I have noticed a few missing items (Foundations, beds etc) when creating settlements from my blueprints. I assumed it was because I have been overwriting the same blueprint files since early 2017. So I deleted all my files and went back and created the blueprints from the beginning with Transfer Settlements 1.48... this took a fair bit of time for 33 blueprints...
After I was done the file sizes were slightly smaller than my latest updates so the theory seems to valid. I have also done a few cosmetic changes to brighten the settlements up a bit. I was originally only going to update my blueprint pack but I hated the idea of my work seeming incomplete... my OCD gene I guess...
I'm looking forward to putting this to use. I used your "fort" build for Greentop and loved how you put function over form. I generally prefer those shanty-town-like hard-scrabble setups but those are hard to make defensible. The sheer practicality of your designs is ingenious. Thank you so much.
I've always been hit hard at Somerville by Supermutants. I got creamed once teleporting directly in front of several of them with miniguns. Finally had to fast travel to a nearby site and then run the rest of the way. Had the entire family disappear once (carried off for mutant stew?), so I always try to build it up nowadays. Having experience with your Greentop build, I feel pretty confident the place will be safe now :)
My Fort configuration came about at Murkwater Construction site on my second play through and it worked so well against the Mirelurk Queen spawn I went back and rebuilt all my sites. They are not pretty, but they make it easy to find your settlers, have everything you need and save a ton of grunt work repairing turrets, crops and equipment every time you have a settlement attack... and they are inside the vanilla settlement budgets.
I ran into many game breaking glitches when I used mods that changed settlement layout and size, CTD or insane load times on zoning, broken quests... and disappearing NPC's. So I created mine as best I could to be inside the settlement budget with as few mods as possible. Since then I have not had a single problem with the game.
PS Thank you for the nice little birthday present. Everyone likes to have their work appreciated.
Downloaded, installed, It's pretty dang serviceable and a good way to set the place up with out having to mess with it yourself. I recommend this for anyone who wants to set and forget but also its a good thing to give the spot some more flavor.
This settlement always gets attacked in my games, so we'll see how this evens the odds.
I am glad you like it. 'Set and Forget' is a nice way of putting it. For all of my settlements if I get a notification of an attack all I normally have to do is show up. The turrets do the rest..
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I assumed it was because I have been overwriting the same blueprint files since early 2017. So I deleted all my files and went back and created the blueprints from the beginning with Transfer Settlements 1.48... this took a fair bit of time for 33 blueprints...
After I was done the file sizes were slightly smaller than my latest updates so the theory seems to valid.
I have also done a few cosmetic changes to brighten the settlements up a bit. I was originally only going to update my blueprint pack but I hated the idea of my work seeming incomplete... my OCD gene I guess...
I've always been hit hard at Somerville by Supermutants. I got creamed once teleporting directly in front of several of them with miniguns. Finally had to fast travel to a nearby site and then run the rest of the way. Had the entire family disappear once (carried off for mutant stew?), so I always try to build it up nowadays. Having experience with your Greentop build, I feel pretty confident the place will be safe now :)
My Fort configuration came about at Murkwater Construction site on my second play through and it worked so well against the Mirelurk Queen spawn I went back and rebuilt all my sites. They are not pretty, but they make it easy to find your settlers, have everything you need and save a ton of grunt work repairing turrets, crops and equipment every time you have a settlement attack... and they are inside the vanilla settlement budgets.
I ran into many game breaking glitches when I used mods that changed settlement layout and size, CTD or insane load times on zoning, broken quests... and disappearing NPC's. So I created mine as best I could to be inside the settlement budget with as few mods as possible. Since then I have not had a single problem with the game.
PS Thank you for the nice little birthday present. Everyone likes to have their work appreciated.
This settlement always gets attacked in my games, so we'll see how this evens the odds.
'Set and Forget' is a nice way of putting it. For all of my settlements if I get a notification of an attack all I normally have to do is show up.
The turrets do the rest..