awww no ebony/black wood or white/birch? i guess camos will have to do. blue one looks good with the hunter's trenchcoat while in far harbor. nice mod.
Awesome skins as always. question thought, any chance of a bundle of tape skin pack in the future? both the M1 Garand and SVT-40 are amazing but im already sitting at 245 esp's (already have both, but saving space is always nice.)
No, don't do this when the file has an ESP as a master. It will cause re-ordering within your save during runtime and when saving your game. It will cause out of order records at best and save corruption at worst.
However, you can use FO4Edit to apply the ESL flag in the file header, and you will get ESL behavior without ESP masters being moved to a different block at runtime. The mod or patch in question will need to have compacted ID's though, like any ESL. This can be done with the CK and should be checked to avoid getting a crash from the game trying to force records into FE that can't fit there.
I do this for the Visual Reload weapon patches, and call these false-flagged esp files "ESP Lite" due to being FE-loaded light masters. As soon as you add the .esl extension though, the game will treat them as full blown ESL files, and will re-order masters into block 3 (with ESM's), so don't do that :)
Well, here we go, thank you for explanation. Because I was too lazy for all this, and since I don't care about my load order I never bothered to check the effects.
I might release esl version a bit later for all my skins.
hey OhDeer i am still wondering what mod do u have to make ur gasmask looks os awesome (paintjob), i know it doesnt have to do with this mod (the mod is awesome btw), i just want to know where i can get that gasmask
The first Downloadable is for the standalone and the second is for the Bundle of Tape. Yet no matter which one I download the ESP states I need the Bundle of Tape :/
I'm not gonna ask a MOD AUTHOR to go out of his way for a peasant like me lol. I just don't know how to get rid of an esp that I don't need besides uninstalling the whole mod lol.
30 comments
Edit: Never mind, I looked at the Files tab more than Not At All and saw the Stand Alone version of the mod. Ignore my dumb ass
However, you can use FO4Edit to apply the ESL flag in the file header, and you will get ESL behavior without ESP masters being moved to a different block at runtime. The mod or patch in question will need to have compacted ID's though, like any ESL. This can be done with the CK and should be checked to avoid getting a crash from the game trying to force records into FE that can't fit there.
I do this for the Visual Reload weapon patches, and call these false-flagged esp files "ESP Lite" due to being FE-loaded light masters.
As soon as you add the .esl extension though, the game will treat them as full blown ESL files, and will re-order masters into block 3 (with ESM's), so don't do that :)
Because I was too lazy for all this, and since I don't care about my load order I never bothered to check the effects.
I might release esl version a bit later for all my skins.
It's from Raider Overhaul.
What can I do? No materials tab for me, when I go to the workbench with the gun...
So you need to hook up patched esp and keywords for Object Mods in my esp.
But if you want I re-uploaded correct zip.