tl;dr: Awesome idea, sloppy randomized execution. Can mess with quests.
I love the idea of this, but holy s*** this interferes with so much, like Triggermen killing each other before you can get to them. You lose out on a lot of kill-exp with this. I like the idea of raider tribes fighting with each other, but it needs to be done in a smart way, not just randomizing spawns so everyone kills each other. Like, editing spawns in certain places so that there are two (AND ONLY TWO) tribes fighting each other, not some randomized battle royale. And leaving certain raider factions involved in quests (like aforementioned Triggermen) alone, and also raiders that have conversations.
Thanks for posting this. I took a moment to read the comments to see if it interfered with Nuka World and then read your comment (among others) that told me it's even worse. I'll be giving this mod a skip, but I hope the mod author can fix the situation.
Had to uninstall mod because raider factions constantly killed off each other in many missions. Also there seemed to be a vast amount of mailmen and milkman spawn in my play-through in every area I was in and they all looked the same and broke my style of wanting every raider to look varied with the mods I installed. Plus they looked very out of place in areas.
I love the idea and love the mod itself, just kind of broke immersion and lore at times. Including making missions extremely easy.
Yes unfortunately , so I also stopped using it , it will break immersion in quite a few places, like the building you sneak into where 2 bandits are tell a story, about tricking some guy, will always only hear a maybe 1 line of that with this mod installed... I did like seeing them fight within their group when others collide, like an area thing, which is what part of this mod was said to do, I did notice as well the influx of milkman n mailman, and not sure what the idea of that was ..
Yes I uninstalled this one and things went back to normal I think.
Mods that I no longer use because they are bugging out with other mods cause of incompatibility or ones that just are not working for me cause other mods may do better things, I uninstall them and if that means I have to make a new game I do. I usually make a full install of whatever mods I use and then I test them all thoroughly going through many quests and the world itself to see if any are not good for compatibility reasons and just usefulness, etc. Then make a new game and start my real play though. It really helps to do it that way. Cause you see many things you may not like and cut them cause another mod does it better or does not work with it etc.
The only thing I'd like to see from this mod, though it looks like it's no longer supported: Would be the ability to pick which, and how many of these factions actually spawn. That way the wasteland isn't oversaturated with raiders. Lol
242 comments
I love the idea of this, but holy s*** this interferes with so much, like Triggermen killing each other before you can get to them. You lose out on a lot of kill-exp with this. I like the idea of raider tribes fighting with each other, but it needs to be done in a smart way, not just randomizing spawns so everyone kills each other. Like, editing spawns in certain places so that there are two (AND ONLY TWO) tribes fighting each other, not some randomized battle royale. And leaving certain raider factions involved in quests (like aforementioned Triggermen) alone, and also raiders that have conversations.
I love the idea and love the mod itself, just kind of broke immersion and lore at times. Including making missions extremely easy.
I did like seeing them fight within their group when others collide, like an area thing, which is what part of this mod was said to do,
I did notice as well the influx of milkman n mailman, and not sure what the idea of that was ..
Mods that I no longer use because they are bugging out with other mods cause of incompatibility or ones that just are not working for me cause other mods may do better things, I uninstall them and if that means I have to make a new game I do. I usually make a full install of whatever mods I use and then I test them all thoroughly going through many quests and the world itself to see if any are not good for compatibility reasons and just usefulness, etc. Then make a new game and start my real play though. It really helps to do it that way. Cause you see many things you may not like and cut them cause another mod does it better or does not work with it etc.