s#*! I'm tempted to make a patch that has these guy's wear the GTR gear cause this looks like a lotta fun but (and this isn't a jab at you I'm very aware how hard modeling is) the armour doesn't look the best
Hey Im having some issues with the quest to get blueprints from CIT ... there is no marker on the map or mini map....no marker visible in world...and that wouldn't be an issue if there was a clear location for the item...Ghost said it was in some office...but I cant find it anywere...any one have this issue and perhaps know how to fix it
can you possibly do this mod without the star wars theme, cos I use to play star wars games all the time and I sickened myself with it and now every time I see a star wars name or character I avoid it, I would have taking your mod if it had no star wars theme names, sorry, hope you can do another bounty hunters guild, ill give it a try but if I don't like it, ill remove it, ok.
probably not, redoing the whole mod without the star wars names and themes is a ton of work, basically everything in my mod is star wars related, and i would have at the ground up, and it took me 6+ months of work to create this one. if somone wants to do redo the mod without the star wars references that by all means go ahead. Or if somone wanted to add to my mod then, i'm fine with that as well, as long as they message me and let me know what they want to add, and of course credit me as the original mod author.
I removed all broken houses in Sanctuary and replaced them with different buildings, i also replaced damaged bridge at Sanctuary. Your mod reintroduced broken houses, damaged bridge and piles of garbage back into Sanctuary. I suspect that you incorrectly edited and saved Sanctuary cells when you added items to the basement. Uninstalling your mod fixed the problem. I'd be happy to re-install your mod if you can fix this issue.
the problem isn't my mod, the problem is that you need to place your mod that replaces the broken houses at the bottom of your load order, if my mod is below your mod in the load order then my mod will overwrite your mod, its not that i broke anything re-install my mod and place your mod at the bottom of the load order and see if that same thing happens i'll bet it won't. plus my mod does not change sanctuary, it changes the hidden basement you can enter into in sanctuary which is a completely separate interior cell and cannot make changes to sanctuary. that's not how the creation kit works, you don't edit an interior cell and then it change the exterior cells that are connected to it. i know how to work the creation kit, and i do know me changing one interior cell can't edit or change an exterior cell.
the only other thing i did to sancuary was placed a companion named ajax fett in front of one of the houses, but that should not effect your changes to sanctuary, he should still be their, unless your using a mod that changes sanctuary and a mod that changes the bridge to sanctuary. and if you do use mods for those purposes then place both of those mods at the bottom of your load order and see if it fixes the issue.
In general - you should always always put your scrap everything (whichever one you use) mod at the bottom of your load order else you'll come home to a disaster in a lot of settlements. It will go back to normal once you move it back down, so no harm done.
@dannymuncy sorry but I’m not English speaker then my questions may due to not fully understanding holotapes instructions:
"Yourmission" holotape "details" says I'm going to be freeze, memory tweaked then sent to impersonate sb else among people groups.
But when Italk to Aliit Bral he first talks about the factions and order me to go find all about them, but nothing happens or any info suggest how to proceed into a freeze pod.
Instead, he asks me to go kill riders found in a Cabin near Sanctuary, where upon reach there's only hostile enemies to kill with no chance to talk/infiltrate.
The same goes at all other enemy locations so I ended up myself killing everybody along the way until the final place where I had killed four named Gunners and the MOD gave a popup message saying I got all done ending the story.
So I have two questions:
1) Have I missed something from the start which prevented my enter into main quest in order to go infiltrated among the very same people I had killed before go infiltrated?
OR
2) Instead, these enemy locations traced by theirs bosses holotapes would be a quest apart from the main one quest?
My first request: If I haven't main quest started at all, please send me more clues about how to proceed in order to get freeze then infiltrated cuz at this point my player already know all factions mentioned and by the holotape infos I couldn't figure how going to freeze and on after talk to Bral.
My second request: Please send more clues about where to find the 4th blue tape piece at Gallery area cuz first 3 were kinda easy to found but the last one I gave up after searching by hours inside all buildings and external areas
My last request: More clues to figure the location "this place is a suit from a deck of playing cards with a woman...” for "Jodo Kast" bobblehead nº 12.
Was it a tip/description of a kind of place (store, bar, club, neighborhood etc), about its very own name or about an interior decoration style?
Thank for this mod and I hope you can understand my poor writings
58 comments
Can you please change the name on Bethnet from Maldorian to Mandalorian? Thanks
Good work Danny none the less.
Uninstalling your mod fixed the problem. I'd be happy to re-install your mod if you can fix this issue.
"Yourmission" holotape "details" says I'm going to be freeze, memory tweaked then sent to impersonate sb else among people groups.
But when Italk to Aliit Bral he first talks about the factions and order me to go find all about them, but nothing happens or any info suggest how to proceed into a freeze pod.
Instead, he asks me to go kill riders found in a Cabin near Sanctuary, where upon reach there's only hostile enemies to kill with no chance to talk/infiltrate.
The same goes at all other enemy locations so I ended up myself killing everybody along the way until the final place where I had killed four named Gunners and the MOD gave a popup message saying I got all done ending the story.
So I have two questions:
1) Have I missed something from the start which prevented my enter into main quest in order to go infiltrated among the very same people I had killed before go infiltrated?
OR
2) Instead, these enemy locations traced by theirs bosses holotapes would be a quest apart from the main one quest?
My first request: If I haven't main quest started at all, please send me more clues about how to proceed in order to get freeze then infiltrated cuz at this point my player already know all factions mentioned and by the holotape infos I couldn't figure how going to freeze and on after talk to Bral.
My second request: Please send more clues about where to find the 4th blue tape piece at Gallery area cuz first 3 were kinda easy to found but the last one I gave up after searching by hours inside all buildings and external areas
My last request: More clues to figure the location "this place is a suit from a deck of playing cards with a woman...” for "Jodo Kast" bobblehead nº 12.
Was it a tip/description of a kind of place (store, bar, club, neighborhood etc), about its very own name or about an interior decoration style?
Thank for this mod and I hope you can understand my poor writings