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Animalmother444

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Animalmother444

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  1. Animalmother444
    Animalmother444
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    Version 1.8.5 is now added! It adds another room near the entrance and makes a larger room a little bigger, also adds separate fast travel marker that takes you inside of bunker so you don"t have to deal with separate load times! Also fixed some issues caused by me that involved lights, quest and some other small things.
    Version 1.5 fixes the following issues, Settlement stats are now visible in map, you can send settlers from other settlements, happiness is now showing inside and out, settlers on the exterior will now move inside and out and bunk beds have been changed to be assignable. Please uninstall previous version from you MO or threw your fallout data folder, files are located in the scripts folder, fragments folder and also your main data folder towards the bottom. Please let me know if you have any problems I will contact you personally to get it resolved. Also thanks to a member, the mod BIGGER SETTLEMENTS will cause sanctuary hills build area will conflict with the bunkers exterior build area. If you have been to the bunker and killed the enemy outside of the bunker the quest will not trigger. The quest was mainly to get key instead of just adding it threw inventory. Please check the images for key location. Thank you for reading! and downloading!!
    Version 1.6 is active! Should fix all issues with fast traveling to location!
  2. Euther
    Euther
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    Good day, I've been playing with this mod since I started playing Fallout 4. Thank you so much! Enjoying it greatly. I am having an issue when I get to the Switchboard, part of the Tradecraft quest. When you enter the area with the BIG symbol on the floor, I loose ceiling, wall and floor tiles. When I disable this mod, everything is back to normal. Can someone confirm this issue, please?

    https://imgur.com/flRV8oJ
    https://imgur.com/vwXHlUU
    https://imgur.com/ZxtIgsL

    thx
    Euther
  3. SarahAdams
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    Can someone advise me?

    Brilliant Mod…

    For some reason I can’t send settlers to the exterior. I can send them to the interior without a problem. When I move a settler I have two choices the “Water Treatment Bunker” and the “Water Bunker Interior” No matter which one I send the settlers to they all end up in the interior.

    Also, I have a supply line set up to Vault 88 from the interior, but it doesn’t show on the map. Is it supposed to?

    Please help.


  4. DINBMT
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    Another mistake comes to the mistakes of the recurring blood spots: When I am in the bunker, my power armor will be displayed on the map in sanctuary, even though my power armors are all in the bunker.

    Can you please check that?
    1. Animalmother444
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      I’ll check it out ASAP! Wonder why they’re showin in sanctuary?
    2. DINBMT
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      Could you please also check the respawn of the blood spots?
    3. Animalmother444
      Animalmother444
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      Should be correct now! Thank you for you're patience!
    4. DINBMT
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      Many Thanks!!!
      The graphics problem seems fixed (what was the cause?), also the Power Armor display is correct. But strangely enough, the blood stains persist. The Respwan is still active.
    5. Animalmother444
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      That’s crazy! I have it set to not respawn or reset, as for the graphical error I have no idea! What could have caused that I didn’t alter anything vanilla, I went there and replaced the missing walls, the buttons also should not have that warning message anymore, I’m going to keep messing with the bloodstains, I can duplicate it on my end but I’m still searching for a cause.
    6. DINBMT
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      I'm sorry. Could you also see the phenomenon of the missing walls in the satellite station? I also try to fathom the error (but I can not modden), if maybe something is going crazy with me. But I tried everything, deactivates all mods except your mod. But this graphic error remained. I remember that the bloodstains in one of your first versions of the mod did not matter (after you corrected it). Maybe compare both mods?

      What I also noticed is that the blood spots vary in appearance after each respawn. Maybe that helps you too.
    7. Animalmother444
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      Yes I saw that! I can’t understand why it messed with the satation for? When I get back to my computer I’m going to download this mod again and check it over again squeezing things in at work haha!
  5. DINBMT
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    Very bad news! Your mod will affect the USAF satellite station north of the map. Inside the Sation just after the stairs, the graphics are virtually not available .. when you enter the area you fall from top to down ... that is repeated infinitely. Please look at this quickly!

    Turn off your mod is all right in the station.

    I would not want to delete your Bunkerkmod :(

    I have uploaded a screenshot of the error in images.
    1. Animalmother444
      Animalmother444
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      Working on resolving issues! Thank you for letting me know!!
    2. Animalmother444
      Animalmother444
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      Is fixed in 2.0 Thank You!
  6. DINBMT
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    I noticed a mistake. Each time I enter the bunker, the blood stains on the floor in the bunker renew themselves. Should that be so?
    1. Animalmother444
      Animalmother444
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      WOW!!! you're pictures are AWSOME!! thank you for uploading them!! Looks great! No they shouldn't reappear. Let me check and make sure they are not set to respawn. Thank you again for the pictures!!!
    2. DINBMT
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      Many Thanks!! I can also design your bunker very well, giving me a lot of creative freedom. So I have to return the praise to you !! I am glad that you like my pictures!

      I can confirm that even in my optional version of your bunker, the light switches (emergency light, etc.) no longer work. Also, I noticed that in addition to blood scrap has a respawn too.

      See PN!
    3. Animalmother444
      Animalmother444
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      I'm working on a fix and have tested it, I misplaced some files when uploading to nexus so I think thats why its acting strange (blood stains, light switches etc..) just tested on my computer and working fine now. Will upload new file as soon as I get done making it to where you can fast travel to the interior or exterior. Thank you for your patience!
    4. Animalmother444
      Animalmother444
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      Lights and bloodstains should be normal now! Also added a separate fast travel icon that takes you straight to the inside of the bunker! Thank you again!
    5. DINBMT
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      Many thanks for the quick processing!

      But which file is available for download? The original bunker mod or the optional? I can only find a current mod in the download area at the moment.

      And I read something about having to copy some files somewhere. Could you please explain that exactly? Do you mean the 8 xxxxx.pex files? Should these Pex files be copied to the Fallout4 / Scripted folder?
    6. Animalmother444
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      Yes I made the larger bunker the main file, for some reason when I download it it didn’t place everything correctly. Your right the (pex) files and fragments folder in you fallout 4 data folder.
    7. DINBMT
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      Alright, thank you! Your bunker is great, the perfect base for me! But you've already seen that on my screenshots. ;)
    8. Animalmother444
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      Thank you! I have more planned for it in the future haha sorry for all the hassle don’t know what happened haha.
    9. DINBMT
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      Hmm ... I have now installed the newest file and moved the additional files into the scripted folder. Unfortunately, the buttons (emergency lighting, etc.) still do not work. It does not bother me right now, because I have expanded my interior. But there still seems to be something wrong with the light switches.
    10. Animalmother444
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      Ok thank you for checking! I’ll. Check it out as soon as I get a chance
    11. captainlnsano
      captainlnsano
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      Try the newest version, it worked flawlessly for me
    12. Animalmother444
      Animalmother444
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      I finally got it!! Had to rename it a different version! HAHA I think nexus was confused when I kept uploading 1.8.5
    13. captainlnsano
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      That's super weird, but I've seen stranger things happen with computers. Happy to figured it out!
    14. DINBMT
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      The buttons work now, but there is still the error message that the buttons do not work.
    15. Animalmother444
      Animalmother444
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      It’s a known issue, does it say this “this button has no function”? For some reason I couldn’t get it not to say that. I was able to attach the scripts but couldn’t get the error message to go away.
    16. DINBMT
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      Unfortunately, the blood stains on the ground still appear. These do not go away alone anymore. If I remove these bloodstains with the doormat trick, the bloodstains will be present again after my return to the bunker.
  7. yzerman19
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    Looks nice...but I am running 254 mods...and I am 100% positive at least one will mess with this. Maybe in the future I'll try this out...
    1. Animalmother444
      Animalmother444
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      Be sure to try it! I feel you I’m at 96 so far but I can’t stop hahaha! The only ones I’ve encountered are environmental mods I run autumn overhaul(highly recommended) but I have to put this one above since I flattened the land.
  8. Euther
    Euther
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    New to FO4... Great MOD! Endorsed!

    Enjoyed killing the beast in the very beginning. Now I have the entire Bunker. I turned on the transmitter, but no settlers inside or out. Anyone, any advise?

    thx
    Euther
    1. Animalmother444
      Animalmother444
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      Thank you for the kind words! I will look into this it should make settlers appear.
    2. Animalmother444
      Animalmother444
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      Fixed now in 1.8.5!
    3. Euther
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      Downloaded... and installing... Thank you man! Oh.. does the Recruitment Beacon inside bring settlers outside or do I need to make another Beacon? Also, there are 3 settlers inside now... yes!

      Getting a fair amount of the following when checking for errors in FO4Edit. Are these messages important, or is a good cleaning required?
      REFR -> Record marked as deleted but contains: Base
    4. Animalmother444
      Animalmother444
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      Not sure don’t have a lot of experience with fo4edit, galdto see everything working! Thank you for your support again! You could try cleaning it? Oh and the inside one should be all you need.
  9. captainlnsano
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    Lovely, lovely mod! Far too few interior settlements in this game, and you've managed some absolute wizardry in getting settlers to transition between the inside and outside? Great work! Only suggestion/personal preference I would make is to have the fast travel go to the interior cell. Just get a tad annoying having to load a second loading screen every time I want to head back to my secret bunker. Loved the surprise boss when I walked up to the bunker!
    1. captainlnsano
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      Hmmm, I noticed mention of a quest, so decided to reload, and I don't seem to be getting any quest. Also saw the buttons in the workshop room to turn off/on the lights aren't functioning.

      Going to try moving it around my load order just in case, and give it another try.

      Edit: Using the optional larger room version
    2. Animalmother444
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      Thank you!! Really means a lot! Your right a separate fast travel would be nice and I will look into this! The quest should start as soon as you load the game, I will look at it today and make sure everything is in order.
    3. Animalmother444
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      Thank you!! Really means a lot! Your right a separate fast travel would be nice and I will look into this! The quest should start as soon as you load the game, I will look at it today and make sure everything is in order.
    4. captainlnsano
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      Awesome news about looking into separate fast travel. I know some other mods like RTBunker pull it off, might be worth looking to see how they do it, if possible. Thanks for being SUPER responsive to people's suggestions/thoughts, seems pretty rare anymore (not that I fault most mod makers, users can be annoying, haha;)

      Did some more testing, reinstalled the larger room version and moved it to the bottom of my load order, and it didn't seem to help. Still not getting quest, and still not getting the light buttons to work. Cleared all the enemies, got the key, opened the room, opened the workshop, closed it, tried the buttons, just says ""this button isn't fucntioning." Did a second pass of the bunker to make sure I killed everything I could find, and tried leaving and re-entering, but stll won't work. Don't know what the problem is. Who knows, could be something in the mess that is my patchwork of mods.

      Going to try testing it with the main version and see if that works instead.
    5. captainlnsano
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      The main version worked perfectly! Quest added, lights working, all is good!
    6. Animalmother444
      Animalmother444
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      Thank you for testing! I must have forgot a script file, thank you so much again! I try to get back to people haha that’s what I would want going to hopefully have it all straighten out tonight with the fast travel added!
    7. captainlnsano
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      Wow, that's quick, guess I'll hold off on building a new home, haha :)
    8. Animalmother444
      Animalmother444
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      Hey! Sorry was tied up last night! I have a son on the way so times been tight! HAHA, I found the issue with quest and all other problems it was a file I misplaced in the upload to nexus, I will be replacing it this evening. It will also have the fast travel capabilities. Thanks again for being patient!
    9. Animalmother444
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      All fixed! it is now the main file, fixes issues you were having and add the fast travel to interior threw an icon on map, fixes radio beacon also adds the room and larger space! Thank you again!
    10. captainlnsano
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      Fantastic, I'll be sure to download and give it a whirl later tonight! And absolutely no worries about the "wait" you've been so fast and responsive, much appreciated :)
    11. captainlnsano
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      Hmm, 1.8.5 doesn't seem to be working again. Quest and button issue is back. Gonna try redownloading and moving around load order again.
    12. captainlnsano
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      Edit: See below
    13. captainlnsano
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      I think I may know what's up: it looks like the file structure is wrong. I opened up the 1.8 and 1.85 versions I had, and they're very different! https://i.imgur.com/xMkhoVj.png Looks like the 1.85 version's script files aren't in a script folder, and the whole thing is in a subfolder within called "Water Bunker Optional". Perhaps that's why the scripts aren't firing off? Going to try manually installing with a file structure similar to 1.8 and see what happens. Hope this helps you!!
    14. captainlnsano
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      Scripts folder worked, but no fast travel showed up. I noticed the files say they were created a few days ago too. That coupled with the folder name, I'm going to guess this is just the old 1.8 optional file uploaded on accident, rather than 1.85. It was fun testing stuff though! Learned a few things myself, haha.
    15. Animalmother444
      Animalmother444
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      Thank you for testing I'm uploading another one with script files that should work, I tested it then drug the files out of my data folder with the esp. Decided to use script files from a previous version since I haven't changed anything from the scripting. Hope it's working now fingers crossed!
    16. Animalmother444
      Animalmother444
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      as soon as its done I'll download it and try it I just deleted all related files out of my data folder.
    17. Animalmother444
      Animalmother444
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      For some reason the mod manager is dumping the script files in the data folder and not in the script folder I'm working on a fix, if you move all files from the data to scripts folder (8 total) and the file called "Fragments" into the script folder also all is well.
    18. captainlnsano
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      I think Mod Manager is dumping the scripts in the wrong folder because they're not in a scripts folder inside the .7z folder. Like the picture I posted, https://i.imgur.com/xMkhoVj.png, shows how it's set up and works perfectly with the 1.8 version ON THE LEFT versus 1.85 on the right, and that's how you're saying to re-arrange them manually. If you upload the mod with everything except the .esp inside a script folder, it should install correctly I think. Unless that's what you're doing and it's getting messed up on Nexus' end?

      I installed it and moved the files over, and the quest and buttons and everything else seems to be working, except for the fast travel point you mentioned that goes directly into the bunker from the pipboy map.

      Just wanting to double check that it is supposed to all be in a folder called "water bunker optional" within the mod's .7z folder, and that the files inside/for the mod should all be shown here: https://i.imgur.com/SLjrFrT.png and here: https://i.imgur.com/9h6Djot.png and that they should all be saying last modified on 1/26. I hope I'm not being a bother, just wanted to make sure nothing is missing, because from the outside with my limited modding knowledge, it looks as though all these files are from a few days back, so any edits you may have made/files added today/yesterday to add the quick travel point might not be there.

      Hope this helps, and thanks for trying to get it figured out! It is a shame there doesn't seem to be more people using your great work!
    19. Animalmother444
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      Thanks you! Your not being a bother at all! I hate I can’t seem to get it right haha I’m packing the folders the same way I have since release, but MO doesn’t unpack them properly once downloaded ( re download I uploaded a new file at 3 am last night) then look for the script files in the fallout 4 data folder where you esp. are move them into the script file in that folder then move the fragment file into scripts too. They are all in your data folder. Hope this helps!
    20. captainlnsano
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      Happy to report your latest version from a few minutes ago works flawlessly for me! File structure is intact, quest and buttons are working, AND the interior fast travel point is there! Many thanks!
    21. Animalmother444
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      I downloaded too! Thank you for you patience !!! I had to change the file name and added a data folder to the .7z Thanks again!!
  10. DINBMT
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    I'm just setting up your bunker, and I do not like to say, but I have a room too few. Would it be possible to add a medium-sized room on the middle level to the bunker? Preferably at the big hall (to the right of the entrance), locked with a door? Or enlarge the large hall to the right of the entrance?

    Please only if it does not cause you any trouble. If it should not be possible I just have to bite into the sour apple and think of a solution.

    When I'm done with the interior, I'll make a video of your bunker and link this video here.
    1. Animalmother444
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      Shouldn’t be a problem at all I will be able to this evening, so a medium sized room as soon as you walk in to the right? On the same wall as the entrance door?
    2. Animalmother444
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      Oops sorry just re read your post so in the BIG room?
    3. DINBMT
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      How suits you best. Would you also like to add a room from the corridor to the hall?
    4. DINBMT
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      Or on the same wall as the entrance door. As I said, how you like it best.
    5. Animalmother444
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      Is there anyway to send me a picture of where excatly? So one room in the big room past the dinner hall and one in the main entrance room? Sorry just want to add them in the right places. It’s no problem at all!
    6. DINBMT
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      Gladly a door on the wall where the kitchen is? This door then leads to a room behind the wall that is the same size as the dining room. Or in the hallway to the big hall, on the wall that runs to the right of the door to the big hall?

      Photo is unfortunately not possible because the bunker has changed a lot due to my interior. Difficult to recognize.

      Best how you like it best. Thank you!!
    7. DINBMT
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      I just want to keep it simple: it would be enough for me if the large hall in the direction of the right of the door gets a bit more space. About one third of the current hall size should be sufficient. Your bunker is already optimal, I don't want to have to change your wonderful concept due to my lack of space.
    8. Animalmother444
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      No it’s no problem! At all! I’ll add it as an optional file in the files section, sorry didn’t get a chance to work on it last night been busy with work I will try to get it out lunch time today.
    9. DINBMT
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      Perfect! Offering the "extended" bunker version as an optional file is a good idea. I thought so too.

      The new room could be the secret panic room of the VIPs, if it comes to riots in the bunker. In this respect, the room would also be designed accordingly. Only as a suggestion ;-)
    10. Animalmother444
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      That's a great idea! file is Uploading right now in the file section under optional files, let me know how you like it. Thank you!
    11. DINBMT
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      Good idea! Unfortunately, the door next to the entrance can not be opened :(
    12. Animalmother444
      Animalmother444
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      Oh no! Ok I’ll fix it soon! Is the other added space good?
    13. Animalmother444
      Animalmother444
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      Ok door should be fixed now.
    14. DINBMT
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      The big hall is now exactly right, fits exactly with my plans ! Thank you very much for your efforts and circumstances! Great!! I'm curious about the extra space!
    15. DINBMT
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      Bad news. I think you uploaded the wrong file. If I load the optional file, I have your original bunker.
    16. DINBMT
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      Could you please upload the optional file?
    17. Animalmother444
      Animalmother444
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      Haha sorry yup I’ll upload it again sorry squeezing it in between jobs at work.
    18. Animalmother444
      Animalmother444
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      Ok new should work perfectly!
    19. DINBMT
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      What happened there? To the right of the entrance to the large hall, there is a huge graphic error, the wall is largely white and partly you can see other rooms behind it. The new room on the first level next to the main entrance is even worse: I enter the room I stumble over a switch that is half in the ground, also in this room walls are transparent so I can see the half bunker from diagonally above.

      I've put your mod down the mod loading order, now at least the wall in the first room is no longer transparent, but still the wall in the big hall. In the new room, the table is upside down on the ceiling, weapons and garbage floating in the air.

      I would take screenshots, I just do not know how I can send you these screenshots.

      Can you have a look again?

      The new room would be perfect otherwise!
    20. DINBMT
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      All back! Whatever ... the problem only occurs when I translate your mod for me. With your original bunker file that worked without problems, unfortunately not with your optional file. I have to test that.

      Addendum: Spirit in the system. First I had to install the english language version, start and save the game, then reinstall the mod and activate the translation. Now everything is fine!

      The new room is perfect! Many Thanks!!!
  11. NanamiFFXIV
    NanamiFFXIV
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    I gotta say, this mod is very well made. I downloaded this on a whim looking for custom settlements and this one so far has been the cleanest, and most bug-free settlement I've downloaded yet. The story was a nice touch, the quest pretty simple and the overall build area to work with is fantastic. A+
    1. Animalmother444
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      Thank you so much!! Really means a lot! And I’m glad you like it! I’m currently half way done with another settlement mod. As always please let me know if y’all u happen to encounter any problems and I will correct them!