I have installed the 1.2.1 version. I just found a short hunting rifle during the fight at Concord, however it has german name: jagtgewehr or something like that. How can I change this to english?
I can see the need for this mod, since in vanilla the hunting rifle was good right up until you found out a .308 combat rifle had better stability, damage, RoF, and magazine, and weightwise wasn't much higher.
And as for a the bolt action pipe rifle? To be completely honest I only ever used one... once. And very quickly sold it and used a hunting rifle instead. But it should be noted that the lever action rifle badly outclasses the hunting rifle, and of course the broken monstrosity known as the handmade rifle outclasses EVERYTHING, and 7.62 ammo only costs 2 caps per round when you have maxed charisma and two levels in the cap vendor, plus the 8 junktown vendor magazines. Which basically means that non-modded the most damage you'll get per cap per shot is the handmade with an advanced receiver hands down.
To be honest though, I think the way to go for that would be to put the 50 cal receiver for the hunting rifle at gunsmith 4, since being able to deal 200 damage per shot is a tad high at certain levels, esp if you get one with instigating. You are almost guaranteed to one shot most if not all targets you'd encounter at the level you would be able to access gunsmith 3 at.
Greetings, yeah I can see where you're coming from, but I'm a bit reluctant to gate the 50 cal receiver behind level 39 because the 50 cal hunting rifle is supposed to complement the Gauss rifle in order to save up the expensive 2mm EC rounds. And you can get Gauss rifles as early as level 25, which is the entry point for Gun Nut 3 so that perfectly fits the bill. HOWEVER, I think that I can postpone the receiver a bit by simply adding Rifleman 4 as a second perk requirement, which gates the receiver behind level 31. That's pretty much half way between both Gun Nut perks, it's the level range where you can start going to both FH and NW, and you should have aquired at least one Gauss rifle at this point to get accustomed to it. I'll add the perk change to the recipe today, but I'll wait with releasing a new version until I tweaked the numbers a bit. Both the hunting rifle and the machinegun are fine imho, but the pipe bolt-action pistol/rifle probably still needs a bit of work.
Btw, if you wanted a .50 cal lmg, should check out the Scar-LK mod by DOOM. Has the ability to get both a .50 cal conversion AND a powerful automatic receiver. Gave it to some NPCs once and watched them tear through everything. As for the other part, I understand your reluctance to gate the .50 cal receiver to level 39, so putting the rifleman 4 as another requirement I see as an excellent compromise.
A little update: I both added Rifleman04 as a requirement and did a few changes to the hunting rifle itself: - The hunting rifle now does 42 base damage instead of 37 - The 38 receiver conversion now deals 32 damage to give it at least SOME gegree of raison d'être - Added a new ammo conversion (dealing 36 damage) for a certain rifle ammo type which is pretty underrepresented in the game ... ;-) - Both the other ammo conversions also require the Rifleman perk (Rifleman01 and Rifleman02)
Going to do some testing today, if the damage feels halfway acceptable I will update the mod this evening.
50 cal pipe gun? Might as well play Russian roulette with that 44 and get it over with to start with. Ive seen what happens to people that try pipe guns, some of them are no longer around, and that is with small pistol rounds. Now that OMG.50 looks interesting. And yeah, .50 needed a lot of help. Damn glad Beth wasn't allowed to equip me for Nam.
We're also supposed to squeeze 308s through waterpipes in the game, which is just as braindead as the 50 cal. Also, consider that you can make a 50 cal Obrez out of the hunting rifle - what do you think your wrist (and arm) will look like after you chopped down a Barret and fired it while standing with one hand? ;-)
12 comments
Nevermind; I was only a few hours into the game.
Thoughts?
And as for a the bolt action pipe rifle? To be completely honest I only ever used one... once. And very quickly sold it and used a hunting rifle instead. But it should be noted that the lever action rifle badly outclasses the hunting rifle, and of course the broken monstrosity known as the handmade rifle outclasses EVERYTHING, and 7.62 ammo only costs 2 caps per round when you have maxed charisma and two levels in the cap vendor, plus the 8 junktown vendor magazines. Which basically means that non-modded the most damage you'll get per cap per shot is the handmade with an advanced receiver hands down.
To be honest though, I think the way to go for that would be to put the 50 cal receiver for the hunting rifle at gunsmith 4, since being able to deal 200 damage per shot is a tad high at certain levels, esp if you get one with instigating. You are almost guaranteed to one shot most if not all targets you'd encounter at the level you would be able to access gunsmith 3 at.
yeah I can see where you're coming from, but I'm a bit reluctant to gate the 50 cal receiver behind level 39 because the 50 cal hunting rifle is supposed to complement the Gauss rifle in order to save up the expensive 2mm EC rounds. And you can get Gauss rifles as early as level 25, which is the entry point for Gun Nut 3 so that perfectly fits the bill. HOWEVER, I think that I can postpone the receiver a bit by simply adding Rifleman 4 as a second perk requirement, which gates the receiver behind level 31. That's pretty much half way between both Gun Nut perks, it's the level range where you can start going to both FH and NW, and you should have aquired at least one Gauss rifle at this point to get accustomed to it.
I'll add the perk change to the recipe today, but I'll wait with releasing a new version until I tweaked the numbers a bit. Both the hunting rifle and the machinegun are fine imho, but the pipe bolt-action pistol/rifle probably still needs a bit of work.
As for the other part, I understand your reluctance to gate the .50 cal receiver to level 39, so putting the rifleman 4 as another requirement I see as an excellent compromise.
- The hunting rifle now does 42 base damage instead of 37
- The 38 receiver conversion now deals 32 damage to give it at least SOME gegree of raison d'être
- Added a new ammo conversion (dealing 36 damage) for a certain rifle ammo type which is pretty underrepresented in the game ... ;-)
- Both the other ammo conversions also require the Rifleman perk (Rifleman01 and Rifleman02)
Going to do some testing today, if the damage feels halfway acceptable I will update the mod this evening.