UPDATE version 1.1 now in ZIP format , and a missing file was added to required list , All Settlements Extended , to increase the build area size found here : https://www.nexusmods.com/fallout4/mods/25316 and I also added the link to better stores at bethesda under the outside source section or here https://bethesda.net/en/mods/fallout4/mod-detail/2132710 ( update 2 , more files added , transfer settlements has a limit to how many mods it can list , so added a few that were missing , hopefully thats all of them now... ) thankyou to Zombieovereasy & Sitronix for helping me troubleshoot <3
ok , like I said I really didnt want to blueprint this one lol ,I deleted parts of the vanilla build structure to build inside them , And moved pieces outside the build zone .... I knew it was going to be a nightmare for most people to implement , for many reasons , primarily ...it takes a beast Rig to even run at decent frames.... the mod list is longer than my arm....which runs smooth on my setup ...but ive been modding a long time and know the ins and outs of getting 100+ build mods to flow lol I have no idea what kind of conflicts your particular mod setup is having for you everyone is different... the few of you that got it running , major kudos and thankyou for the screenshots <3 ... but again ...I would only suggest trying this setup if you REALLY want it .... its more of a mod list and proof of concept for those who would attempt to build a similar setup...inspiration if you will ... I am currently working on a new bladerunner city that will run way smoother with some newer mods... and a much smaller mod list.... I currently have it narrowed down to 10 mods total...Its also built in an area that has much better natural frames ...hangmans alley already had frame issues with precombine off ..... and the mods ive limited this one to ...most are build mods people will already have SOE /USO/Snappy etc etc ... and will not be including mods from outside sources like CVC / better stores / gunetwork etc etc....
looks really nice, but 7 mods from the list you need to install this one are deleted... maybe i will try to do something like this but with an update list of worshop mods.. anyway great works looks amazing
man i would love to download this mod and then i looked at the "requirements" for the modd LMFAO just no. Ill wait until you either figure it out or never download it. it just not worth such a hassle when your fallout is already modded to the T
downloaded most of the mods needed, have TSB installed, doesn't show up either by itself or in configuration holotape, did the author forgot to mention any other requirements ?
Hello, i'can successfully import the blueprint but some vanilla buildings are blocking a big part of the settlement like the player house or near the main entrance with the "institute wall building". When i'remove with the mod scrap everything, i'have a strange blue/grey blur, like if i'use tcl command and pass through the walls. Any idea?
Could you do a mod like this for Nuka World? I love Blade Runner, and would love to transform the various parks into cyberpunk settlements. An overhaul of the 3 gangs would be awesome too. Maybe each gang could correspond with one of the 3 main flavors - nuka cola, quantum and cherry, to keep with the nuka cola theme, only with glowmaps added to their clothing and weapons to make them more futuristic. Just throwing ideas around
96 comments
Thanks a lot!
thank you very much.
sorry i don't speek english.hope you can understand
2 and 3 floor desk missing, what mod has it ?
sorry my english not good....