There are more clothes inside the mod than I show here, because, you know, I like to surprise hehe, I hope you like and if you want to share any screenshot of these clothes in your game go ahead :) the door is open.
I´m not totally sure but due to my mod in most cases does not use custom meshes, uses the vanilla/CBBE meshes according to the version, the bodyslide files may be the same from CBBE outfits, for example the desdemona fatigues meshes and files from bodyslide, the flannel shirt, etc., you know, due that all are vanilla outfits...they wouldn´t need particular bodyslide files.
Well it seems it doesn't conform to a user's custom cbbe shapes in game. For example, the Brown Leather Trench Coat in this mod is based on a recolor of Piper's outfit, but when wearing them side by side with Piper's outfit, i can tell that it's not matching my cbbe shape the way the original outfit does. I'm also not sure if textures or material files are tied specific meshes either, so i don't know if copy the original meshes and renaming/swapping it to your new files will work or not. Since most of the meshes are in their own folder, you might need bodyslide files for it.
Well i finally got around to making those bodyslide files, only for the outfits that needed their own seperate nif files in the archive. I don't know if you would want them or not.
If you check the required mods section there's something linked that has a collection of patches to remove AWKCR from various mods, including this one.
Blue tape include some vanilla retextures to cover outfits that in vanilla game have tape, like the leather travel coat, the tattared field jacket or the long johns, also include the variants with blue tape, the normal version forget about blue tape, all is done with vanilla grey tape, that is basically the difference
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To the mod author, thank you very much for sharing your creation with us (and the AWKCR support). Endorsing.
However, thanks for the good mod morphion.