Fallout 4

About this mod

This mod contains many new outfits, in total around 64, to the game. All use vanilla assets, no retextures, but have been cut/ripped/torn apart and stitched anew into some more clothing sets.

Requirements
Permissions and credits
Changelogs
MASH


Requires Automatron, Far Harbor and Nuka-World.

Xbox version ported by Fyntastic


This mod contains many new outfits, in total around 64, to the game. All use vanilla assets, no retextures*, but have been cut/ripped/torn apart and stitched anew into some more clothing sets.

*although retextures of vanilla outfits you may have will no doubt change these.

Works for both genders.



There are 11 new named outfits that received a little more attention than the others, (see screenies) which mostly have a couple or more accessories attached to them. These outfits are named, but as for the rest, well what I did really was just take tops from various outfits and put the pants from different outfits on the tops. For example the green shirt from the Green Shirt and Combats has 5 new outfits each with different bottoms on them, and that's how the other outfits work more or less. There are screenies for these to give you an idea what to expect, I didn't screenshot them all as there's quite a few.

The tops I used are:

Armored Jacket from the railroad armor, this one has 5 different bottoms.
Winter Jacket, has about 4 or 5.
Brown Ripped Top from one of the Pack outfits, has 3.
Dirty Green Shirt, as shown in the screenies has 5.
Dirty white T-Shirt has 5.
Greaser Jacket has 5.
Plaid Shirt has 6.
Bomber Jacket has about 7.
Field Scribe has about 5.
White and yellow vests have 2 and 3 each.

The pants used where:

Dirty Jeans and Boots from one of the raider outfits.
Pants from Hancocks outfit.
Field Scribe pants.
Hunter pants from Longfellows outfit.
Pants from the Athletic outfit.
Dark brown pants from the Minuteman outfit.
Pants from Piper's outfit.
Pants from the Engineer Scribe outfit.

So combining all of those tops and bottoms gets you about 50 outfits. (I maybe could've made more but getting one set of pants to match more than one top was getting annoying)

Each one can have the railroad armor enhancement mods, and also the vault suit mods. There's also several accessories and head pieces too.

In 1.2 I made some outfits compatible with the Pip-Pad mod, these outfits all have [PP] at the end so you'll know which ones to buy. If you only intend to put these on settlers it probably won't really matter which ones you buy.



To obtain, well I thought about everybodies favorite and either just put them all in a crate at Vault 111 or making them craftable. But then I thought nah, I'll build a shop and make them buyable instead. So that's how you get them, after exiting Vault 111, look North-West and you should even be able to see it on a clear day. Map marker is there anyway.

Inside there are two merchants, Margaret sells all the main outfits, and Benjamin sells accessories and head pieces. As a bonus, he also sells a weapon. It's a mace-like weapon which I was going to add into a separate mod but near the end of making this I thought it'd be better to put it in this. Fully upgradable.



To install either use NMM or drop both files into your data folder and activate with your choice of mod manager.



Happy New Year all.