personally I think it would look better without the open zipper, or maybe with like a tank top under there, and the sleeves and legs would look more ragged and worn if they were not all the same length. i really dig your take on it though.
understandable, thanks! I think earlier you mention the textures are mirrored on the legs and arms, just a thought to overcome that limitation, you could perhaps stretch and compress the model a little bit to make some sleeves and pant legs look longer or shorter. just thinking out loud. looking forward to seeing where this goes!
id love to see some variations too! you might even be able to hide like a bandage underneath tears and holes in the suit to add to the wasteland aesthetic
The included BodySlide outfit file doesn't work. I opened 1_5_pinksweateroutfit.osp in Notepad++. I saw: <DataFolder>1_5_pinksweateroutfit</DataFolder> <SourceFile>1_5_pinksweateroutfit.nif</SourceFile> <OutputPath>meshes\Featherder4</OutputPath> Changed to: <DataFolder>1_5_VsuitCombat</DataFolder> <SourceFile>1_5_VsuitCombat.nif</SourceFile> <OutputPath>meshes\Featherder5</OutputPath> And it does now display a preview. I also notice a lot of 1_5_pinksweateroutfit.osd yet it's named 1_5_VsuitCombat.osd in the ShapeData folder. Using Notepad++ to replace, it said there were 163 replaced.
Those are the few things I noticed wrong. Hope you can fix this. Cool mod otherwise.
EDIT: I looked further, and saw <OutputFile GenWeights="false">pinksweateroutfit</OutputFile> should this be changed to <OutputFile GenWeights="false">VsuitCombat.nif</OutputFile> ?
Also using CBBE Curvy (Outfit) the section with the exposed butt is a texture floating outside, above the actual butt mesh. I don't know if that's because of the preset, or something else wrong with the file. Everything else looks good, with all the edits I mentioned.
The teddy bear is from a nuka world outfit. I'm not sure if it Actaully needs nuke world but I don't feel like uninstalling nuka world and it's mods just to see if the teddy bear will work. I may work woth out it idk
26 comments
I opened 1_5_pinksweateroutfit.osp in Notepad++.
I saw:
<DataFolder>1_5_pinksweateroutfit</DataFolder>
<SourceFile>1_5_pinksweateroutfit.nif</SourceFile>
<OutputPath>meshes\Featherder4</OutputPath>
Changed to:
<DataFolder>1_5_VsuitCombat</DataFolder>
<SourceFile>1_5_VsuitCombat.nif</SourceFile>
<OutputPath>meshes\Featherder5</OutputPath>
And it does now display a preview.
I also notice a lot of 1_5_pinksweateroutfit.osd
yet it's named 1_5_VsuitCombat.osd in the ShapeData folder.
Using Notepad++ to replace, it said there were 163 replaced.
Those are the few things I noticed wrong.
Hope you can fix this.
Cool mod otherwise.
EDIT:
I looked further, and saw <OutputFile GenWeights="false">pinksweateroutfit</OutputFile>
should this be changed to <OutputFile GenWeights="false">VsuitCombat.nif</OutputFile> ?
Also using CBBE Curvy (Outfit) the section with the exposed butt is a texture floating outside, above the actual butt mesh.
I don't know if that's because of the preset, or something else wrong with the file.
Everything else looks good, with all the edits I mentioned.
Thanks.
The model looks great! I just can't stand Bethesda's default vault suits.