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Leo1515

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Leo1515

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840 comments

  1. Leo1515
    Leo1515
    • supporter
    • 97 kudos
    Sticky
    

    


    Hey Guys thanks for the support and giving the mod a chance, it really means a lot to me. 


    I hope you all have fun playing!




    • 2.0 will likely be the final edition of the mod. NO broken Precombines or deleted references. Cleaned and tested in Xedit and in game.
    • -----Star City removed
    • -----Lighthouse near sanctuary removed
    • -----Two new cities in the glowing sea, TITAN and ARKUS
    • -----Many new locations added to existing towns
    • -----Balanced the mod for loot and challenge
    • -----Removed easy to acquire DLC weapons and armors
    • -----Added new Vendor and safehouse
    • -----Removed static cars on roads
    • -----Removed DLC enemies in early game areas
    • -----All areas around concord removed
    • -----Expanded town North of vault 111
    • -----Fixed not being able to acquire raider power armor in the glowing sea
    • Many existing Locations have been changed, new interiors, dungeons and general polish.


    Available now on Xbox and PlayStation!
    1. mateusmarcone
      mateusmarcone
      • member
      • 6 kudos
      As others have pointed out, this is the best mod of its class and should get much more exposure.
    2. sariq12
      sariq12
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      • 0 kudos
      agree,this is excellent,plays well with all my existing mods so far as well.
      many thanks to the author for putting it up.
    3. leandrojbb
      leandrojbb
      • member
      • 2 kudos
      Thank so much, it feels awesome right now. Thanks for updating and keeping support
    4. Posielily
      Posielily
      • member
      • 0 kudos
      Leo you have outdone yourself!  Beautiful mod, works great with the new update for Xbox X.  Thank you so much!!!
    5. refragger
      refragger
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      • 0 kudos
      What an excellent idea, and an excellent mod. And thanks for all the crafting materials.
    6. KiloGramgoinham
      KiloGramgoinham
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      • 0 kudos
      Im sorry but what mod did I download? Can't even walk around in sanctuary, there is no ground! Just blank spots Preston fell in and now can't continue mission 😭 😭 this is the 3rd time I had to redo from scratch! This mod was working fine yesterday!! But now it's completely unplayable, it's the Atomic Age: world/location overhaul 
    7. Steamvikings
      Steamvikings
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      • 13 kudos
      Fix your load order. The issue is YOUR choices, not this mod
    8. Grifman
      Grifman
      • member
      • 14 kudos
      This is a great mod, I've been playing it since it's earliest incarnations.  It's been interesting to see how it has changed and improved over the years, and how the mod author listened to people and made changes without getting defensive  (I remember those early high level gunner placements which were sort of crazy - sort of miss them at times!).  The mod has just gotten better and better.  Thanks for the ride!
  2. kcissicknasty
    kcissicknasty
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    • 58 kudos
    Love your mod! :D I have it as part of my WJ collection~

    I've had a user report a crash though. :O

    "I entered a building in Urbandale where the father is a ghoul. Frank something. The crash occurs when I try to exit through the same door"

    Loading up xEdit to find the culprit, I'm not finding anything in particular. Just wanted to know if maybe there's something that would be causing that issue, because I'm not too savvy on things that would cause a crash upon leaving an interior. lol
    1. pokara06
      pokara06
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      • 36 kudos
      It has to be something in your load order, I was there last night, I killed Frank and I was able to leave and continue playing without problems
    2. kcissicknasty
      kcissicknasty
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      • 58 kudos
      Fair enough~ I dig then. lol
    3. pokara06
      pokara06
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      • 36 kudos
      u can try downloading a clean save from here on Nexus, and try adding mods 10 at a time or 20 at a time .... , until you see which one is giving you problems with Atomic World, and be careful with the load order
      im playing OG (no simple downloader, i mean pure OG) 1.10.163
    4. kcissicknasty
      kcissicknasty
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      • 58 kudos
      I know the drill~
      I've actually learned a lot since originally posting my comment. lol
      Might have fixed it already tbh. xD
  3. IceArcherSky
    IceArcherSky
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    • 2 kudos
    Not compatible with Atlas Summit Redux. The facility gets buried by Arkus.
  4. Kyguy89
    Kyguy89
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    • 28 kudos
    Compaitble with Desperados Overhaul?
  5. 363rdChemicalCompany
    363rdChemicalCompany
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    • 28 kudos
    Still playing this mod every single time.
    Also talked about it on Steam as the number One mod of all to have.
    Even above CBBE and transfer settlement blueprints.

    Now a question to either the mod author or the group if I may:
    - Via console commands I have found that many more "Arisen" faction NPCs must exists above the four that I found in Hades.
    There are references ot 8 or 9 Arisen faction NPCs in the game.
    Any hints on where they are?

    Also I found references to ArisenGuard quests, yet cannot have any conversations with arisen guards that I did find, beyond them telling me some trivia about Hades.
    Anyone have any hints?
    I am not looking for all the full answers, just hints is fine.

    PS: To the mod author Leo: I gifted the arisen in the comic shop with a small arsenal of extra ammo, armor and better weapons placed in the gun store displays near their home
  6. DesmondBeGood
    DesmondBeGood
    • member
    • 24 kudos
    Hey I was wondering if you would let me use your mod as a companion mod to my map overhaul, Hope in The Ruins, you will be credited and have your name on the monument in game, I already have 20 percent of the map overhauled, I just wanted to use your mod so I can build around it and expand, I’m also adding 16 new mutants, 8 of which are done. I’d be super grateful if you agreed
    1. Leo1515
      Leo1515
      • supporter
      • 97 kudos
      You have my permission  :) . Enjoy 
    2. DesmondBeGood
      DesmondBeGood
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      • 24 kudos
      You’re the best man thanks, all credits will be given to you, and your name will go on the monument lol! Thanks again !
    3. whiskeyjack9105
      whiskeyjack9105
      • member
      • 43 kudos
      @DesmondBeGood Will your overhaul still require Atomic World's plugin as a requirement, or will it be incorporated into yours?

      I think in my humble opinion, for the sake of compatibility for existing patches and people already using Atomic World in their playthroughs, this mod should still be needed as a requirement for yours.
    4. DesmondBeGood
      DesmondBeGood
      • member
      • 24 kudos
      It will be a requirement don’t worry, it will act as a master, I thought of that, bc many people have this mod in their load order, so it’ll be easier and simpler to run and if people want, easier to patch other mods
    5. whiskeyjack9105
      whiskeyjack9105
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      • 43 kudos
      Nice. Looking forward to it!
    6. DesmondBeGood
      DesmondBeGood
      • member
      • 24 kudos
      Thanks! Keep an eye out in the photo gallery, I post my progress, you can also check my profile media, thanks a lot for the support! God knows I need it lol, it’s all solo done by me
  7. SirpsychaotiC
    SirpsychaotiC
    • supporter
    • 0 kudos
    heya, loving the mod first of all, the only thing that I haven't liked is the mushrooms in the glowing sea, they are very jarring visually, and was wondering if you could make a version/ patch that removes them? sorry my mistake, thats fungal forest doing that
  8. owasso2024
    owasso2024
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    Has anyone tried running this with A Story Wealth mod collection, curious if there are any issues?
    1. SirpsychaotiC
      SirpsychaotiC
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      • 0 kudos
      im trying it rn, its actually part of an add-on pack for the a story wealth, so i assume they have already validated that it doesnt conflict with their existing locations
    2. owasso2024
      owasso2024
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      Which addon pack is it part of, i'm looking for it but not finding. Thanks for your response.
    3. SirpsychaotiC
      SirpsychaotiC
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      • 0 kudos
      its the Hardcore/Survival addon
  9. carpesangrea
    carpesangrea
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    Most of the "towns" this adds to the northern-most part of the map have doors with no regular coded names(just little squares in place of where you would see letters) that lead to void cells.  No crashes or anything, you can just turn around and use the door again, but those interior cells are completely blank.

    Edit:  Upon further examination, the cells aren't actually "blank" per say, but rather a total clusterfuck of geometry rendering...like what sometimes happens when an npc gets dismembered and you have that stretched tether between the limb and the body...but EVERYWHERE.  It's not just a texture issue or something either...even the "local map" for these interior cells is completely borked.

    All the exterior stuff added by this mod is flawless.  It's only this mod's interiors I have this problem with, and I have absolutely no clue what would cause this.

    Edit 2: Found the culprit.  An erroneous prp patch.
  10. Apocalypticon13
    Apocalypticon13
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    Does this add a bunch of high-level enemy spawns? Because I'm running into a lot of really tough enemies around Concord, and I don't know any other mod I'm using that could do that. 
  11. TiaTheFairy
    TiaTheFairy
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    • 1 kudos
    Very great mod! But conflicts a lot with Atlas Submit in  ARKUS City.
    1. M4pl3s
      M4pl3s
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      yeah im having that problem myself having to disable because i really wnat to do atlas summit as apart of america rising 2 and i havent exactly found any patches for this whole issue