Fallout 4
0 of 0

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Kusatsu

Uploaded by

baboz1

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10 comments

  1. egdarrox
    egdarrox
    • supporter
    • 0 kudos
    Excuse my ignorance. This serves to pass the mods from normal to vr? I don't have to do anything else? Thank you
  2. inSammy
    inSammy
    • premium
    • 0 kudos
    Thank you so much! :D
  3. tallunmapar
    tallunmapar
    • premium
    • 7 kudos
    Thanks for making this. I renamed your app fallout4.exe, and it does move the plugins over. But it would be nice if it then started fallout4vr.exe after.
    1. baboz1
      baboz1
      • supporter
      • 1 kudos
      Tried to code it but it sadly it doesn't start the game.
  4. Motionless47
    Motionless47
    • supporter
    • 5 kudos
    Much Thanks for this, just one question, does the number of (*) indicate whether the mod is enabled/disabled or is it safer to just delete specific mods that are intended to be disabled (such as when testing out diff versions of a mod and ud rather just keep one or the other disabled during tests)
    1. baboz1
      baboz1
      • supporter
      • 1 kudos
      Yes, but to make sure I'd disable them in NMM
  5. cptjmac
    cptjmac
    • supporter
    • 0 kudos
    So for this to work you have to press the "Start" button on your tool every time right? The autostart didn't seem to work for me.
    1. baboz1
      baboz1
      • supporter
      • 1 kudos
      Can you tell me what exactly is not working?
      You have to check the checkbox then click in start so the settings are saved.
  6. industria
    industria
    • member
    • 0 kudos
    Nice one!
  7. Jiggaman2576
    Jiggaman2576
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    • 0 kudos
    I was wondering when someone was going to do this! Thank you so much man this makes it so much easier Now if NMM would add an option for VR directly that would be even better.