Fallout 4

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Elianora

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Elianora

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96 comments

  1. DaeSorrowsong
    DaeSorrowsong
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    I'm having an issue where I can't see ANYTHING I place down with the workshop. I can see shadows from objects that I place, but that's all... It only happens in this particular place. None of my other settlements have this issue. Can someone help? I really want to use this!!!
    1. Macaphony
      Macaphony
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      +1
    2. jayrediceveins
      jayrediceveins
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      Me as well!
  2. Handkun
    Handkun
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    Did you ever release the mod you teased here? Kind of curious.
    1. Elianora
      Elianora
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      Yes! But it's not in the Switchboard, it's called The Crib
  3. Rookie2311
    Rookie2311
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    completed tradecraft, fast traveled into the settlement after install and there's terminal's as well as a bunch of other old, wrecked things floating in midair like it never got cleared out, I assume this is a likely clash between this mod and PRP? This is with the ultra clean version btw, and whilst I could go and disable everything that would be too time consuming
    1. Elianora
      Elianora
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      Try loading this later in the load order. Could very well be a mod conflict too
    2. Rookie2311
      Rookie2311
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      I lowered it in the load order after PRP and it worked, thanks!
  4. KugelBlitzkrieg
    KugelBlitzkrieg
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    Currently having an issue where the top (the turret portion) and bottom (the tripod) parts of turrets from the other areas of the switchboard decided to fling themselves into the main room and cannot be deleted by console or moved. They move to different spots in the room upon fast travel and restarting the game, and will sometimes disappear and come back. Any advice on what I should do? I was really looking forward to doing a lot with the place but if this keeps happening and nothing can fix it I don’t see the point in building it up. I’m going to try to fix it in any way I can though.
    1. KugelBlitzkrieg
      KugelBlitzkrieg
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      Update: I am currently using a “zero carry weight” mod to carry the turret parts out of the main room, as you normally cannot carry them due to the weight. It doesn’t solve the issue, as they respawn every time I load up the game, but it does stop them from bouncing around the main area every time I fast travel there and keeps them out of my way as I build. Also planning on using a “scrap dead bodies” mod to try and remove them (though I’m not very confident it will work since I couldn’t even do it with console), but for now this is a decent enough temporary fix.
  5. Lillyqc
    Lillyqc
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    i tried fast traveling there after doing the quest and installing the mod and im stuck in an endless loop of falling trought the floor reaparing and regoing trought the floor 
    1. Elianora
      Elianora
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      Try moving it lower in the load order, could be that another mod edits the same area and they conflict
  6. EvoDube
    EvoDube
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    I had a bug on my end, for any others that may have a similar issue. The quest Tradecraft will not start after you complete the quest Road to Freedom. This can be fixed by uninstalling this mod, completing Tradecraft and reinstalling. 
    1. Elianora
      Elianora
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      That's why I said INSTALL THIS AFTER TRADECRAFT in the mod description with big red letters..
    2. EvoDube
      EvoDube
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      Ah well, it all makes sense now doesn't it.
  7. Furiousgeorge53
    Furiousgeorge53
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    Currently in my play through, I'm posted up in the boston library, something about custom settlement locations is pretty cool. So this right here is up my alley. 
  8. arcadeinvader
    arcadeinvader
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    My inactive followers who are set to go home there just kind of stand motionless wherever I dismiss them, even though there are chairs and workstations and stuff for them to be walking around and interacting with. All active followers are walking around like at a normal settlement (using AFT)

    It's not really affecting anything though, just a little annoying. Anyone know if there's some kind of pathing setting that would fix this?
  9. DisgustingBliss
    DisgustingBliss
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    [Deleted]
  10. crestyman
    crestyman
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    So I use tactical courser mod with this and was not able to use disable in the console if anyone is having the same problem I have a fix. First go to your plugins there should be two .esp if the one that is NOT the standalone is enabled disable it restart your game ignore the warning saying missing esp blah blah blah, when back in game you still won't be able to use disable BUT there is a work around select the synth as usual and type in markfordelete on all synths when you load the cell again they will be gone. WARNING BE CAREFUL NOT TO SELECT FLOORS OR WALLS THIS IS IRRVERSABLE AS FAR AS I KNOW UNLESS YOU LOAD A SAVE BEFORE YOU DELETED THE OBJECT!!! If anyone has a better work around feel free to correct me knowledge should be shared.

    Edit
    Oh yea you can now re enable your plugin. lol