Fallout 4

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dannymuncy

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dannymuncy

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58 comments

  1. BoomGamingTV
    BoomGamingTV
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    idk if this is intentional but no npcs have voicelines which makes this an instant uninstall
  2. cryptid123
    cryptid123
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    s#*! I'm tempted to make a patch that has these guy's wear the GTR gear cause this looks like a lotta fun but (and this isn't a jab at you I'm very aware how hard modeling is) the armour doesn't look the best
    1. Kamikazi91127
      Kamikazi91127
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      If you do that I'd say make a patch for the standalone one (armor) as well as the actual mod (faction one)
  3. MrRobbott
    MrRobbott
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    This is da wae.
  4. PapaGreenbeard
    PapaGreenbeard
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    Hey there,
    Can you please change the name on Bethnet from Maldorian to Mandalorian? Thanks
  5. BBukstein13
    BBukstein13
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    Hey Im having some issues with the quest to get blueprints from CIT ... there is no marker on the map or mini map....no marker visible in world...and that wouldn't be an issue if there was a clear location for the item...Ghost said it was in some office...but I cant find it anywere...any one have this issue and perhaps know how to fix it
  6. ZombieKiller94
    ZombieKiller94
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    Will this be on xbox?
  7. gem71
    gem71
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    can you possibly do this mod without the star wars theme, cos I use to play star wars games all the time and I sickened myself with it and now every time I see a star wars name or character I avoid it, I would have taking your mod if it had no star wars theme names, sorry, hope you can do another bounty hunters guild, ill give it a try but if I don't like it, ill remove it, ok.
    1. buckyplayz
      buckyplayz
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      Then why are you even here?
    2. ComradeVladLen
      ComradeVladLen
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      Mandalorians are associated with Star Wars. Can't have Star Wars w/out Mandalorian, especially Jango or Boba Fett.
    3. dannymuncy
      dannymuncy
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      probably not, redoing the whole mod without the star wars names and themes is a ton of work, basically everything in my mod is star wars related, and i would have at the ground up, and it took me 6+ months of work to create this one. if somone wants to do redo the mod without the star wars references that by all means go ahead. Or if somone wanted to add to my mod then, i'm fine with that as well, as long as they message me and let me know what they want to add, and of course credit me as the original mod author.
    4. MaximJack
      MaximJack
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      Great point...too obvious to us not having posted.

      Good work Danny none the less.
  8. MyOdessa
    MyOdessa
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    I removed all broken houses in Sanctuary and replaced them with different buildings, i also replaced damaged bridge at Sanctuary. Your mod reintroduced broken houses, damaged bridge and piles of garbage back into Sanctuary. I suspect that you incorrectly edited and saved Sanctuary cells when you added items to the basement.
    Uninstalling your mod fixed the problem. I'd be happy to re-install your mod if you can fix this issue.
    1. dannymuncy
      dannymuncy
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      the problem isn't my mod, the problem is that you need to place your mod that replaces the broken houses at the bottom of your load order, if my mod is below your mod in the load order then my mod will overwrite your mod, its not that i broke anything re-install my mod and place your mod at the bottom of the load order and see if that same thing happens i'll bet it won't. plus my mod does not change sanctuary, it changes the hidden basement you can enter into in sanctuary which is a completely separate interior cell and cannot make changes to sanctuary. that's not how the creation kit works, you don't edit an interior cell and then it change the exterior cells that are connected to it. i know how to work the creation kit, and i do know me changing one interior cell can't edit or change an exterior cell.
    2. dannymuncy
      dannymuncy
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      the only other thing i did to sancuary was placed a companion named ajax fett in front of one of the houses, but that should not effect your changes to sanctuary, he should still be their, unless your using a mod that changes sanctuary and a mod that changes the bridge to sanctuary. and if you do use mods for those purposes then place both of those mods at the bottom of your load order and see if it fixes the issue.
    3. speed0spank
      speed0spank
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      In general - you should always always put your scrap everything (whichever one you use) mod at the bottom of your load order else you'll come home to a disaster in a lot of settlements. It will go back to normal once you move it back down, so no harm done.
    4. masterpogi10
      masterpogi10
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      Power urmor unable to repair,why?

    5. AskarTheIt
      AskarTheIt
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      Same here. What did we miss?
  9. AskarTheIt
    AskarTheIt
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    nvm found it
  10. ccrc28
    ccrc28
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    @dannymuncy  sorry but I’m not English speaker then my questions may due to not fully understanding holotapes  instructions:
     
    "Yourmission" holotape "details" says I'm going to be freeze, memory tweaked then sent to impersonate sb else among people groups.
     
    But when Italk to Aliit Bral he first talks about the factions and order me to go find all about them, but nothing happens or any info suggest how to proceed into a freeze pod.
     
    Instead, he asks me to go kill riders found in a Cabin near Sanctuary, where upon reach there's only hostile enemies to kill with no chance to talk/infiltrate.
     
    The same goes at all other enemy locations so I ended up myself killing everybody along the way until the final place where I had killed four named Gunners and the MOD gave a popup message saying I got all done ending the story.

    So I have two questions:
     
    1) Have I missed something from the start which prevented my enter into main quest in order to go infiltrated among the very same people I had  killed before go infiltrated?

    OR
     
    2) Instead, these enemy locations traced by theirs bosses holotapes would be a quest apart from the main one quest?
     
    My first request:  If I haven't main quest started at all, please send me more clues about how to proceed in order to get freeze then  infiltrated cuz at this point my player already know all factions mentioned and by the holotape infos I couldn't figure how going to freeze and on after talk to Bral.
     
    My second request: Please send more clues about where to find the 4th blue tape piece at Gallery area cuz first 3 were kinda easy to found but the last one I gave up  after searching by hours inside all buildings and external areas
     
    My last request:  More clues to figure the location "this place is a suit from a deck of playing cards with a woman...” for "Jodo Kast" bobblehead nº 12.

    Was it a tip/description of a kind of place (store, bar, club, neighborhood etc), about its very own name or about an interior decoration style?

    Thank for this mod and I hope you can understand my poor writings