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Courtney337

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Courtney337

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16 comments

  1. Someone should make a compatibilty mod with the stingray bomming
  2. dpsampson
    dpsampson
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    • 14 kudos
    Is it just me or does the Nate in your screenshot look like WIl Willis from Forgd In Fire? LOL

    Even has the same hair!
  3. Caratar
    Caratar
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    • 12 kudos
    I realize this mod hasn't been touched in quite a while, but I just stumbled into it after reinstalling Fallout 4 recently. Would it be possible to add a form of "Thermite Flare"? Possibly an incendiary slug that deals Energy and Fire damage types with the burning crit/death effects?

    I realize there are other mods that add a similar effect to the base flare gun, but they also aren't mods that offer shotgun receivers and they also try to call the minutemen every time they're shot.

    Thank you for your time and consideration.
  4. aceacs123
    aceacs123
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    think you could use this?
    https://www.nexusmods.com/fallout4/mods/9057/
    it seems like you could then select ammo on the fly like a syringer
  5. PinoyGamer111
    PinoyGamer111
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    Hi to all, is there any issue if I add this while using Horizon?
  6. FrankManic
    FrankManic
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    this is great! It really makes artillery much easier to use at useful range or in chaotic situations.
  7. philip92dk
    philip92dk
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    • 9 kudos
    nice work, as soon you fix the shotgun Receiver i will be using this over the ashot mod.
  8. darthxanxus
    darthxanxus
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    Can you make this compatible with the Pocket Rocket & Flare Gun Paint Mod (https://www.nexusmods.com/fallout4/mods/12808/?Fallout+4:+Equestrian+Adventures+)? His adds a unique flare gun as well as a paint category. But I tried with your mod along side it and your receiver category overrides his paint one. :(
    1. Courtney337
      Courtney337
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      The answer is basically no, since they both modify/replace the default flare gun item. Says so in the tags (well, says so in my tags).

      What I could do (theoretically) is create a standalone version of Receivers 2.0 so that it wouldn't conflict with another mod that replaces or makes changes to the default flare gun, but that would be worse than useless to what I'm guessing are most users (you'd have to add it through the console, because it's no longer the same item that Preston gives you, I'm not adding a separate spawn somewhere, etc. etc.).

      IF at some point I get around to doing a standalone, just for you, I'll post it here as an optional file or something, but I don't want to fib and say this is a priority for me. Thanks for giving my mod a shot!
  9. drackar
    drackar
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    I'm a bit lost...what's different between this and the original mod by extort?
    1. Courtney337
      Courtney337
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      Major changes include reworking the shotgun receiver to be more accurate, increasing the base damage by 10, and swapping the shotgun tag with the pistol tag so that it scales with the Gunslinger Perk. Currently, there are no changes to the default flare and artillery smoke receivers, because those seem to work just fine. Why fix what ain't broken, right?

      I originally made these changes for my personal use only, but a good friend of mine suggested that I get permission to post my changes on the Nexus and here we are.
  10. Clayman8
    Clayman8
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    You had me at "shoot artillery smoke shells"...
    The hand-range on those things was so damn useless, this just made my day