlement have a game default sandbox radius of 5000.

    2. septak
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      Cheers thanks for the answer!