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Apalmemnom

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294 comments

  1. Apalmemnom
    Apalmemnom
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    Hi there, some poeple seems to have trouble maing the armor invisible ; the last version should work, but I can't be sure.

    If you encounter that problem, try to use the no archive veresion, it comes with uncompressed files, but it doesn't really change the mod size.
  2. Apalmemnom
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    Sticky
    Big update incomming

    Version 1.1 is on the tracks, this update wil bring many new features : 

    - fixed some meshes and textures :
    There will probably still some problems here and there, I had just few feedbacks about it.
    - Color Swap for Visor :
    Many choices of colors and reflexions for the visors. However, it's notcompatibles with transparent ones since the textures are directly included in the mesh, so, not alterable ingame.
    - Black color for the outfit :
    Simple retexture of the suit that imitate another texture mod for Fallout NV.
    - Devices :
    Now, the cloaking device is just one option amongst others, there are diverse kits for diferent gameplays :
         - Experimental cloaking : most efficient than the simple one, but more effective, increase your sneak attacks, increase your agility and movement speed ; however, the device is experimental, and a bit radioactive...
        - Skirmisher kit : This kit favors high mobility in combat, allowing you to move faster, deflect damages when moving and make you invisible when sprinting to disorient your foes, allowing you to relocate fast and harass them with deadly strikes.
         - Shocktrooper kit : For a more frontal approach, the shocktrooper kit allows you to move a bit faster, especially while aiming, the cloak activates when moving, making you harder to hit.

    For those who wants to test this update, the beta is already available on my Patreon, your opinions about it are welcome !
  3. Grendelin
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    I'm having some issues trying to craft the armor on the chem station using the 1.04 and the "No AWCKR esp". I have all the resources (I added 500 of the alloy to my inventory) but there seem to be some issues with the "Armor" perk. It does not have the "lock" next to it after I get armor 4, but when I try to craft the armor I get the "you don't meet the requirements" message.

    I added all of the armor pieces via console and I was able to upgrade all of the pieces to heavy without issue with one exception. The heavy chest giving me the same error as above.

    Any ideas?

    Thanks
  4. ElderThing
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    A quick question, is 1.1 AWCKR only?
    1. Apalmemnom
      Apalmemnom
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      Dammit, I forgot to make an esp without the needs of AWCKR :/ Thnks to remind me ^^
    2. Grendelin
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      I'm also not an AWCKR fan and would love the 1.1 update to work without it. I do love the suit though, only armor I ever wore in Fallout 3 once I got it! You did a very nice job with it!
  5. superiorarsenal
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    Are there supposed to be visor color choices? I have the armor, and besides the normal opaque/transparent and a new section called "barrel" (With only one option "mate green") there's no option for me for visor color changes.
    1. Apalmemnom
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      It supposed to work properly, I've tested the mod with only this one active, so, most of the issues may come from other mods.
  6. prgh1212
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    esl file?
    1. Apalmemnom
      Apalmemnom
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      You mean esP ?
    2. MrWhipps
      MrWhipps
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      I believe he means turning the Esp file into a esl file, which doesn't count against your load order.

      Its very handy for modders who have 240+ active esps (like me)

    3. Apalmemnom
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      Oh, didn't knew that, thanks !
    4. MrWhipps
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      Oh wow, its mentioned one day ago and you already implemented it?

      That's nothing short of amazing, thank you so much!!!!
    5. Apalmemnom
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      Well, it's just two clicks in the CK, the longest part is to load the esp ^^
    6. prgh1212
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      esl file(FOR 1.1)?
    7. Apalmemnom
      Apalmemnom
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      This is the 1.1 ; I marked it with version 1 just to avoid NMM doing s*** with versionning which happens really often.
    8. prgh1212
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      ok
  7. jtssand
    jtssand
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    great job, i always wanted to look like a sad alien XD!
    1. Apalmemnom
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      Not even an Halo's Spartan ? XD
  8. superiorarsenal
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    So what are all the changes in the 1.1 update? Is it exactly as listed in the earlier post or are there differences? Super excited for it, but the "some people may not like the update" comment and no changelog/patch notes has me a little worried.
    1. Apalmemnom
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      The changes are similar to what is mentionned in the sticky plus some mods for the helmet. When I say that some poeple may not like, it's al about the kits since it can affect the gameplay heavly.
    2. superiorarsenal
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      Awesome thanks, can't wait to see all the new changes!
  9. GearF0x
    GearF0x
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    Looks absolutely amazing. Would it be possible to get the waist cloth with physics too?
    1. Apalmemnom
      Apalmemnom
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      There's no waist cloth in this mod
  10. tgpomy
    tgpomy
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    Can't wait for version 1.1! :D
    1. Apalmemnom
      Apalmemnom
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      Don't wait any longer, then ! :D
  11. LucasGeorgeLane
    LucasGeorgeLane
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    this is the as the more popular one but B E T T E R
    1. Apalmemnom
      Apalmemnom
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      Thanks ^^
  12. ElderThing
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    This is an excellent mod!

    Just what I was looking for-the other variant just had too many bugs for me to feel comfortable using it.

    This one is slick, this one is seamless, and it's not easy to get.

    It's perfect my current playthrough-playing the sole survivor as a deep cover chinese agent. This gives him an excellent goal. Thank you so much!
    1. Apalmemnom
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      My pleasure, worked as intended ^^
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