1.2 adds two more outfits, the Iconoclast and Gunslinger. Also if you have the Pip-Pad mod some outfits have been made friendlier by changing the 1st-person models. They'll have full sleevey goodness and won't look odd. However you'll have to buy them seperately from the normal outfits, the outfits that needed Pip-Pad support all have [PP] to let you know those are the ones if you have the Pip-Pad mod.
Love the mod. Is there anyway to get the necklace on the Hero outfit separate and work similar to the wearable dog tag mod that's available on the site, and wear it with other outfit mods? btw, the gloves of the Hero outfit makes the character's fingers look odd - I'm assuming it's because I'm using a different body texture...? Not even sure how to fix that myself.
You mean the toothlace as I call it? Yeah maybe, if you're familiar with bodyslide it'd be easy to grab it from the outfit, as it's a seperate piece, then set it up in the CK.
As for the fingers, I'm not sure. Depends if your body replacer does the hands as well. But again in bodyslide it'd be easy to remove or replace them with gloves that cover the fingers.
Thanks for the quick response, borjoyzee. Yes, the toothlace one. :)
I'm not familiar at all with the bodyslide and outfit studio, but I'll see about looking up tutorials and hopefully learn how to use it. That and find out how to set up the toothlace in the CK. xD
I realize this is probably necro at this point, but has anyone managed to get a simple levelled list going for this mod? Even if it just for the simple chance of it spawning on NPCs?
Same, I've been trying to, at least, manually integrate it into my version of WATM because the Gunslinger and Pioneer outfits look like what Elite Minutemen should use!
Actually yeah, I tried the bos cap with orange hood (looks really good, btw!) first and wasn't able to upgrade it to anything new so I just thought they must all be like that. LOL
Still plenty of outfits I haven't tried or put on settlers but... Eventually.
Currently I've got some lining mods, weaves and both colour and legendry slots for most everything and including the vanilla bos cap. I guess thats why I made a note of them missing but I really hate to be a bother! No idea how much work that is as I can only do textures.
I would love an update on the ubove issue but endorsed regardless and love this mod and the clothing shop is really cool!!!
love good looking mashups.. some of my favorite mods. this one is really nice b/c not cluttering the lvl list and crafting.. more of a personal or "special named" settler styling, as i do appreciate lvl list integration, mods of this nature would lose charm if everyone wore them. thanks for this mod, endorsed
edit: one thing even after manual install would be all plaid varients are missing the top textures (pink) and one masked helm version makes head invisible.. dunno if the texture part is on my end as of the moment i am not using any retextures on clothing to test..
You're welcome. Not sure about the texutre problem, there shouldn't be. Never changed the texture path or anything, and it worked for me but I'll double check. Which helm was it? Combat, metal, sack hood or the Disciples head wrap?
when i get back to my computer i will double check the helm for you but i know it was either the metal helmed DC mask or the combat of the same styling.. the mouth covering was not there and made the player head invisible through that area
having a hard time getting the pics to upload.. but i have narrowed it down without pictures for you.. all plaid shirts and only the shirts are the missing texture "pink/purple" and the helmet is the disciple hood mixed with the DC helmet glasses and metal face guard.. the part that is invcisible would be whatever is behind the metal meshing part from the DC mask.. hope that helps borjoyzee, again sorry about the picture upload and late response..
Thanks np. Honestly don't know what it could be though, all is fine on my end, and considering how long this has been up no-one else has reported this. Not exactly sure what I can do, I didn't change any textures on anything, so it's weird that you get that only on the plaids. If you get that on the plaids then why not on them all as they all went through the same process. Don't suppose you have bodyslide or nifskope to load them into and have a look?
they look fine in bodyslide studio?! so i am personally at a loss.. so for the female vendor i "openactorcontainer 1" and gave her something different to wear for now.
Yes, there's a chance the vendors can wear any of those outfits. Good job I never added them to leveled lists or you'd be seeing it even more.
Too weird though, but there are some things that are just beyond me I'm afraid. It *should* be fine, especially if it's ok in Bodyslide. I really don't know what else to say, just avoid those plaid outfits. Sorry about that.
4 outfits are not game breaking for such BA work.. on a side note i did go thru any retexture mods i have to see if the "vanilla" counter parts would be the cause of issue and once again found nothing.. but the mod as a whole is good work and will stay in my game.. hope u are inspired to keep adding great mash-ups to this mod in the future.. btw there was a mod https://old.nexusmods.com/fallout4/mods/29193/? recently uploaded that caught attention to possibly building around the shop for a small town..
56 comments
1.2 adds two more outfits, the Iconoclast and Gunslinger.
Also if you have the Pip-Pad mod some outfits have been made friendlier by changing the 1st-person models. They'll have full sleevey goodness and won't look odd. However you'll have to buy them seperately from the normal outfits, the outfits that needed Pip-Pad support all have [PP] to let you know those are the ones if you have the Pip-Pad mod.
Is there anyway to get the necklace on the Hero outfit separate and work similar to the wearable dog tag mod that's available on the site, and wear it with other outfit mods?
btw, the gloves of the Hero outfit makes the character's fingers look odd - I'm assuming it's because I'm using a different body texture...? Not even sure how to fix that myself.
As for the fingers, I'm not sure. Depends if your body replacer does the hands as well. But again in bodyslide it'd be easy to remove or replace them with gloves that cover the fingers.
Yes, the toothlace one. :)
I'm not familiar at all with the bodyslide and outfit studio, but I'll see about looking up tutorials and hopefully learn how to use it. That and find out how to set up the toothlace in the CK. xD
Excellent work. My settlers are looking much better!
Will endorse this after I get to try/test it and kudos for making the shop that sells them!
Thank you for your work!
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UPDATE:
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Yup, everything seems to be working!
-BUT- I was abit disappointed at the headgear not being moddable... thats a bummer but I'm using them for settlers so... it's kind of OK.
Why not make the headgear also moddable/upgradeable?
Still plenty of outfits I haven't tried or put on settlers but... Eventually.
I would love an update on the ubove issue but endorsed regardless and love this mod and the clothing shop is really cool!!!
As for leveled lists, maybe later at some point.
3 more new named outfits. The Hero, Pioneer and Scrounger outfits. Plus quite a few more general outfits bumping the total number to 62.
Also a couple new head pieces and accessories. And a fix for the Plaid outfit.
edit: one thing even after manual install would be all plaid varients are missing the top textures (pink) and one masked helm version makes head invisible.. dunno if the texture part is on my end as of the moment i am not using any retextures on clothing to test..
Anyone else have this?
Too weird though, but there are some things that are just beyond me I'm afraid. It *should* be fine, especially if it's ok in Bodyslide. I really don't know what else to say, just avoid those plaid outfits. Sorry about that.