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The White Collar Players

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TheWhiteCollarPlayers

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18 comments

  1. supergrunt
    supergrunt
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    is it possible to create the same thing for the   Not Just Basement mod ( https://www.nexusmods.com/fallout4/mods/36816 ) ?

  2. deleted5805952
    deleted5805952
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    Number of errors reported by FO4Edit 4.0.2 that are not in the original ESP:

    [00:00] Checking for Errors in [01] BasementLiving.esp
    [00:00] BLCraftableBasement04 "Emergency Shelter" [CELL:0103C606]
    [00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020445] < Error: Could not be resolved >
    [00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020474] < Error: Could not be resolved >
    [00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020475] < Error: Could not be resolved >
    [00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020492] < Error: Could not be resolved >
    [00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020493] < Error: Could not be resolved >
    [00:00] BLCraftableBasement10 "Sewer Garage" [CELL:010317D0]
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020A93] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020BF7] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020BF9] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020C44] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020C98] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020C99] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020CA8] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020CA9] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020CBE] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020DCE] < Error: Could not be resolved >
    [00:00] BLCraftableBasement07 "Storage Warehouse" [CELL:010F989A]
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010207B1] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010207B4] < Error: Could not be resolved >
    [00:00] BLCraftableBasement06 "Backyard Bomb Shelter" [CELL:0104A3A6]
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020594] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020632] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020633] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020636] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020663] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020664] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020665] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [0102066A] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020671] < Error: Could not be resolved >
    [00:00] BLCraftableBasement09 "Cellar Workshop" [CELL:0116FC4A]
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010208A7] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010208A9] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [01020964] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209B5] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209B6] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209B7] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209C6] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209E4] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209F0] < Error: Could not be resolved >
    [00:00] CELL \ XPRI - Physics References \ Reference -> [010209FD] < Error: Could not be resolved >
    [00:00] Done: Checking for Errors, Processed Records: 2476, Errors found: 5, Elapsed Time: 00:00
    1. TheWhiteCollarPlayers
      TheWhiteCollarPlayers
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      These appear to essentially be broken precombine errors, which makes sense, I did a lot of editing to these cells. However, given that they are all small interiors I do not expect this to impact performance.
  3. Mordivier2
    Mordivier2
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    THANK YOU! Is there anything someone can do about the companion comments for these locations? Some of them are very unimmersive.
    1. SciRika
      SciRika
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      You can go into FO4Edit, expand the cell drop-downs, and towards the bottom for each cell there's one labeled "AO_Comment_" with with stuff like "unique" or "dusty" followed by some numbers, in the EditorID column. (No other placed item in these cells has anything in that column. Just select, delete, and save.
  4. dragonslayer2k12
    dragonslayer2k12
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    • 40 kudos
    I have an idea for an alternate interiors version for this mod. Instead of having anything in the larger cells just make them dirt floor dirt ceiling and walls like the vault tec DLC so the player can just build whatever they want down there. A single cement floor square could be at the bottom of the ladder and a single cement ceiling square around the hatch and a single cement wall square behind the ladder. Any vanilla pieces would snap to those cement things so it wouldn't take long to get started and be easy to line up everything. Only do this to the large rooms since the smaller rooms look just right as you have them looking now.
  5. bonkbonk9
    bonkbonk9
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    Thanks for this.
  6. Zazuban
    Zazuban
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    Great mod, thank you for creating this; I always had an issue with the main mod not feeling immersive and cheap since it gave you a full working house for literally no cost. I will definitely be using this for a long time to come!
  7. Vedra
    Vedra
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    • 1 kudos
    Thank you! This is what I wanted Basement Living to be. It's *almost* perfect - you forgot a very pesky floor decal (that persists over rugs etc) in the back of Backyard Bomb Shelter, and even Place Everywhere won't let me scrap that dripping shower faucet (it can't be targeted via console either), bummer. That bunker would've been my fav otherwise.
     
    edit: problem solved - I thought that was a job for the CK (which I have no clue how to use), but turns out I actually could delete the offenders with FO4edit, yay!
  8. RowanSkie
    RowanSkie
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    Aww, why no NMM download? Well, actually, good idea too. Downloading!
    1. TheWhiteCollarPlayers
      TheWhiteCollarPlayers
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      No NMM download because this is just the .esp, if you dont have Fadingsignals original mod with all of the scripts it will not work.
    2. toynbeeidea
      toynbeeidea
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      That doesn't make much sense: Its still perfectly downloadable and installable via a mod manager.
    3. TheWhiteCollarPlayers
      TheWhiteCollarPlayers
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      You are absolutely correct, however I can almost guarantee that somebody will try to use this plugin without downloading Fadingsignal's original version, then come here to complain about it not working. If I make it a manual download, people will be more likely to read the install instructions, plus installing this replacer manually takes maybe an additional 30 seconds.
    4. KhaoMaat
      KhaoMaat
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      Great idea for added immersion, downloading and trying in VR.

      You could get around this by having the original mod as a requirement and thus everyone downloading with a mod manager will be advised quite clearly when downloading that this is so. I suggest looking at https://www.nexusmods.com/fallout4/mods/23401 for an ample example.
    5. TheWhiteCollarPlayers
      TheWhiteCollarPlayers
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      I do have it as a required mod, and I still think people will overlook it
  9. secthegreat
    secthegreat
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    This is a great idea. Does it scrap all of the computer hardware from the Military Base Epsilon bunker? I really liked that one with all of it's guts intact.
    1. TheWhiteCollarPlayers
      TheWhiteCollarPlayers
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      Yes it does remove those, i know those are cool, but sadly I went for the purist approach
  10. Proudmac
    Proudmac
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    Awesome Sir.