Version 1.1 is on the tracks, this update wil bring many new features :
- fixed some meshes and textures : There will probably still some problems here and there, I had just few feedbacks about it. - Color Swap for Visor : Many choices of colors and reflexions for the visors. However, it's notcompatibles with transparent ones since the textures are directly included in the mesh, so, not alterable ingame. - Black color for the outfit : Simple retexture of the suit that imitate another texture mod for Fallout NV. - Devices : Now, the cloaking device is just one option amongst others, there are diverse kits for diferent gameplays : - Experimental cloaking : most efficient than the simple one, but more effective, increase your sneak attacks, increase your agility and movement speed ; however, the device is experimental, and a bit radioactive... - Skirmisher kit : This kit favors high mobility in combat, allowing you to move faster, deflect damages when moving and make you invisible when sprinting to disorient your foes, allowing you to relocate fast and harass them with deadly strikes. - Shocktrooper kit : For a more frontal approach, the shocktrooper kit allows you to move a bit faster, especially while aiming, the cloak activates when moving, making you harder to hit.
For those who wants to test this update, the beta is already available on my Patreon, your opinions about it are welcome !
Is anyone else having an issue where the Cloaking Mod is removed from the suit but the character still goes invisible for a few seconds when crouching? It returns a few seconds later but it's mighty annoying. Have tried fully uninstalling but the problem persists. Any help before i report as a bug would be much apricated!
same here started a new game to test, because i've used an older save game before, and helmet and suit were not in my inventory after picking them up (in both cases the same result). It was working with the savegame i've played last year and since i dont have any new mods installed since, i dont have a clue why it's not working now. would be nice to have the item id's
The armor appears wrong in the Misc tab of inventory. Also I can't cook it thought I have all the requirements. With only the armor in sneaking mod doesn't appear as stealth
Sadly it seems this never got fixed. Same problem here. The worn parts get sorted as misc and are therefore useless. Unless... i miss something.
The crafting still works though.
EDIT: We are just dumb and/or blind. The worn parts being sorted to misc is correct! You need them in order to restore the armor with a armorsmith workbench. You repair them.
I know I'm probably not going to get an answer to this giving how active this Post page is, but I was wondering if I wanted to create an outfit in the creation kit, how would I go about about assigning Heavy Armor Medium Armor and Light Armor for custom outfits to put on custom actors?
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If you encounter that problem, try to use the no archive veresion, it comes with uncompressed files, but it doesn't really change the mod size.
Version 1.1 is on the tracks, this update wil bring many new features :
- fixed some meshes and textures :
There will probably still some problems here and there, I had just few feedbacks about it.
- Color Swap for Visor :
Many choices of colors and reflexions for the visors. However, it's notcompatibles with transparent ones since the textures are directly included in the mesh, so, not alterable ingame.
- Black color for the outfit :
Simple retexture of the suit that imitate another texture mod for Fallout NV.
- Devices :
Now, the cloaking device is just one option amongst others, there are diverse kits for diferent gameplays :
- Experimental cloaking : most efficient than the simple one, but more effective, increase your sneak attacks, increase your agility and movement speed ; however, the device is experimental, and a bit radioactive...
- Skirmisher kit : This kit favors high mobility in combat, allowing you to move faster, deflect damages when moving and make you invisible when sprinting to disorient your foes, allowing you to relocate fast and harass them with deadly strikes.
- Shocktrooper kit : For a more frontal approach, the shocktrooper kit allows you to move a bit faster, especially while aiming, the cloak activates when moving, making you harder to hit.
For those who wants to test this update, the beta is already available on my Patreon, your opinions about it are welcome !
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автор мода, если это нельзя, извините.
started a new game to test, because i've used an older save game before, and helmet and suit were not in my inventory after picking them up (in both cases the same result). It was working with the savegame i've played last year and since i dont have any new mods installed since, i dont have a clue why it's not working now.
would be nice to have the item id's
Unless... i miss something.
The crafting still works though.
EDIT:
We are just dumb and/or blind. The worn parts being sorted to misc is correct!
You need them in order to restore the armor with a armorsmith workbench. You repair them.
helmet or suit is i would love that
-Found it. It's behind the door that lead to the blood fridges underneath the table-
I don't know why it has to be so uncessarily hard but best chinese stealth suit regardless.