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Bit Better Mods

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bitbettermods

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96 comments

  1. Oileme
    Oileme
    • member
    • 65 posts
    • 0 kudos
    Maybe you guys could add v pocket rockets? i miss them... and even having them back in game would be wonderful
  2. DOLCICUS
    DOLCICUS
    • member
    • 33 posts
    • 0 kudos
    I'm havin' a weird problem in that I can't repair the mod's power armor pieces. It says I don't have the required materials and I DO.
    1. speed0spank
      speed0spank
      • premium
      • 64 posts
      • 1 kudos
      I've gotten that before and I don't have this mod installed. Unsure what is causing it but it might not be this mod.
  3. bippyg
    bippyg
    • premium
    • 916 posts
    • 6 kudos
    A fun way to read War and Peace! I do have some problems playing the mod though. The Yoga teacher is always dead when I approach. As soon as I get within his vicinity, I get a quest failed notice. Apparently, he gets whacked by random encounters. The Wizard is inside a closed building that can't be accessed or disabled. However, the FX radio gal works OK and her quest completes OK. The vendor in Diamond City also works OK.

    Edit: Having started a new game, it seems that any of the first three quest characters can get killed at any time (even if you are not in their cell), making it impossible to complete the quest. Overall, this mod has a lot of interest and potential and I will miss the War and Peace load screens (I actually read it about 20 years ago, although a different translation) but unfortunately this mod seems abandoned.
  4. Pounce400
    Pounce400
    • supporter
    • 1 posts
    • 0 kudos
    The War & Peace loading screen is a bit intrusive. It is showing up more than 50% of the time. The Vanilla ones are more interesting & better to look at

    1. MyBonesHurty
      MyBonesHurty
      • member
      • 10 posts
      • 0 kudos
      Agreed, could you tone it down a little, or put some random kickass images instead of the book there?
    2. JamesBond38
      JamesBond38
      • BANNED
      • 78 posts
      • 0 kudos
      Ya nice, quite lame as well, it is like 90 percent of loading or entering a new place, I will get this message.

      Thanks for pointing that out.

      I actually thought I can collect books with this mod (LOL).
  5. JamesBond38
    JamesBond38
    • BANNED
    • 78 posts
    • 0 kudos
    Game is quite unstable with your mod on.

    Btw I endorse your mod 1 month earlier.

    I run a 4th playthrough with very few mods on.

    Crash every 1 to 2 hours. I ignore it until I decided to deactivate and uninstall your mod.

    No crash for 2 to 3 weeks (ever since).

    I am just sharing my experience, if any brothers or sisters can share or update information, it will help everyone.
  6. Robinethan
    Robinethan
    • member
    • 5 posts
    • 0 kudos
    Hey I seem to have a bug where the quest for the legs of the power armor does not activate.... any idea why ?
  7. drick717
    drick717
    • member
    • 2 posts
    • 0 kudos
    He didn't give me the holotape
  8. Abstraktdre
    Abstraktdre
    • member
    • 12 posts
    • 1 kudos
    Unarmed & Melee combat overhaul based around KUNG-FU!!!
    *Throw in some alcohol-activated Drunken Master style and some beautiful 2-handed Samurai / 1-handed Ninja style swordplay; and we'll have a close-combat system worthy of everyone's endorsement! -Because let's be honest, FO4's melee & unarmed combat is quite terrible and ultimately boring... ESPECIALLY the animations! I believe everybody can respect a bit of Fallout Kung-Fu! Seeing as how the close-combat system has needed a revamp since release.
    1. Abstraktdre
      Abstraktdre
      • member
      • 12 posts
      • 1 kudos
      In addition to this, we really NEED the ability to hold down the block button in melee for a continued block instead of having to press over and over... :(
  9. JamesBond38
    JamesBond38
    • BANNED
    • 78 posts
    • 0 kudos
    Best quest related power armor.

    1. Adds 4 mini quests.
    2. Power armor is pretty cool.
    3. Adds a new drink to the Commonwealth.
    4. Adds a new vendor to Diamond City.
    5. Adds a few locations including a brand new vault to the Commonwealth.
    6. Adds a new unique weapon and a 2nd unpainted power armor.

    Endorsed but a few complaints.

    1. Mini quests should be tougher.
    2. Vault 5 exit merges awkwardly with another mod "Swamps Extended" (although there is no clash).
    3. The drink is too expensive (even for my high charisma character). Luckily I can find some bottles out in the wasteland (after the last quest, players should have a lot).
    4, Vault 5 should be larger and add a few more high leveled charred ferral ghouls.
    5. Vendor Sydney should sell more items and can give radiant quests (such as other vendors in Diamond City).

    Hope the mod author adds more mods in the future.

    I am into companion, power armor and quest mods.
  10. BenErai
    BenErai
    • supporter
    • 74 posts
    • 1 kudos
    Hi guys. Does this mod use static levelled list or scripted injection (for new rifle and power armor)? Or are these new items standalone and do not mess with levelled list in any way at all? Thanks for an answer.
    1. Urgelt
      Urgelt
      • member
      • 39 posts
      • 0 kudos
      Until the mod authors answer, perhaps you will value an opinion from a player who has tried the mod.

      I haven't noticed that they messed with the leveled lists at all. The rifle and power armor pieces appear to be unique.

      That rifle packs a punch. I'm glad it's not spawning on raiders.
    2. BenErai
      BenErai
      • supporter
      • 74 posts
      • 1 kudos
      Thank you, appreciated.
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