Fallout 4

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Alientech18

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AlienTech18

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22 comments

  1. KaiELZY
    KaiELZY
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    Is this compatible with Horizon 1.8?
    1. AlienTech18
      AlienTech18
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      I think it should work, but i don't know,  i am waiting on version 1.9 horizons
  2. jamante2114
    jamante2114
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    Hello, just wondering where can I get the "Ballistic Weaponry Recipe" needed for crafting. I tried everything, the magazines, the perks, doesnt seen to add and I cannot craft any turrets because of this requirement.
    1. AlienTech18
      AlienTech18
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      You only get Ballistic Weaponry perk from magazines and/or Skills.
  3. noobinit
    noobinit
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    Heya, when I try to deploy a turret nothing happens, no little grenade poke-ball/box comes out or anything, the turret just disappears from my inventory :(


    Also, if I manage to get it to work, is the unlimited ammo thing called the DTP in the tech lab? just making sure before I go ahead and craft it, looking for all that elusive titanium alloy grade 8 and zirconium alloy and such.
    1. AlienTech18
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      which turret did you try to deploy? And Yes that's the DTP which cost a lot to make.
    2. Friorianf
      Friorianf
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      Hello, i have same problem. I try deploy 9mm turret. In inventory she named gamma-turret, and dont have icon.
  4. noobinit
    noobinit
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    Hey, I read that there is a holotape that makes the turrets not need ammo at the red rocket? however I have already set up a settlement there and i cant find anything in the molerat tunnel.

    Could you tell me where it is if not there? or just tell me how i can spawn it?

    Thanks.
    1. AlienTech18
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      I removed it from the world, you can craft it in the chem tech lab
  5. ardenness
    ardenness
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    Hi. I love this patch and thanks for your work.
    Btw your new contribution of adding Raider Tinker and their makeshift turret series has a bit a problem....or bug.
    I was passing through Graygarden where I haven't taken as a settlement yet and found that huge raiders include raider tinkers attack robots.
    After the battle, there were few makeshift turrets remained, alive, but seems not hostile since robots not attack them and looks 'peace' via VATS.
    So I walked close to loot dead raiders then suddenly those turrets attacked me. I counter attacked them and then...ALL Graygarden robots attacked me as well.
    They become permanent hostile after that, I should load previous save.
    I highly doubt that tinker's makeshift turrets may will become permanent asset of settlement when they deployed in boundary of settlement. Therefore robots or existing settlers assume them as friendly but still turrets are hostile to player.
    I've tested few more time and can confirm this.
    1. AlienTech18
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      uhm.. I'll work this out on the 1.6 beta update.

      Edit: Found the problem. The makeshift turrets have the turrets faction on them. And the turret faction is ally to the robots (duh..) that's why nearby robots attack you as well. This is fix on the 1.6 coming soon.
  6. Rasmus Jagd
    Rasmus Jagd
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    Thank you for making this.
    1. AlienTech18
      AlienTech18
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      Thx man :D
  7. Azuretaitana
    Azuretaitana
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    i was going to give this a miss at first but it looks awsome i trust thare made the same way as Horizon mini turrets? also do thay require any type of ammo i need to know incrase i have to craft extra ammo :D
    1. AlienTech18
      AlienTech18
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      Yes, 38 Machine turret needs .38ammo, Shotgun turret needs Shotgun shells etc etc. And it should tell you, before you craft it, that it need this type of ammo to fire. Theres a Hototape to give them Unlimited ammo. But I cant tell you where it is. :p
    2. Azuretaitana
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      its in that one place with the thing with the stuff :D
    3. AlienTech18
      AlienTech18
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      I give you a hint "Red Rocket" Good luck!
    4. Azuretaitana
      Azuretaitana
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      oh now ill never find it!!! :P seriosly thow good mod and i trust this scales and works with robotics expert?
    5. AlienTech18
      AlienTech18
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      Yup!
  8. RickTheNexus
    RickTheNexus
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    I dont think anyone would ever tell you to take it down, it just means you love the authors work! Nothing wrong with bringing two great mods together in my opnion!
    1. AlienTech18
      AlienTech18
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      Lol ya, this is my first time I upload a mod that needs other mods to run.
    2. RickTheNexus
      RickTheNexus
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      Everyones having xmas get togethers so dont expect a lot of downloads over the next couple days...lol