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Gobbachev Gou

Uploaded by

gou8137977

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78 comments

  1. Benedikta
    Benedikta
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    • 3 kudos
    Would love an update for this mod. No other companion has the same function as this.
  2. nniicckk24
    nniicckk24
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    • 1 kudos
    For those of you annoyed by the robots sound, use BAE to unpack the .BA2 file, delete the .BA2 file afterwards, then delete the sound folder. 
  3. RevvEmUp
    RevvEmUp
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    If anyone is having trouble not accessing the robots' inventories I suggest using NPC Manipulating Sniper Rifle to do so: https://www.nexusmods.com/fallout4/mods/21224
    1. SHADOWNINJA210
      SHADOWNINJA210
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      • 0 kudos
      Thanks 😀
  4. ImmortalAbsol
    ImmortalAbsol
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    • 36 kudos
    Love robots.
    Would love more.
  5. WexWinters
    WexWinters
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    Works great but is there any way to mute it? Though mods or console commands or something? It goes off every 3 seconds and I can't deal with it
    1. Jackthepikachu
      Jackthepikachu
      • member
      • 4 kudos
      might not work, and if you dont know how it doesnt make a difference, but if you could get at the audio files you could prolly delete them for find a way to.

      If i do i'll comment again

  6. Jackthepikachu
    Jackthepikachu
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    • 4 kudos
    EYEBOT WON'T ATTACK, MY BUTT!!!!

    Was in Vault 88 getting Curie and Molerats pissed it off enough started unloading on them, and actually damaging them!

    YOU LIE, GOOD SIR/MA'AM!
  7. caliginous
    caliginous
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    I like have the little eyebot around, but he talks too much. Could you give an option to limit or shut off comments?
    1. WexWinters
      WexWinters
      • member
      • 0 kudos
      This
  8. Dongeroman
    Dongeroman
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    • 14 kudos
    This mod is amazing. I love unique follower mods
  9. orsowox
    orsowox
    • member
    • 1 kudos
    Cute looking mod.
    It would be neat if the Protectron and Mr. Handy were compatible with Robot Workbenches from the Automatron DLC.
  10. skyrimfoxmods
    skyrimfoxmods
    • member
    • 2 kudos
    Hi,
    Is it possible to simplify the autoloot script attached to the npc bots or everything should be rewritten again from the top? I wanted to make a custom npc ,that I can spawn via place object from a projectile explosion, doing the same thing but does no need any terminals to set the parameters. That npc can die and all I have to do is spawn another one.