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Courtney337

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Courtney337

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About this mod

Adds several new workbench options for the flare gun that allows you to fire artillery marker shells and shotgun shells, as well as the default flares.

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Greetings and Welcome!

This is my first upload to the Nexus and it is an update to a mod created by Extort713.

Basically, this mod adds several new workbench options for the flare gun that allows you to fire artillery marker shells and shotgun shells, as well as the default flares. Incidentally, this allows you to rename your flare gun as well! 

The artillery markers are identical to the artillery smoke grenades, except that you shoot them out of a gun. You still need to have Minuteman Artillery pieces within range to successfully call in a strike, which also means that you need to advance that faction's questline far enough to take advantage of this feature. Ammunition is craftable at the chemistry station.

The shotgun version is rated at twice the damage of the double-barrel shotgun purely as a balancing measure, since it only holds one shot, and it scales with the Gunslinger Perk for some truly sickening damage at max perk level. Trust me, even so you'll find plenty of human bad guys that will soak up a few shells, to say nothing of monsters and robots. It's not very accurate and the recoil is incredible, so you'll need to get pretty close for it to be a viable weapon.

Regular flares function as normal, which again means that you will need to have met certain Minuteman milestones and be near a settlement for them to work.

KNOWN BUGS

Sometimes while using the shotgun conversion the reload animation hangs up for some reason after taking a shot, and even pounding on the reload-key doesn't work for a few seconds, which is a pretty major problem for a weapon with only one shot. I'm still actively trying to figure this out and fix it, but no cigar so far.

CREDITS

Extort713 - for creating the original mod: https://www.nexusmods.com/fallout4/mods/5311/