These appear to essentially be broken precombine errors, which makes sense, I did a lot of editing to these cells. However, given that they are all small interiors I do not expect this to impact performance.
You can go into FO4Edit, expand the cell drop-downs, and towards the bottom for each cell there's one labeled "AO_Comment_" with with stuff like "unique" or "dusty" followed by some numbers, in the EditorID column. (No other placed item in these cells has anything in that column. Just select, delete, and save.
I have an idea for an alternate interiors version for this mod. Instead of having anything in the larger cells just make them dirt floor dirt ceiling and walls like the vault tec DLC so the player can just build whatever they want down there. A single cement floor square could be at the bottom of the ladder and a single cement ceiling square around the hatch and a single cement wall square behind the ladder. Any vanilla pieces would snap to those cement things so it wouldn't take long to get started and be easy to line up everything. Only do this to the large rooms since the smaller rooms look just right as you have them looking now.
Great mod, thank you for creating this; I always had an issue with the main mod not feeling immersive and cheap since it gave you a full working house for literally no cost. I will definitely be using this for a long time to come!
Thank you! This is what I wanted Basement Living to be. It's *almost* perfect - you forgot a very pesky floor decal (that persists over rugs etc) in the back of Backyard Bomb Shelter, and even Place Everywhere won't let me scrap that dripping shower faucet (it can't be targeted via console either), bummer. That bunker would've been my fav otherwise.
edit: problem solved - I thought that was a job for the CK (which I have no clue how to use), but turns out I actually could delete the offenders with FO4edit, yay!
You are absolutely correct, however I can almost guarantee that somebody will try to use this plugin without downloading Fadingsignal's original version, then come here to complain about it not working. If I make it a manual download, people will be more likely to read the install instructions, plus installing this replacer manually takes maybe an additional 30 seconds.
Great idea for added immersion, downloading and trying in VR.
You could get around this by having the original mod as a requirement and thus everyone downloading with a mod manager will be advised quite clearly when downloading that this is so. I suggest looking at https://www.nexusmods.com/fallout4/mods/23401 for an ample example.
This is a great idea. Does it scrap all of the computer hardware from the Military Base Epsilon bunker? I really liked that one with all of it's guts intact.
18 comments
[00:00] Checking for Errors in [01] BasementLiving.esp
[00:00] BLCraftableBasement04 "Emergency Shelter" [CELL:0103C606]
[00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020445] < Error: Could not be resolved >
[00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020474] < Error: Could not be resolved >
[00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020475] < Error: Could not be resolved >
[00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020492] < Error: Could not be resolved >
[00:00] CELL \ XCRI - Combined References \ References \ Reference \ Reference -> [01020493] < Error: Could not be resolved >
[00:00] BLCraftableBasement10 "Sewer Garage" [CELL:010317D0]
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020A93] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020BF7] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020BF9] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020C44] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020C98] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020C99] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020CA8] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020CA9] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020CBE] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020DCE] < Error: Could not be resolved >
[00:00] BLCraftableBasement07 "Storage Warehouse" [CELL:010F989A]
[00:00] CELL \ XPRI - Physics References \ Reference -> [010207B1] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010207B4] < Error: Could not be resolved >
[00:00] BLCraftableBasement06 "Backyard Bomb Shelter" [CELL:0104A3A6]
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020594] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020632] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020633] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020636] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020663] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020664] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020665] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [0102066A] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020671] < Error: Could not be resolved >
[00:00] BLCraftableBasement09 "Cellar Workshop" [CELL:0116FC4A]
[00:00] CELL \ XPRI - Physics References \ Reference -> [010208A7] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010208A9] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [01020964] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209B5] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209B6] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209B7] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209C6] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209E4] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209F0] < Error: Could not be resolved >
[00:00] CELL \ XPRI - Physics References \ Reference -> [010209FD] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 2476, Errors found: 5, Elapsed Time: 00:00
edit: problem solved - I thought that was a job for the CK (which I have no clue how to use), but turns out I actually could delete the offenders with FO4edit, yay!
You could get around this by having the original mod as a requirement and thus everyone downloading with a mod manager will be advised quite clearly when downloading that this is so. I suggest looking at https://www.nexusmods.com/fallout4/mods/23401 for an ample example.