Video preview: https://www.youtube.com/watch?v=4ELh7VT9Qn8
-Merged the comic books Vanilla and DLC together to avoid broken levels and visual bugs. If you experience any visual bugs such as walls and static objects dissapearing please report them. Unfortunately this an engine issue that might or might now occur so that means it requires individual patchwork when it happens. -Cleaned the files. No more deleted or moved objects. Everything has been set to initially disabled. Its much safer to use now.
As always I recommend using this with a fresh start and uninstalling all previous versions and files. If you are using this file after mid gameplay then you can disable it once you picked up whatever comics or bobbleheads you were missing to avoid duplicates.
Many thanks to SMB92 and Ablaze666 for helping me out with fixing stuff. ========== ver 1.5 -Added DLC only version for the Far Harbor and Nuka World DLC's. You will find a new box in the Vault 111 elevator booth next to the rusty metal shelve. -Added all in one .esl version of the mods. I'm using NMM 0.63.14 so I couldn't test how to load them. Let me know if it works.
Note: This mod has now reached its final stage. ========== ver 1.1 -Added optional comic books mod. Check the picture for the correct load order. -Fixed Nexus Mod Manager installation problem. Apparently the nexus site doesn't like .rar format so much so I repacked in .zip. -Fixed duplicate Agility bobblehead that I forgot to delete.
Outstanding, I've found all these like 10 times on various playthroughs and I can't be arsed anymore. Endorsed.
EDIT: Or will endorse, Nexus is making me wait 15 minutes. I don't know how someone would take 15 minutes to find the guard shack but I didn't design the website.
Self reply: I got the CTD in general atomics, I don't know what about Automatron dungeons that likes to break with random mods but this isn't the ONLY one. Had to give up on Sim Settlements because it made Ada take a giant metal s#*! and ruined her pathing. Had to console her around to open the Mechanist Lair doors, but I digress.
Does it for me to. Just disable after you collect them all up. If you leave it enabled you won't get into General Atomics, it will CTD every time. Turned it off and "BAM"... got inside no problem. Can't be 100% sure its a conflict as I disabled mods 1 by 1, even though many were off there were still a few enabled when I got to this 1. Mod was the All Comic Books - Vanilla and DLC one that was doing it.
Cool mod, save a lot of time looking for them all. However since the update, I can not put the bobbleheads into the bobblehead stand. I get message showing that the bobbleheads are a quest item & can not be removed. I did not have this problem with old version. Any ideas on a cause?
Sorry, after posting this, I realized that this is a different mod than I had before, even though the both basically have very similar titles. Due to the problem of bobbleheads not going into the bobblehead stand, & the location of where to get them (because other mods use same location) I will delete this mod, & go back to the original one I had.
Fallout complete quest tracker puts duplicates of the items back out into the world. Any suggested fix for that? I might be able to work on the quest tracker mod on my end if you think that's the way to go
83 comments
ver 2.0
Video preview: https://www.youtube.com/watch?v=4ELh7VT9Qn8
-Merged the comic books Vanilla and DLC together to avoid broken levels and visual bugs. If you experience any visual bugs such as walls and static objects dissapearing please report them. Unfortunately this an engine issue that might or might now occur so that means it requires individual patchwork when it happens.
-Cleaned the files. No more deleted or moved objects. Everything has been set to initially disabled. Its much safer to use now.
As always I recommend using this with a fresh start and uninstalling all previous versions and files. If you are using this file after mid gameplay then you can disable it once you picked up whatever comics or bobbleheads you were missing to avoid duplicates.
Many thanks to SMB92 and Ablaze666 for helping me out with fixing stuff.
==========
ver 1.5
-Added DLC only version for the Far Harbor and Nuka World DLC's. You will find a new box in the Vault 111 elevator booth next to the rusty metal shelve.
-Added all in one .esl version of the mods. I'm using NMM 0.63.14 so I couldn't test how to load them. Let me know if it works.
Note:
This mod has now reached its final stage.
==========
ver 1.1
-Added optional comic books mod. Check the picture for the correct load order.
-Fixed Nexus Mod Manager installation problem. Apparently the nexus site doesn't like .rar format so much so I repacked in .zip.
-Fixed duplicate Agility bobblehead that I forgot to delete.
It doesn't hurt anything if you've already picked them up from outside Vault 111.
"It just works"
EDIT: Or will endorse, Nexus is making me wait 15 minutes. I don't know how someone would take 15 minutes to find the guard shack but I didn't design the website.
everybody is affected or is a possible conflict?
Sorry, after posting this, I realized that this is a different mod than I had before, even though the both basically have very similar titles. Due to the problem of bobbleheads not going into the bobblehead stand, & the location of where to get them (because other mods use same location) I will delete this mod, & go back to the original one I had.
Endorsed at release, forgot to give Kudos, until now.
I have 3 mods that use this same spot/table. Colt Delta Elite, Home Maker, and a mod that adds lights to replace pipboy default.