Sorry for this late explanation guys, I've not been paying much attention to this. I hadn't known this mod had gotten so much attention, thank you all!
So first things first, this is not a graphical downgrade whatsoever, even if it is, it's not noticeable.
These three commands basically disable the games DX11 Multi-Threaded rendering. I don't know why but these settings are extremely bottleneck, if it's the engine or something else i'm not sure. That's basically all these do, and by tweaking them you should see a substantial FPS increase.
iPreloadSizeLimit This setting determines the maximum amount of RAM allowed for preloading game data. The higher the value, the more chance you have of reducing stuttering and framerate fluctuations.
uExterior/Interior Cell Buffe Sets the amount of cells to buffer when indoors/outdoors.
iNumHWThreads Used to set how many cpu cores the game uses. If I remember correctly, 4 is the maximum FO4 can use, but this does not seem to be the case when I was tweaking it above that value.
Hey! i know this mod is considered (OBSOLETE) but i was desperate to find a fix to cell stutter, i've tried everything, packing ba2's, reducing graphic, taknig out lvl listed npc changes everything! Hell, i even still have preformout. I tweak my ini's to the stated settings and i couldn't believe my eyes when i saw practically no stutter when entering concord!!
great for you to share with the community, been using it for a couple of weeks & not had any serious freezes, maybe a 1 second freeze in certain places, no where near as bad as it has been, haven't once had to exit the game because it got unplayable.
How the hell does this actually work? What exactly IS the deffered commands line used for? The other changes were already set in my ini but changing this one line actually made a wild difference in heavy combat (not studdering or freezing when walking into exterior cells). This is actually insane.
My game recently got more stuttery/jerky and the fps dropped from mostly 50-60 to 35-45ish. I got online and found this. I followed the instructions precisely and when I loaded my game up again, it had gotten worse. Fps dropped to about 25-35 and was more jerky and stuttery. I am new at this and I am not sure if I didn't do something that was not mentioned that most know to do, or I did something that most know not to do, so it may well be my error. However, I removed the new lines, and put the values changed to zero back to one. Now my game is back to what it was doing. It actually jumps around between 45-60 now, but it still doesn't feel terribly smooth. It feels jerkier than it did yesterday before it started doing this. Bear in mind, however, that I was just at Tenpines Bluff. The description mentions helping in the urban areas so this mod may likely have not helped or hindered me at all. I'm likely just having weird fps problems.
I forgot..there is one thing that I was not super sure about. The description says to replace the "xx" bit with your number of cores. I just put "4". If it was supposed to be ""04", I did it incorrectly.
Seems to work fine! Looks and feels a lot smoother in more taxing areas. Thanks a bunch. Downloaded just to endorse. (Your file should add that in the description: "... or download it to be able to endorse" next to "For the lazy ones or newbies who can't do it themselves." :-)
Also that guide to determine amount of threads / cores ... had me jumping through loops with Java apps etc. until I scrolled all the way to the bottom where it said "Or in Win 10 you can just read it in your Task manager / Performance overview" . Haha :) I'm not much of a hardware guru, I suppose.
44 comments
So first things first, this is not a graphical downgrade whatsoever, even if it is, it's not noticeable.
These three commands basically disable the games DX11 Multi-Threaded rendering. I don't know why but these settings are extremely bottleneck, if it's the engine or something else i'm not sure. That's basically all these do, and by tweaking them you should see a substantial FPS increase.
[Display]
...
bDeferredCommands=0
...
bMultiThreadedAccumulation=0
bMultiThreadedRenderingUNP=0
iPreloadSizeLimit
This setting determines the maximum amount of RAM allowed for preloading game data. The higher the value, the more chance you have of reducing stuttering and framerate fluctuations.
uExterior/Interior Cell Buffe
Sets the amount of cells to buffer when indoors/outdoors.
iNumHWThreads
Used to set how many cpu cores the game uses. If I remember correctly, 4 is the maximum FO4 can use, but this does not seem to be the case when I was tweaking it above that value.
How the hell does this actually work? What exactly IS the deffered commands line used for? The other changes were already set in my ini but changing this one line actually made a wild difference in heavy combat (not studdering or freezing when walking into exterior cells). This is actually insane.
Oh, and that is kilos, right?
Bear in mind, however, that I was just at Tenpines Bluff. The description mentions helping in the urban areas so this mod may likely have not helped or hindered me at all. I'm likely just having weird fps problems.
I forgot..there is one thing that I was not super sure about. The description says to replace the "xx" bit with your number of cores. I just put "4". If it was supposed to be ""04", I did it incorrectly.
Also that guide to determine amount of threads / cores ... had me jumping through loops with Java apps etc. until I scrolled all the way to the bottom where it said "Or in Win 10 you can just read it in your Task manager / Performance overview" . Haha :) I'm not much of a hardware guru, I suppose.