keywords need to be removed _ArmorSlotHelmet_Slot30 [KYWD:06000813] ma_armor_DLC03_Marine_Color_Helmet [KYWD:06000B0D] _ArmorSlotMaskedHelmet_Slot30 [KYWD:06000D0C]
Just an FYI, for anyone who doesn't want to use MAE, I am currently working towards removing it's requirement. Not entirely sure WHERE it ended up needing that particular mod, but come Saturday or Sunday I will take a look and see if I can remove that.
At the time I made this mod, I didn't have the required skills for FO4Edit to do it. However now I should be able to. I'll get around to it as soon as I can.
Thanks in advance, the only reason I haven't enabled this mod yet is because the required mod seems a little buggy. Also could you make a mod that gives the marine helmet a headlamp? The current mods that do this are a little glitchy. Keep up the great work!
I have it last on my load order, but now it seems it changed the rest of the marine armor to it's vanilla stats (using real marine armor mod + lighter marine armor) I'll switch to the buffed armor mod now as that's the mod is for
"I made it as a standalone. Should put it last in your load order. Also it won't likely be compatible with any other mods that change the helmet." for instance the marine helmet targeting HUD?
16 comments
_ArmorSlotHelmet_Slot30 [KYWD:06000813]
ma_armor_DLC03_Marine_Color_Helmet [KYWD:06000B0D]
_ArmorSlotMaskedHelmet_Slot30 [KYWD:06000D0C]
Removing these keywords in FO4Edit fixes this problem. :)
for instance the marine helmet targeting HUD?