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karamazovnew

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karamazovnew

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17 comments

  1. Russ0612
    Russ0612
    • member
    • 2 kudos
    can the reflex sight have a small lens? glass? so it will explain why it is magnifying
  2. PrehistoricFrog
    PrehistoricFrog
    • member
    • 0 kudos
    Apologies for this, I am a bit new to modifying the files directly myself, but I can't find a fallout4.ini in my Fallout4VR folder. Any advice?
    1. kinkock
      kinkock
      • member
      • 1 kudos
      It's in your Windows user's "My Documents" folder
  3. kinkock
    kinkock
    • member
    • 1 kudos
    Can we get a basic vanilla friendly non-fomod version so that I can run it without a third party program and that you can also make it compatible with consoles?
  4. fiftyquidreally
    fiftyquidreally
    • member
    • 0 kudos
    Classic, I searched for a mod like this before and couldn't find anything so I made my own and now I find it! haha
  5. Viekang
    Viekang
    • supporter
    • 5 kudos
    Love it now that F4VR finally is running smoothly :D
  6. Formula21
    Formula21
    • member
    • 0 kudos
    Minor thing but this mod is coming up as out of date on NMM, the highest download is V 1.1 But the Stats bar on the site for the mod (above the screen shots) is V 1.2
    1. karamazovnew
      karamazovnew
      • member
      • 14 kudos
      I edited the mod details to show the correct 1.1. Hope that fixes it.
  7. tehgaot
    tehgaot
    • supporter
    • 0 kudos
    Don't know what I'm doing wrong here but your mod isn't activating.
    Downloaded the NNM, made sure the box was checked. Checked over everything twice, all the files are there but scope unchanged.
    Would you mind giving me a quick run down?

    Thanks for your hard work.
    1. karamazovnew
      karamazovnew
      • member
      • 14 kudos
      That's weird... let's see:
      1. We are talking about the basic pipe weapon "reflex" sight, not the sniper ones, or the futuristic combat sight, right?
      2. Your Fallout.ini contains the "bInvalidateOlderFiles=1" and "sResourceDataDirsFinal= " lines?
      3. You DON'T have another mod with an esp that redirects the pipe reflex sight to something else than the vanilla nifs? Quick way to check is to temporarily disable the esp in any mod that alters scopes.

      If all else fails, try to load this mod: https://www.nexusmods.com/fallout4/mods/6965/?tab=files on top of mine (it alters the exact same files). If that one fails as well, then it must be something wrong with your game.
    2. tehgaot
      tehgaot
      • supporter
      • 0 kudos
      Alright!
      Apparently I was adjusting the wrong .ini file.
      I was lead to believe it was the Fallout4VrCustom when it was the Fallout4 file.
      Your mod works great!
      Thank you for your time and work.
  8. andersonmatt1125
    andersonmatt1125
    • supporter
    • 0 kudos
    I find that the easiest to use VR sights are ones that have different colors for the front and rear sights. Any chance of releasing a version that has green rear sight dots, and a red front sight?
    1. karamazovnew
      karamazovnew
      • member
      • 14 kudos
      Ah good, I replied to you in the other mod. Sure, I'll put it as an option, once I finish my sniper scope.
  9. zimboptoo
    zimboptoo
    • member
    • 2 kudos
    Man am I glad to see this mod. It was really bugging me that I couldn't fix these weapons with my super basic texture and nif parameter editing, and I was worried that I'd have to learn how to use Blender just to finish out my mod. But now I can just point people to this one for the homemade weapons instead!
  10. Seroux
    Seroux
    • supporter
    • 13 kudos
    I was just bitching about this yesterday and here's the fix. Awesome, man.