- Added hatchet handle type. - Added third wood material. - Added a bare metal material for the axe head - added a duct tape material for the leather wrap - Fixed the damage multiplier on the double headed axe
In order to add the new handle I had to redo the way the mods where structured and as a result had to redo most of the esp so let me know if I missed something. Existing axes might not show the new modifications if this happens try crafting a new one or making a clean save.
awesome mod, it is a high damage wepon when fully modded but very balanced if it isnt. i love the mod but, the fact that i can scrap sanctuary and fully mod this beauty to do top damage output it can give kinda kills the fact for me to use any othe weapon damage wise of course :/ it would be nice to have some more perk locked mods for the axe, but idk, the old ´´just dont use it untless you are struggling´´ works just fine ;3
Plus, it kinda looks like kratos leviathan axe so thats an extra plus for this mod, love it like i said and thank you very much for your efforts.
Dont know if something has changed but MCM says I am missing plug-ins for this mod. I've downloaded it 3 seperate times in case of bad download. Might want to check on this.
Plz disregard...turned out to be some wierd bug with vortex. It was showing your plugin enabled but it really wasnt. Sorry
The axe shows up invisible as though the .esp can't find the .ba2 files. Unpacking them allowed it to use the loose meshes and textures but they show up blotchy and distorted. Any way to fix this?
Edit: I manually added the mesh and texture archive .ba2 to the fallout4.ini archive list and this seems to fix the problem. Great looking axe!
29 comments
- Added hatchet handle type.
- Added third wood material.
- Added a bare metal material for the axe head
- added a duct tape material for the leather wrap
- Fixed the damage multiplier on the double headed axe
In order to add the new handle I had to redo the way the mods where structured and as a result had to redo most of the esp so let me know if I missed something. Existing axes might not show the new modifications if this happens try crafting a new one or making a clean save.
Plus, it kinda looks like kratos leviathan axe so thats an extra plus for this mod, love it like i said and thank you very much for your efforts.
Plz disregard...turned out to be some wierd bug with vortex. It was showing your plugin enabled but it really wasnt. Sorry
Edit: I manually added the mesh and texture archive .ba2 to the fallout4.ini archive list and this seems to fix the problem. Great looking axe!