When installing the Fomod you will be asked if you want ESL or ESP plugins. ESL files do not count towards your total load order. However, they are Master files and will automatically be placed at the top of your load order with the DLC and other ESM files.
INSTALLATION
ESL files can be enabled in game in the Mods/Load Order screen or with the latest NMM 0.70.8. Current NMM Version 0.63.14 does not support ESL files. Manual selecting within NMM may be required.
ESP or ESL?
The normal Main file download and the ESL version are not to be used as interchangeable plugins. You either use one or you use the other.
OTHER STUFF
Like the Facebook Page to keep up to date on Op Salvo, a DLC sized mod that is bigger than Far Harbor.
I have no idea if Neeher is still maintain these mods, but a small advisory, based on my testing on the last two Fallout 4 runs. The two stand alones (Nuka RedRocket not included in them) still work as intended. But for some reason this Player's Choice is buggy.
There are random issues here and there, but one repeatable issue is in Echo Lake Lumber. In this specific case the build area is extended, but when you leave the vanilla build area it exits Workshop Mode. The Build area borders are still highlighted where they should be. This error does not exist in the Far Harbor mod.
These older mods would be: https://www.nexusmods.com/fallout4/mods/25487 https://www.nexusmods.com/fallout4/mods/25316
Neeher has a compatibility warning on this page between old and new mods. I gather something was done different with this mod and these bugs crept in.
It's nice that it extends the borders, but it doesn't extend it enough in Sanctuary, I got the mod because for whatever reason one of the houses near the big tree has a fence that is outside the border. It looked silly so I got this mod to clean that up, but the border doesnt go far enough. The border has actually been shortened.
You can see it in the screenshot. The fence above the P, in vanilla you can clean up the backfence and dog kennel, but the riversiide fence is just outside the border so you cant get rid of it all. With the mod you can't remove the back fence because the border was shortened.
That tree may be baked into the precombines and would not be able to be scrapped. You can test by opening console, clicking on it, and typing "disable" if you get a weird message instead of no tree then it's baked in. The only option would be a mod that breaks precombines like Scrap Everything and all the associated bugginess that comes with it.
First of all, I love your youtube videos. I watched the update on your work and it was terrific, can't wait to see what you put out this year.
This mod has been a mainstay in my load order for some time now, on this playthrough I've noticed that whilst the .esl files are recognised and in some cases showing the extended settlement boundaries, the game is not recognising the change and in the case of Abernathy farm just not updating at all. I'm using MO2 to load them and I wondered if you could think of anything that could be causing this?
I just started a new playthrough and noticed the same behaviour with Starlight DriveIn, using the esl version. Some things that ARE in the border are also not allowing to scrap them also; trees, branches, various debris and such.
I'm in Sanctuary and noticed that too, I'm working on an extension, and I get rid of trees and whatnot, save, leave, when I come back those trees and logs and etc. are back.
If you have another mod that uses a nearby cell and writes over it. then that will bring back those items. So make sure expanded borders is lower in the list then those mods
Is there any way at all that the Sanctuary settlement can be a bit more expanded? Out of all the mods of settlement expansions , I find this one the best , but Sanctuary deserves to be bigger. Cover the entire island its on at least.
Build areas are not marked properly in some places like Croup Manor. Green border is some distances away and it gives me the "Outside buildable area. Leaving workshop in 5 sec"
i am now having a scrapping problem now with at least the slog. go in clean house with Scrap Everything at Fallout 4 Nexus - Mods and community (nexusmods.com) then save game, load game and some junk, vehicles are still there. doesnt matter if its a new game or saved game this is the ESP. version... esl works fine esl now doesnt work as intended
Thank you for this version. Normally I find way to build on limited space, but eventually I reached Covenant, and it's just ridiculus. Not only buildable area is tiny, you can't even use it effeciently because almost nothing can be scrapped!
195 comments
When installing the Fomod you will be asked if you want ESL or ESP plugins. ESL files do not count towards your total load order. However, they are Master files and will automatically be placed at the top of your load order with the DLC and other ESM files.
INSTALLATION
ESL files can be enabled in game in the Mods/Load Order screen or with the latest NMM 0.70.8. Current NMM Version 0.63.14 does not support ESL files. Manual selecting within NMM may be required.
ESP or ESL?
The normal Main file download and the ESL version are not to be used as interchangeable plugins. You either use one or you use the other.
OTHER STUFF
Like the Facebook Page to keep up to date on Op Salvo, a DLC sized mod that is bigger than Far Harbor.
Or check out the Teaser Video.
And then watch other Op Salvo videos while you're at it lol
More Attackers - Get Off My Buildzone works with this version of ASE! Installation instructions on this mod's description page.
There are random issues here and there, but one repeatable issue is in Echo Lake Lumber. In this specific case the build area is extended, but when you leave the vanilla build area it exits Workshop Mode. The Build area borders are still highlighted where they should be. This error does not exist in the Far Harbor mod.
These older mods would be:
https://www.nexusmods.com/fallout4/mods/25487
https://www.nexusmods.com/fallout4/mods/25316
Neeher has a compatibility warning on this page between old and new mods. I gather something was done different with this mod and these bugs crept in.
You can see it in the screenshot. The fence above the P, in vanilla you can clean up the backfence and dog kennel, but the riversiide fence is just outside the border so you cant get rid of it all. With the mod you can't remove the back fence because the border was shortened.
First of all, I love your youtube videos. I watched the update on your work and it was terrific, can't wait to see what you put out this year.
This mod has been a mainstay in my load order for some time now, on this playthrough I've noticed that whilst the .esl files are recognised and in some cases showing the extended settlement boundaries, the game is not recognising the change and in the case of Abernathy farm just not updating at all. I'm using MO2 to load them and I wondered if you could think of anything that could be causing this?
Thanks
So make sure expanded borders is lower in the list then those mods
Out of all the mods of settlement expansions , I find this one the best , but Sanctuary deserves to be bigger. Cover the entire island its on at least.
this is the ESP. version... esl works fine
esl now doesnt work as intended