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mtholubar

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mtholubar

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15 comments

  1. VeohTech
    VeohTech
    • member
    • 1 kudos
    super old but gold!

    I HATE it if those fcn cheating beasts just teleporting on you within a milisecond!
    Shooting a radscotion miles away, it going underground and go up in front if you within, as I saidl just a milisecond...

    If that's not a super cheat bethesda gave them then I dunno what this is supposed to be!
  2. GuardianMF
    GuardianMF
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    For some reason this mod did not work for me. I had an infinite loading screen when trying to leave Shamrock Taphouse, followed by an infinite save on my second try. Both of those issues came after fighting the molerats near the Drinking Buddy. I should also mention that both molerats and radscorpions would sometimes refuse to move unless I approached them.

    At any rate, I switched to No BloodWorm MoleRats Scorpions Teleport-BugFix and was able to get past that fight just fine. And the molerats were active as soon as they came out.
    1. streetyson
      streetyson
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      • 146 kudos
      A bit late but... Do you have UFO4P? The reason I ask is because a seemingly/virtually identical mod to this No Tunnelling Enemies, needed a separate version for UFO4P. Note, I've note used either tunnelling mod so can't confirm.
    2. GuardianMF
      GuardianMF
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      I do use UFO4P, maybe that's where the issue lies...
  3. willy666
    willy666
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    • 12 kudos
    If you have problems with the mole rats, please check here (is a bugthesda script error):

    Save freeze or game freeze after fighting ambush mole rats - solution
  4. spacefiddle
    spacefiddle
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    • 170 kudos
    Still works in 2020 and prevents that horrible crash Bugthesda never could be bothered to fix. Can't believe it only has less than a thousand downloads. I wonder how many people have been hit by the molerat bug...
  5. NeuroticPixels
    NeuroticPixels
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    To everyone saying this mod doesn't work, or that the creatures still burrow/tunnel... you must have a mod conflict. Because this mod works flawlessly. I just tested it with the bloodworms at Dry Rock Gulch in Nuka World for a looong time. They never go back underground for any reason.
    I tried making my own mod to do this for bloodworms for hours, and then I came across this mod that already does it... SIGH. But, I'm super thankful! Thank you!
    ENDORSED!!!
    1. mtholubar
      mtholubar
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      • 11 kudos
      Thank you. Sorry it took so long to reply but I'm also a Civilization junkie and I get stuck sometimes...
  6. ceano
    ceano
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    The Bloodworm's don't stay topside instead they go up then down and then they don't come back up again ever, it's a bit annoying when you have companions with you that are still shooting at them and wont stop until you move out of the area.
    1. mtholubar
      mtholubar
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      • 11 kudos
      If your companions are still shooting at them, maybe they see something you don't.
  7. GraffitiNoise
    GraffitiNoise
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    • 147 kudos
    it didn't seam to work for me
  8. deleted1326741
    deleted1326741
    • account closed
    • 4 kudos
    im so glad this finally became a thing.. i hated wasting bullets when just go back under the ground and i find it little lore breaking if count the past fallout games or at least with fallout 3 and nv cause molerats always be on top. to see them dig through ground that fast is kinda...weird as well considering shouldn't be that possible i understand its a fantasy sci fi things but that sorta pushed it though. at least one they pop out of the ground and stay up at least looked like taken them awhile to bury them self's. so thanks for this hehe.
    1. mtholubar
      mtholubar
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      • 11 kudos
      you are welcome.
  9. moreandmore
    moreandmore
    • supporter
    • 0 kudos
    f*#@ing finally, someone made this happen
  10. Chance008
    Chance008
    • member
    • 1 kudos
    Will you please make a esp version?