Version 1.1 is on the tracks, this update wil bring many new features :
- fixed some meshes and textures : There will probably still some problems here and there, I had just few feedbacks about it. - Color Swap for Visor : Many choices of colors and reflexions for the visors. However, it's notcompatibles with transparent ones since the textures are directly included in the mesh, so, not alterable ingame. - Black color for the outfit : Simple retexture of the suit that imitate another texture mod for Fallout NV. - Devices : Now, the cloaking device is just one option amongst others, there are diverse kits for diferent gameplays : - Experimental cloaking : most efficient than the simple one, but more effective, increase your sneak attacks, increase your agility and movement speed ; however, the device is experimental, and a bit radioactive... - Skirmisher kit : This kit favors high mobility in combat, allowing you to move faster, deflect damages when moving and make you invisible when sprinting to disorient your foes, allowing you to relocate fast and harass them with deadly strikes. - Shocktrooper kit : For a more frontal approach, the shocktrooper kit allows you to move a bit faster, especially while aiming, the cloak activates when moving, making you harder to hit.
For those who wants to test this update, the beta is already available on my Patreon, your opinions about it are welcome !
I just have one question. Any chance of an updated version with the AWKCR requirement removed, like you did with the 1.03 version I think? A lot of mods have moved away from AWKCR because it is buggy, way too bulky and causes other issues.
A little bit too late for this, I was late playing this game and just start to understand about mod now (months after download the game) but this is a great mod for you who want to enjoy the game more. after the last update for me everything works just fine. for everybody who want to try this i suggest you to: 1. Enjoy the story line of this mod 2. READ the Description of the mod on the description page (missing a little bit of clue picture there but yeah still doable) 3. Enjoy the mod well then, thankyou for sharing Apalmemnom. I'll update when I see some thing that can bi fixed or improved (If you still want to improved this great mod)
since this dude wanna give hell to it's users and make them give a hard time, this comment will be a guide sorta but for now ive only found 2 but anyways. 2 pieces of the armor can be found in great mass blood clinic's basement near fort hagen as for the note still cant find it i'll edit it the soon i find more pieces
Is anyone else having an issue where the Cloaking Mod is removed from the suit but the character still goes invisible for a few seconds when crouching? It returns a few seconds later but it's mighty annoying. Have tried fully uninstalling but the problem persists. Any help before i report as a bug would be much apricated!
same here started a new game to test, because i've used an older save game before, and helmet and suit were not in my inventory after picking them up (in both cases the same result). It was working with the savegame i've played last year and since i dont have any new mods installed since, i dont have a clue why it's not working now. would be nice to have the item id's
The armor appears wrong in the Misc tab of inventory. Also I can't cook it thought I have all the requirements. With only the armor in sneaking mod doesn't appear as stealth
Sadly it seems this never got fixed. Same problem here. The worn parts get sorted as misc and are therefore useless. Unless... i miss something.
The crafting still works though.
EDIT: We are just dumb and/or blind. The worn parts being sorted to misc is correct! You need them in order to restore the armor with a armorsmith workbench. You repair them.
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If you encounter that problem, try to use the no archive veresion, it comes with uncompressed files, but it doesn't really change the mod size.
Version 1.1 is on the tracks, this update wil bring many new features :
- fixed some meshes and textures :
There will probably still some problems here and there, I had just few feedbacks about it.
- Color Swap for Visor :
Many choices of colors and reflexions for the visors. However, it's notcompatibles with transparent ones since the textures are directly included in the mesh, so, not alterable ingame.
- Black color for the outfit :
Simple retexture of the suit that imitate another texture mod for Fallout NV.
- Devices :
Now, the cloaking device is just one option amongst others, there are diverse kits for diferent gameplays :
- Experimental cloaking : most efficient than the simple one, but more effective, increase your sneak attacks, increase your agility and movement speed ; however, the device is experimental, and a bit radioactive...
- Skirmisher kit : This kit favors high mobility in combat, allowing you to move faster, deflect damages when moving and make you invisible when sprinting to disorient your foes, allowing you to relocate fast and harass them with deadly strikes.
- Shocktrooper kit : For a more frontal approach, the shocktrooper kit allows you to move a bit faster, especially while aiming, the cloak activates when moving, making you harder to hit.
For those who wants to test this update, the beta is already available on my Patreon, your opinions about it are welcome !
I just have one question. Any chance of an updated version with the AWKCR requirement removed, like you did with the 1.03 version I think? A lot of mods have moved away from AWKCR because it is buggy, way too bulky and causes other issues.
for everybody who want to try this i suggest you to:
1. Enjoy the story line of this mod
2. READ the Description of the mod on the description page (missing a little bit of clue picture there but yeah still doable)
3. Enjoy the mod
well then, thankyou for sharing Apalmemnom. I'll update when I see some thing that can bi fixed or improved (If you still want to improved this great mod)
If that doesnt work type help "Chinese Alloy" in the console then the standard "Player.additem" command
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автор мода, если это нельзя, извините.
started a new game to test, because i've used an older save game before, and helmet and suit were not in my inventory after picking them up (in both cases the same result). It was working with the savegame i've played last year and since i dont have any new mods installed since, i dont have a clue why it's not working now.
would be nice to have the item id's
Unless... i miss something.
The crafting still works though.
EDIT:
We are just dumb and/or blind. The worn parts being sorted to misc is correct!
You need them in order to restore the armor with a armorsmith workbench. You repair them.
helmet or suit is i would love that