Thanks for making this. I renamed your app fallout4.exe, and it does move the plugins over. But it would be nice if it then started fallout4vr.exe after.
Much Thanks for this, just one question, does the number of (*) indicate whether the mod is enabled/disabled or is it safer to just delete specific mods that are intended to be disabled (such as when testing out diff versions of a mod and ud rather just keep one or the other disabled during tests)
I was wondering when someone was going to do this! Thank you so much man this makes it so much easier Now if NMM would add an option for VR directly that would be even better.
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You have to check the checkbox then click in start so the settings are saved.