==================== VERSION 2.00 IS HERE! ====================
A huge thank you to BigAndFlabby for refactoring the scripts (to be more reliable, efficient, and cross-platform compatible), and also for creating a holotape version of the magazine menu. I usually increment versions in tiny steps, but this overhaul deserves its own version. Hitchhiker is now published on Nexus, Bethesda PC, and Xbox One!
BigAndFlabby also included an update script that will perform the necessary code maintenance if you have been using version 1.00. Just about everything under the hood has been improved, including an overhaul of the teleport process and destination markers, so I encourage everyone to upgrade. Thanks!
ThoraldGM wrote: ==================== VERSION 2.00 IS HERE! ====================
A huge thank you to BigAndFlabby for refactoring the scripts (to be more reliable, efficient, and cross-platform compatible), and also for creating a holotape version of the magazine menu. I usually increment versions in tiny steps, but this overhaul deserves its own version. Hitchhiker is now published on Nexus, Bethesda PC, and Xbox One!
BigAndFlabby also included an update script that will perform the necessary code maintenance if you have been using version 1.00. Just about everything under the hood has been improved, including an overhaul of the teleport process and destination markers, so I encourage everyone to upgrade. Thanks!
I finally tried Survival Mode. I started a new game as a level 40 survivalist near an old nursery (using Start Me Up). I recruited a squad of Gunners with Unlimited Companion Framework and hijinks ensued. Hitchhiker was a great way to obtain shipments and fast travel back to my mercenary wind farm I established at Greentop Nursery. Some players might feel this is cheating, but I think it reflects plausible aspects of my level 40 existence... and it freed me up to focus on other tasks (like not dying to Super Mutant one-shots).
If you want to follow along, Part One is posted here as an article. Part Two is a Twitter screenshot thread that is linked in the article comments. The end of the article also includes a list of mods I used and links to obtain them.
I also updated Hitchhiker's mod description and images to highlight its unsung abilities: fast travel in Survival Mode, spawn shipments, force time/weather now or auto-enable in options.
If you have any suggestions or requests, please let me know. Hitchhiker is also in need of a new promo video or mod review. If you'd like to make one or pass it along to a reviewer, that would be much appreciated.
FYI: If starting a new game, keep this mod disabled until you get the PipBoy near the Vault 111 exit. I started a new game and got the magazine during the character creation scene. Got the PipBoy and checked my inv and no magazine. Ended up making a save, exiting the game and disabled the mod. Loaded the game back up and made a new save, exited game and re-enabled mod. Loaded the game and received the magazine (now in inventory).
==================== FIXED IN VERSION 2.00 ====================
(Also if you ever need to console in the magazine, the syntax is now [help "hitchhiker magazine" 4]. To console the holotape, [help "hitchhiker holotape" 4], then the player.additem code as described.)
Original reply:
I just heard this from BigAndFlabby too. I didn't catch it because I always alt start when gaming, or COC from main menu when testing. Will be fixed in next update. Thanks!
Here is the bug report I filed on myself...
"When starting a new game without alt start mod, you might not get the Hitchhiker Map (magazine). This will be fixed in the next update. I'm at work for a few nights, so probably next week. In the meantime, console command [help "hitchhiker map" 4] will list the ID number you need for [player.additem ID#]. To get the first postcard, [help "postcard: welcome" 4].
What's actually happening is the magazine and postcard are taken away from you at some point in the Vault 111 to Cryopod to Exit sequence. There are multiple ways to fix this. The hardest part is deciding which method to implement."
This looks absolutely awesome! I watched the video and immediately downloaded and installed. I will have to wait to try it out (real life stuff). The ability to change weather/time and fast travel to undiscovered locations make this a must have for trying out settlement mods. Nothing like playing for a few days to get somewhere to find the mod I downloaded for (fill in the blank settlement) wasn't what I was looking for. Either that or a radiant quest makes you trek through some treacherous territory at a low level (Somerville near the edge of The Glowing Sea, thanks Preston).
I gave this mod a test run last night and I'm quite pleased with it. Endorsed. However, I had to turn off the spin cam. I like the flexibility of the settings for changing time and weather. Ship Happens was a pleasant surprise lol.
I only use settlement mods that stick to vanilla locations. I know I can open up the console and type in coc (location) but I like the idea of something more immersive utilizing in game assets. When using Hitchhiker, I imagine that I'm hitching a ride on a caravan or other well guarded group allowing me safe passage.
Choice Chopped looks like a mod I will definitely use for a survival mode run.
I turned my spincam off too. Spin Idle Camera Now is still there in the menu if you find a scenic spot and want a 360-degree view. I've never played in survival mode, so let me know if anything needs fixed. The nice thing about the vehicle being implied is that we all come up with different stories. I told Piper I needed to get somewhere... she said a guy who used to crash on her couch owes her a favor and can get me there.
I'll have to check out the Spin Idle Cam Now feature. It's going to be awhile before I do a survival play again. Currently trying out Sim Settlement RotC and want to use it for a survival run as well once the bugs are worked out (latest patch is looking smoother).
I like making my own back story/character motives for games. I get some pretty good inspiration from FudgeMuppet, Gopher, and some other YouTube channels. I feel like it's part of the fun of an open world sandbox game to make my own narrative. Happy gaming.
Not a problem. For established playthroughs with a mostly unlocked map, Hitchhiker only offers some utilities (spincam, force time/weather, heal on teleport, teleport encumbered or from interiors, get all shipments, postcards and rewards).
Where the mod really shines is for new playthroughs or players using alt starts like Start Me Up. The game map is undiscovered and not yet unlocked. Hitchhiker provides some randomness for players who no longer get surprised by anything, extending the freshness of the game for a few more playthroughs.
Built by nomads for nomads. If you change your mind, I recommend Hitchhiker be complemented by Start Me Up, The Mobile Mechanic, Conquest, Scrap Everything, and Sim Settlements Rise of the Commonwealth on full auto. I also use War of the Commonwealth and Unlimited Companion Framework, but those can be problematic on saves if you push the game too hard.
I'm all about trying any mod that improves/adds NPCs/locations, so I feel ya.
The "Anywhere" selection could randomly take you downtown. If your goal is to avoid the area due to CTDs, you could still hitch to specific destinations that are beyond a load screen. The safest locations might be Diners > Power Noodles and Dives > The Third Rail. If the surroundings must be avoided at all costs you could teleport away too, so you could visit Diamond City without lifting the gate. There may be other indoor locations to help you sneak past CTDs, but I don't have the list in front of me.
Alternately, you could use the random "Any" categories that are not likely to be downtown. That should at least provide you with Factories, Farms, Red Rockets, and Vaults. (Edit: Vault-Tec HQ is in that category, so you might avoid "Any Vault". But specific vaults would be fine.)
Something else I could do in future versions is check for special mods and locations. For example: "if player has Eli's Armour Compendium, add interior of Ellie's Shop to destination list" (which is how DLC is handled too). When I have all mods enabled in a playthrough, every war that breaks out downtown makes that a difficult shop to reach. I sneak in sometimes via console (coc 0shopint).
Let me know if you need special handling for a favorite place and I can scout it for the next update.
19 comments
VERSION 2.00 IS HERE!
====================
A huge thank you to BigAndFlabby for refactoring the scripts (to be more reliable, efficient, and cross-platform compatible), and also for creating a holotape version of the magazine menu. I usually increment versions in tiny steps, but this overhaul deserves its own version. Hitchhiker is now published on Nexus, Bethesda PC, and Xbox One!
BigAndFlabby also included an update script that will perform the necessary code maintenance if you have been using version 1.00. Just about everything under the hood has been improved, including an overhaul of the teleport process and destination markers, so I encourage everyone to upgrade. Thanks!
I finally tried Survival Mode. I started a new game as a level 40 survivalist near an old nursery (using Start Me Up). I recruited a squad of Gunners with Unlimited Companion Framework and hijinks ensued. Hitchhiker was a great way to obtain shipments and fast travel back to my mercenary wind farm I established at Greentop Nursery. Some players might feel this is cheating, but I think it reflects plausible aspects of my level 40 existence... and it freed me up to focus on other tasks (like not dying to Super Mutant one-shots).
If you want to follow along, Part One is posted here as an article. Part Two is a Twitter screenshot thread that is linked in the article comments. The end of the article also includes a list of mods I used and links to obtain them.
I also updated Hitchhiker's mod description and images to highlight its unsung abilities: fast travel in Survival Mode, spawn shipments, force time/weather now or auto-enable in options.
If you have any suggestions or requests, please let me know. Hitchhiker is also in need of a new promo video or mod review. If you'd like to make one or pass it along to a reviewer, that would be much appreciated.
FIXED IN VERSION 2.00
====================
(Also if you ever need to console in the magazine, the syntax is now [help "hitchhiker magazine" 4]. To console the holotape, [help "hitchhiker holotape" 4], then the player.additem code as described.)
Original reply:
I just heard this from BigAndFlabby too. I didn't catch it because I always alt start when gaming, or COC from main menu when testing. Will be fixed in next update. Thanks!
Here is the bug report I filed on myself...
"When starting a new game without alt start mod, you might not get the Hitchhiker Map (magazine). This will be fixed in the next update. I'm at work for a few nights, so probably next week. In the meantime, console command [help "hitchhiker map" 4] will list the ID number you need for [player.additem ID#]. To get the first postcard, [help "postcard: welcome" 4].
What's actually happening is the magazine and postcard are taken away from you at some point in the Vault 111 to Cryopod to Exit sequence. There are multiple ways to fix this. The hardest part is deciding which method to implement."
Like Choice Chopped, I tossed in some utilities for personal use then discovered they made sense to be available to everyone. Thanks!
Btw I can add mod/location checks to the destinations dynamically. If you have a favorite location mod for the next update, let me know.
I only use settlement mods that stick to vanilla locations. I know I can open up the console and type in coc (location) but I like the idea of something more immersive utilizing in game assets. When using Hitchhiker, I imagine that I'm hitching a ride on a caravan or other well guarded group allowing me safe passage.
Choice Chopped looks like a mod I will definitely use for a survival mode run.
I like making my own back story/character motives for games. I get some pretty good inspiration from FudgeMuppet, Gopher, and some other YouTube channels. I feel like it's part of the fun of an open world sandbox game to make my own narrative. Happy gaming.
Where the mod really shines is for new playthroughs or players using alt starts like Start Me Up. The game map is undiscovered and not yet unlocked. Hitchhiker provides some randomness for players who no longer get surprised by anything, extending the freshness of the game for a few more playthroughs.
Built by nomads for nomads. If you change your mind, I recommend Hitchhiker be complemented by Start Me Up, The Mobile Mechanic, Conquest, Scrap Everything, and Sim Settlements Rise of the Commonwealth on full auto. I also use War of the Commonwealth and Unlimited Companion Framework, but those can be problematic on saves if you push the game too hard.
I'm all about trying any mod that improves/adds NPCs/locations, so I feel ya.
Alternately, you could use the random "Any" categories that are not likely to be downtown. That should at least provide you with Factories, Farms, Red Rockets, and Vaults. (Edit: Vault-Tec HQ is in that category, so you might avoid "Any Vault". But specific vaults would be fine.)
Something else I could do in future versions is check for special mods and locations. For example: "if player has Eli's Armour Compendium, add interior of Ellie's Shop to destination list" (which is how DLC is handled too). When I have all mods enabled in a playthrough, every war that breaks out downtown makes that a difficult shop to reach. I sneak in sometimes via console (coc 0shopint).
Let me know if you need special handling for a favorite place and I can scout it for the next update.