I notice the CC Pip-Boy skins also do not show up. I grabbed one just to test. I'm guessing it's a problem with AWKCR and AE not being updated with the new CC stuff.
Found my conflict, https://www.nexusmods.com/fallout4/mods/10840 Pip-Boy Flashlight Mod.
I made a patch with xEdit. If any one else is having the same conflict, feel free to use it. mega.nz/#!KI90UByZ!9RTUKufm8Jw2c3u7BBx_Ppcc5hs80Eekf6AQBXS1miE
May I request a "Clean" version of these as that I use - https://www.nexusmods.com/fallout4/mods/20392 - as I agree that a full steel body for it would be an issue as it would be VERY heavy.
Outside of that slight preference, this is a damn good mod.
The .esp is working- I can access the re-skins at the armor workbench now. Thank you. Endorsed. Only one minor issue left with the BoS versions- the Knight skin is swapped with the Sentinel skin. IE- I add the Sentinel skin and I get the Knight symbol on it & vise versa.
Not bad... I just wish I could actually add the Ballistic Weave Mk 5 to it (which appears for a split second when I click on the Pip-Boy in the workbench mode. Was that just a tiny glitch? I also wish the BoS versions were black. I'm using the Brotherhood of Steel Kit:
Thanks for the Heads up, I don't have the skins unlocked in my current game and did the fix in xEdit I'll swap them around soon had the sentinel paint on two and I thought #1 was the one it should be. I was wrong.
Edit: Had my texture file names backwards from how I built the paint jobs in the Ckit so that was another issue. Fixed now and I'll patch soon.
Those instructions say I need NMM 0.63.17, but the most up to date version available is 0.63.14. Is that why installing this mod seems to nothing? I don't even see it in my load order tab in NMM.
I stopped using NMM try dropping it into your game manually and see if you can enable it then. I can't speak for NMM or getting .esl's to work with it.
I use the unofficial 0.63.17 Version of NMM and have the official 0.63.14 installed in another folder. The unofficial version has .esl support, but you can't move the plugins for sorting the load order. So, when I have to sort the load order I switch for the original and after that I switch for the unofficial to activate the .esl files. It works. I hope this "Vortex-Manager" do a good job, when it will be release.
Yeah... simply dropping the .BA2 files and the .esl into the Fallout 4 > Data folder doesn't make the mod work right out of the box. If you'd make an optional .esp download, that would be great. I don't really feel like jumping through the additional hoops that are described in the link that QBit71 provided.
Would love to have the ESP version... I managed to make the ESL version work by editing the Plugins file in %appdata%, but I'm a bit scared for my save file :)
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Update 1.2a
- Fixes an issue with BoS Sentinel and Knight Paints being swapped
Update 1.2- Fixes an issue with the BoS Sentinel paint job being displayed twice
- Corrects the missing BoS Knight paint job
.esp version uploaded, may not be compatible with other Pip-Boy mods or Creation Club content. I have not tested!thanks for the mod!
Edit: Nvm i was using the wrong file.
I'm loving these.
If you don't see the Pip-boy option in the armor workbench then you have an out of date mod that edits the pip-boy blocking it.
I made a patch with xEdit. If any one else is having the same conflict, feel free to use it.
mega.nz/#!KI90UByZ!9RTUKufm8Jw2c3u7BBx_Ppcc5hs80Eekf6AQBXS1miE
Outside of that slight preference, this is a damn good mod.
The .esp is working- I can access the re-skins at the armor workbench now. Thank you. Endorsed.
Only one minor issue left with the BoS versions- the Knight skin is swapped with the Sentinel skin.
IE- I add the Sentinel skin and I get the Knight symbol on it & vise versa.
Not bad... I just wish I could actually add the Ballistic Weave Mk 5 to it (which appears for a split second when I click on the Pip-Boy in the workbench mode.
Was that just a tiny glitch? I also wish the BoS versions were black. I'm using the Brotherhood of Steel Kit:
https://www.nexusmods.com/fallout4/mods/2066/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D2066%26preview%3D&pUp=1
And I'm also using the CC BoS weapon skins and both mods make the BoS gear considerably closer to BLACK.
Nevertheless, good work. It is appreciated!
Edit: Had my texture file names backwards from how I built the paint jobs in the Ckit so that was another issue. Fixed now and I'll patch soon.
FYI- Here is the texture replacer I used for my Pip-Boy, which matches better with the BoS kit mod better than anything else I've seen thus far:
https://www.nexusmods.com/fallout4/mods/2279/?
...in case you were moderately curious, or something.
https://www.nexusmods.com/fallout4/mods/796/?tab=1&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D796%26preview%3D&pUp=1
Much less grey... much more black. Are you sensing the theme here?
The unofficial version has .esl support, but you can't move the plugins for sorting the load order.
So, when I have to sort the load order I switch for the original and after that I switch for the unofficial to activate the .esl files.
It works.
I hope this "Vortex-Manager" do a good job, when it will be release.
Ad Victoriam, brother!